Dawnforge Game: CLOSED

trilobite

Explorer
Well, three people and only one has the book. I think I will wait a month or so and give people time to get and look over the book. Thanks for everyone's response. Keep a eye out for if and when I repost the game recruitment thread.

Thanks again!
 

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Brother Shatterstone

Dark Moderator of PbP
Works for me but the whole boards in general have been quieter of late. Many holidays, I would just have waited a week before calling it off. I do know that allot of stores and therefore people don't have this book yet. :)
 

G

Guest 11456

Guest
Race and Class choices in Dawnforge:

RACES:
Doppleganger
Dwarf
Elf, Dawn
Elf, Night
Gnome
Halfling
Human, Highlander
Human, Lowlander
Human, Saltblood
Human, Trueborn
Lizardfolk
Minotaur
Ogre
Orc
Tiefling
Yuan-ti, Thinblood

CLASSES:
Barbarian
Bard
Disciple - Dawnforge version of the Cleric.
Fighter
Monk
Paladin
Ranger
Rogue
Shaman - Dawnforge version of the Druid.
Shaper - Sort of a Sorcerer style Cleric.
Sorcerer
Spirit Adept - Uses connection to the spirit to augment self.
Wizard
 

G

Guest 11456

Guest
Racial ability changes and racial advancement:

Each race advances like this:

Racial Level / Special
1 / Racial talent, Race traits
2 / Racial Transformation
3 / Racial talent, First ability increase
4 / Racial Transformation
5 / Racial talent, Second ability increase
6 / Racial Transformation
7 / Racial talent, Third ability increase
8 / Racial Transformation
9 / Racial talent, Forth ability increase
10 / Racial Transformation

Each ability increase is +2 to the appropriate ability and is different for each race as shown below.

Race / First level ability changes / Ability increases / Favored Class
Doppleganger / +2 Con, -2 Str / Dex, Cha, Int, Con / Rogue
Dwarf / +2 Con, -2 Dex / Con, Str, Con, Wis / Fighter
Elf, Dawn / +2 Dex, -2 Con / Int, Dex, Cha, Dex / Wizard
Elf, Night / +2 Dex, -2 Con / Int, Dex, Cha, Dex / Rogue
Gnome / +2 Wis, +2 Cha, -2 Str / Con, Wis, Cha, Wis / Shaman
Halfling / +2 Dex, +2 Cha, -2 Str, -2 Wis / Con, Cha, Dex, Cha / Bard
Human, Highlander / +2 Dex, -2 Int, -2 Cha / Con, Dex, Wis, Dex / Barbarian
Human, Lowlander / +2 Any, -2 Any other / Con, Str, Wis, Con / Any
Human, Saltblood / +2 Dex, -2 Str / Con, Str, Dex, Con / Any
Human, Trueborn / +2 Wis, +2 Cha, -2 Dex / Con Wis, Cha, Str / Any
Lizardfolk / +2 Str, -2 Int, -2 Cha / Con, Wis, Dex, Str / Barbarian
Minotaur / +2 Str, +2 Con, -2 Dex, -2 Int, -2 Wis / Str, Con, Str, Wis / Fighter
Ogre / +4 Str, -2 Dex, -2 Int, -2 Cha / Con, Con, Str, Wis / Fighter or Barbarian
Orc / +2 Str, -2 Int, -2 Cha / Con, Wis, Str, Con / Barbarian
Tiefling / +2 Dex, +2 Int, +2 Cha, -2 Str, -2 Con / Con, Int, Str, Cha / Wizard
Yuan-ti, Thinblood / +2 Int, +2 Wis, -2 Str / Con, Wis, Int, Cha / Psion
 

G

Guest 11456

Guest
Races

DOPPLEGANGER
+2 Con, -2 Str
Medium
30 feet
Low-Light Vision
+4 Bluff
+4 Fort vs. poison and disease
Cultural Influence
Alternate Form
Restricted Skills (Decipher Script & Literacy)
Languages: Common, Doppleganger / Any (except secret languages)
Favored Class: Rogue

Racial Talents:
Alternate Form
Form Mastery
Deception
Improvised Equipment
Quick Form
Talent Feats
Talent Skills

Racial Transformations:
Monstrous Humanoid
Darkvision
Detect Thoughts
Unusual Physiology
Change Shape
Natural Armor
Transformation Feats
Transformation Skills


