DCC#8 (IC):: Spectres

HolyMan

Thy wounds are healed!
*cricket*

[sblock=ooc] Do you wish me to move this combat along and start with all combatants about 30 feet from each other? [/sblock]
 

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Undead! I despise them, you are on your own ...
The voice of the pixie calls and fades in the tunnel as the invisible fey flies away, forever gone.

OOC – I’m sorry guys, but lack of time prevents me from continuing right now.
 

Voadam

Legend
Arne moves up and waits for the undead to approach then he holds up his dancing vrock axe and channels dark energy through it into the advancing green-eyed drow as a mild rebuke for their sloppy uniforms. "I can't, heh, make out their insignia. What house would you say these are from?"

Rebuke Undead: 9/day Level 1, check +8, 2d6+7

Arne: Init +5, HP 91 (7d10+21), AC 23
 


HolyMan

Thy wounds are healed!
[sblock=ooc] Then go ahead WD you will have two rounds before they are in melee range but remeber it takes a round to "re-set" I think :erm: [/sblock]
 

Walking Dad

First Post
D'ryll

D'ryll stops to concentrate and makes some complicated finger signs to re-focus his maneuvers to something useful against creatures with no vital area.

Then he launches a blue / magenta flame from his whirling chain.

[sblock=ooc]
Round 1:
Re-focus maneuvers.

Round 2:
Fan the flames and movement towards the enemies.
Fan the Flames (1d20+9=26, 6d6=24)
Ranged touch vs one enemy, fire damage.

[sblock=Mini Statblock]
HP: 45 / 45
AC: 22 - Touch: 17
Fort: +5. Reflex: +10. Will: +7

Initiative: +4
Spot: +1
Listen: +11

Active Stance: Child of Shadows

Readied Maneuvers:
Obscuring Shadow Veil
Fan the Flames, used
Counter Charge
Shadow Jaunt
Hatchlings Flame
Mountain Hammer

[/sblock][/sblock]
 

HolyMan

Thy wounds are healed!
As the undead drow approach D'ryll strikes out. His attack engulfs one of the creatures in flames, it advances a few more paces before dropping to the ground where it comtinues to burn. The remaining four continue their slow advance towards the group. Arne's attempt to rebuke them only works on one, it looks to craven and cowardly but still comes forward with the group.

"You fools!" Dinbelar screams, "They are upon us!"

[sblock=Combat]
Code:
[U]Character                  HP   AC      In Hand/Condition[/U]
Dinbelar                   ??   ??      sword/---
Arne                       91   23      great axe/---
Gulon                      98   25      claws/---
D'ryll                     45   22      chain/Child of Shadows
[/sblock]

[sblock=ooc]
bedford what is Gulon's reach if it is 10' go ahead and make an AoO as the undead will advance and be subject to it

Everyone then start round three sorry no map but their are enough undead that each one can attack one. [/sblock]
 
Last edited:

Walking Dad

First Post
D'ryll

[sblock=ooc]
'from his whirling chain.' should implied holding his weapon. Please change it in the condition chart. Also his stance is active.
[/sblock]
 


Voadam

Legend
"Hee, hee, hee, heh."

Arne will full attack with his greataxe.

Small Great Axe +2 +12/+7 melee, d10+6 x3 Slashing (+1d6+7 sneak attack)

Great axe was in his hands from the description before.

AC 23 +1 for dodge.

Attacks against the rebuked skeleton gain a +2 bonus.
 

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