Grabuto138
First Post
I have a feeling this is a stupid question.
We have been playing it that when you take enough damage to drop you are at 0 HP, meaning that we did not calculate negative HP. You have 7 HP and take 12 damage? You are at 0.
Then you make saving throws. We made the character save against things like ongoing damage but they did not actually take the damage.
You die when someone causes damage equal to your bloodied value.
But is it?:
Take damage, up to the negative integer of your bloodied value.
You still take ongoing damage, incidental damage (splash damage, traps, etc.)
You reach your bloodied value in negatives you die.
I would appreciate a rules-smart person to lay it out for me. Thanks.
We have been playing it that when you take enough damage to drop you are at 0 HP, meaning that we did not calculate negative HP. You have 7 HP and take 12 damage? You are at 0.
Then you make saving throws. We made the character save against things like ongoing damage but they did not actually take the damage.
You die when someone causes damage equal to your bloodied value.
But is it?:
Take damage, up to the negative integer of your bloodied value.
You still take ongoing damage, incidental damage (splash damage, traps, etc.)
You reach your bloodied value in negatives you die.
I would appreciate a rules-smart person to lay it out for me. Thanks.