DWARF
+2 Con, -2 Str
Medium
20 feet
+2 Knowledge (engineering), Craft (relating to machines)
Low-Light Vision
+1 AB with axes & hammers
Stability
Weapon Familiarity
+4 dodge vs. giant type
Languages: Common, Dwarven / Anderlar, Clan Speech, Giant, Goblin, Orc, Stone-speak, Terran
Favored Class: Fighter

Racial Talents:
Divine Mastery
Craft Magic Arms and Armor I
Craft Magic Arms and Armor II
Giant Fighter
Identify Magic Arms and Armor
Sabotage
Talent Feats
Talent Skills

Racial Transformations:
Damage Reduction
Darkvision
Improved Climber
Transformation Feats
Transformation Skills


ELF, DAWN
+2 Dex, -2 Con
Medium
30 feet
Immunity to magic sleep spells & effects
+2 save vs. Enchantment spells & effects
Low-Light Vision
Weapon Familiarity
+1 AB with all longbows and shortbows
+1 Listen, Search, Spot
Spell Immunity
Languages: Common, Elven / Anderlar, Gnome, Sylvan
Favored Class: Wizard

Racial Talents:
Lesser Spellcasting I
Lesser Spellcasting II
Voice of the Woodlands
Woodland Fighting
Arcane Mastery
Talent Feats
Talent Skills

Racial Transformations:
Elfsight
Improved Spell Immunity
Wild Empathy
Ageless
Transformation Feats
Transformation Skills


ELF, NIGHT
+2 Dex, -2 Con
Medium
30 feet
Low-Light Vision
+2 save vs. spells & spell-like abilities
Spell Resistance
Languages: Common, Elven / Anderlar, Gnome, Sylvan, Abyssal (disciples of Lathail only)
Favored Class: Rogue

Racial Talents:
Arcane Mastery
Unusual Stealth
Spider's Bite
Shadow Jump
Talent Feats
Talent Skills

Racial Transformations:
Darkvision
Full Spell Resistance
Minor Spell Resistance
Moderate Spell Resistance
Transformation Feats
Transformation Skills


GNOME
+2 Wis, +2 Cha, -2 Str
Small
20 feet
Low-Light Vision
+2 Handle Animal
+2 Listen
Weapon Familiarity
Do not need to eat or drink
+1 AB with bludgeoning weapons (including slings)
Wild Empathy
Languages: Common, Gnome / Anderlar, Elven, Sylvan

Racial Talents:
Arcane Mastery
Divine Mastery
Fey Gift I
Fey Gift II
Potion Mastery I
Potion Mastery II
Talent Feats
Talent Skills

Racial Transformations:
Damage Reduction
Ghosting
Fading
Improved Fading
Transformation Feats
Transformation Skills


HALFLING
+2 Dex, +2 Cha, -2 Str, -2 Wis
Small
20 Feet
+2 Bluff, Perform, Sleight of Hand
1 extra feat at first level
+1 AB with all light weapons (including thrown weapons)
Weapon Familiarity
Languages: Common, Halfling / Anderlan, Clan Speech, King's Tongue, Goblin, Orc
Favored Class: Bard

Racial Talents:
Arcane Mastery
Fast Learner
Incredible Luck
Talent Feats
Talent Skills

Racial Transformations:
Animal Companion
Good First Impression
Quick Feet
Transformation Feats
Transformation Skills


HUMAN, HIGHLANDER
+2 Dex, -2 Int, -2 Cha
Medium
30 feet
1 extra feat at first level
4 extra skill points at first level
+2 save vs. Will
Clan Honor Code
Languages: Common, Clan Speech / Anderlar, Giant, Goblin, Highland Runic, King's Tongue, Orc
Favored Class: Barbarian

Racial Talents:
Clan Favored Weapon
Fast Learner
Talent Feats
Voice of the Highlands

Racial Transformations:
Disciplined Mind
Fast Movement
Transformation Feats
Transformation Skills


HUMAN, LOWLANDER
+2 Any, -2 Any other
Medium
30 feet
1 extra feat at first level
4 extra skill points at first level
+2 Bluff, Diplomacy made to influence a transaction or trade
Languages: Common, Anderlar / Any, including Druidic (but not other secret languages)
Favored Class: Any

Racial Talents:
Arcane Mastery
Divine Mastery
Connected
Fast Learner
Group Fighter
Talent Feats
Talent Skills

Racial Transformations:
Fast Movement
Great Swimmer
Strength of Body, Mind, and Spirit
Transformation Feats
Transformation Skills


HUMAN, SALTBLOOD
+2 Dex, -2 Str
Medium
30 feet
1 extra feat at first level
4 extra skill points at first level
+4 Swim
+2 Use Rope
+1 AC when using a buckler (stacks with buckler shield bonus)
Bucklers do not impair swim ability
Languages: Common, Dorlian / Any (except secret languages)
Favored Class: Any

Racial Talents:
Fast Learner
Danger Sense
Ignore Pain
Talent Feats
Talent Skills

Racial Transformations:
Hold Breath
Damage Reduction
Natural Swimmer
Perfect Swimmer
Transformation Feats
Transformation Skills


HUMAN, TRUEBORN
+2 Wis, +2 Cha, -2 Dex
Medium
30 feet
1 extra feat at first level
4 extra skill points at first level
+2 Handle Animal, Ride with horses
Languages: Common, King's Tongue / Anderlar, Celestial, Clan Speech, Valhedrin
Favored Class: Any

Racial Talents:
Divine Mastery
Lesser Spellcasting I
Lesser Spellcasting II
Horse Shield
Natural Rider
Mounted Warrior
Talent Feats
Talent Skills

Racial Transformations:
Outsider
Aura of Good
Natural Armor
Spell Resistance
Angel Wings
Darkvision
Transformation Feats
Transformation Skills


LIZARDFOLK
+2 Str, -2 Int, -2 Cha
Medium
30 feet, swim 40 feet
+8 Swim to avoid hazards or perform special actions
Can always take 10 on Swim
Can use run action provided movement is in straight line while swimming
+2 Knowledge (nature) & Survival
+1 natural AC
Can hold breath three time Con score
Can never gain proficiency with Heavy Armor
Languages: Common, Draconic / Any (except secret)
Favored Class: Barbarian

Racial Talents:
Natural Weapon Mastery I
Natural Weapon Mastery II
Natural Weapon Mastery III
Primitive Weapon Mastery
Talent Feats
Talent Skills

Racial Transformations:
Breath Water
Natural Armor
Scent
Darkvision
Transformation Feats
Transformation Skills


MINOTAUR
+2 Str, +2 Con, -2 Dex, -2 int, -2 Wis
Medium
30 feet (when charging move 2.5 times base speed)
Low-Light Vision
+2 Spot
Natural Cunning
Languages: Common, Giant / Anderlar, Clan Speech, Dwarven, Goblin, Orc
Favored Class: Fighter

Racial Talents:
Gore
Powerful Charge
Robust
Second Wind
Stamina
Talent Feats
Talent Skills

Racial Transformations:
Monstrous Humanoid
Darkvision
Natural Armor
Large Size
Scent
Transformation Feats
Transformation Skills


OGRE
+4 Str, -2 Dex, -2 Int, -2 Cha
Medium
40 feet
Low-Light Vision
Languages: Common, Giant / Anderlar, Clan Speech, Dwarven, Goblin, Orc
Favored Class: Fighter

Racial Talents:
Favored Weapons
Feat of Strength
Intellectual Curiosity
Keep the Distance
Talent Feats
Talent Skills

Racial Transformations:
Darkvision
Large Size
Giant
Natural Armor
Transformation Feats
Transformation Skills


ORC
+2 Str, -2 Int, -2 Cha
Medium
40 feet
Low-Light Vision
Cold Tolerance
+2 save vs. Fort
Languages: Common, Orc / Anderlar, Clan Speech, Dwarven, Giant, Goblin
Favored Class: Barbarian

Racial Talents:
Feat of Strength
The Bigger the Wound the Better
Orcish Rage
Talent Feats
Talent Skills

Racial Transformations:
Damage Reduction
Darkvision
Transformation Feats
Transformation Skills


TIEFLING
+2 Dex, +2 Int, +2 Cha, -2 Str, -2 Con
Medium
30 feet
+2 Bluff, Diplomacy
Low-Light Vision
Languages: Common, Valhedrin / Anderlar, Infernal, King's Tongue, Sothren
Favored Class: Wizard

Racial Talents:
Arcane Mastery
Infernal Gift I
Infernal Gift II
Demonic Familiar
Infernal Resistance
Talent Feats
Talent Skills

Racial Transformations:
Outsider
Fire Resistance
Darkvision
Infernal Presence
Natural Armor
Transformation Feats
Transformation Skills


YUAN-TI, THINBLOOD
+2 int, +2 Wis, -2 Str
Medium
30 feet
+2 Diplomacy, Sense Motive
Low-Light Vision
Languages: Common, Yuan-ti / Abyssal, Draconic, Valhedrin
Favored Class: Psion

Racial Talents:
Bite Attack
Poison Bite
Lesser Psionics I
Lesser Psionics II
Psionic Mastery
Invisible Psionics
Talent Feats
Talent Skills
Identify Psionic Item
Craft Power Stone

Racial Transformations:
Darkvision
Natural Armor
Snake Form I
Snake Form II
Snake Form III
Transformation Feats
Transformation Skills
 

G

Guest 11456

Guest
Classes

DISCIPLE
HD: d8
BAB: As Cleric
Saves: As Cleric
Weapons: Simple
Armor: All including shields except tower shield
Skills: 2 points - As Cleric minus Knowledge (history) plus Listen
Spells: As Druid (choose spells from the cleric list)
Special:
1. Divine spells, intercession 1/day
2. Innate spell (0-level)
3. Innate spell (1st)
4. Immortal gift
5. Innate spell (2nd)
7. Innate spell (3rd)
9. Innate spell (4th)
10. Intercession 2/day
11. Innate spell (5th)
13. Innate spell (6th)
15. Innate spell (7th)
17. Innate spell (8th)
19. Innate spell (9th)
20. Intercession 3/day

SHAMAN
HD: d8
BAB: As Druid
Saves: As Druid
Weapons: Simple
Armor: Light, medium, and shields
Skills: 4 points - As Druid
Spells: As Druid (choose spells from the druid list)
Special:
1. Divine spells, animal companion, nature sense, wild empathy
2. Craft spell fetish
3. Rituals of power I
4. Companion sight
5. Medium elemental form 1/day
6. Trackless step
7. Rituals of power II
8. Treant form 1/day
10. Huge elemental form 1/day
11. Second elemental type
12. Quickened rituals
13. Rituals of power III
14. Improved elemental form 1/day
15. Timeless body
16. Greater elemental form 1/day
17. Third elemental type
18. Rituals of power IV
20. Elder elemental form 1/day

SHAPER
HD: d8
BAB: As Cleric
Saves: As Sorcerer
Weapons: Simple
Armor: Light, medium, and shields
Skills: 4 points - As Cleric minus Heal and Knowledge (history), plus Gather Information, Listen, and Search
Spells: As Sorcerer (choose spells from the cleric list)
Special:
1. Divine spells, divine focuses
2. First specialty, enlarge specialty spell
5. Second specialty
8. Empower specialty spell
10. Advanced divine focuses
11. Third specialty
14. Extend specialty spell
17. Maximize specialty spell
18. Fourth specialty

SPIRIT ADEPT
HD: d10
BAB: As Cleric
Saves: As Monk
Weapons: Simple and Martial
Armor: Light including shields except tower shield
Skills: 4 points - As Monk minus Concentration, Craft, Perform, Profession, ans Sense Motive
Special:
1. Spirit sense I, spirit stength 2, 1 adept power
2. Evasion, spirit stength 4, 1 adept power
3. Spirit stength 6, 2 adept powers
4. Bonus feat, spirit stength 8, 2 adept powers
5. Feather fall, spirit stength 10, 3 adept powers
6. Spirit sense II, spirit stength 15, 3 adept powers
7. Wholeness of body, spirit stength 20, 4 adept powers
8. Bonus feat, spirit stength 25, 4 adept powers
9. Improved evasion, spirit stength 30, 5 adept powers
10. Spirit stength 35, 5 adept powers
11. Spirit sense III, spirit stength 45, 6 adept powers
12. Bonus feat, spirit stength 55, 6 adept powers
13. Spirit stength 65, 7 adept powers
14. Spirit stength 75, 7 adept powers
15. Spirit stength 85, 8 adept powers
16. Bonus feat, spirit stength 95, 8 adept powers
17. Spirit stength 105, 9 adept powers
18. Spirit stength 115, 9 adept powers
19. Spirit stength 125, 10 adept powers
20. Bonus feat, spirit stength 135, 10 adept powers
 

G

Guest 11456

Guest
trilobite said:
Well, three people and only one has the book. I think I will wait a month or so and give people time to get and look over the book. Thanks for everyone's response. Keep a eye out for if and when I repost the game recruitment thread.

Thanks again!

Any chance of openning this back up now?
 

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