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Default "PoL" Setting - Setting Info Compilation (Now Wikified!)

mattdm

First Post
Ashrem Bayle said:
• Exarchs are the messengers of the gods.

I don't think "messenger" is quite the right word. An exarch in real-world historical terms was the governor of a remote (the "ex" part) province. So they're probabkly not exactly just go-betweens carrying the words of the gods, but rather the executors of divine power in the mortal world.
 

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Mathew_Freeman

First Post
I've taken your idea and run with a little bit, reorganising it so that some facts are only known by characters with suitable skills. I'm going to trust my players not to abuse this (given that all this info is freely available anyway, it shouldn't be a problem. I've put it under an "sblock" so that it doesn't take up too much room on the page. Let me know what you think:

[sblock]• Deities. The PHB (pg.20) lists the commonly worshipped gods.
• Languages. The PHB (pg.25) lists the commonly spoken languages.
• Eladrin come from the Feywild, and their settlements can be found both here and there.
• Halflings favor river travel.
• Humans were created by an unknown god. Humans are the most common race. Humans were the dominant force in the Empire of Nerath. Nerath has since shattered into dozens of smaller territories and humans are no longer unified.
• Tieflings descended from human nobles who had made deals with devils. Their empire (Bael Turath) subjugated half the world. War with the dragonborn empire of Arkhosia destroyed both empires. (Nerath rose from the ashes?)
• Wayside shrines built on trade rodes are dedicated to the worship of Avandra, Melora and Sehanine
• A temple in the D&D world doesn’t hold scheduled worship services. Rather, the temple is always open and constantly busy. Priests perform the daily rites the gods require, each at a separate altar. Worshipers bring children, ailing family members, and livestock in for the priests’ blessings, and they bring their own prayers and sacrifices to ask the gods’ favor. Worshipers and petitioners stand or kneel in large open spaces. On holy days, crowds press in to fill every available space, sometimes for the entire length of the day. These are as much social events as religious ones, and the words of the rites can be drowned out in the hubbub of conversation.
• Other organizations have a religious foundation, too. Knightly orders dedicated to Bahamut or Bane, colleges devoted to Ioun, civic organizations that honor Erathis, travelers’ aid societies dedicated to Avandra, and craft guilds that invoke Moradin’s name all wield influence in the cities and larger towns of the world.
• Every large city has some sort of “mages guild”.
• Knightly orders are formed with noble patronage and are often charged to travel the land.
• The world is sometimes called “The First Work”.
• The Feywild is a wild, untamed, reflection of “the world”.
• The Shadowfell is a dark, sinister, reflection of “the world”.
• Asmodeus killed another god.
• Corellon blinded on of Gruumsh’s eyes.
• The Nentir Vale is a northern region. It exists on the remains of the empire of Nerath. Fallcrest and Winterhaven both reside within the Vale.

Known to characters trained in the Religion skill only:

• Primordials were the god-like masters of the chaotic elements that existed at the dawn of time. They forged the world from “Elemental Chaos”
• The gods sought to control the primordial’s creation, and there was a war. The gods won and the primordials were killed or banished to the Astral Sea.
• Exarchs are the messengers of the gods.
• The Temple of the Celestial Mountain is dedicated to the worship of Bahamut, Moridan, and Kord.
• The Temple of the Bright City is dedicated to the worship of Pelor, Erathis and Ioun.
• The Temple of the Fates is dedicated to the worship of Avandra, Ioun, and the Raven Queen.
• Eladrin temples (and some elven ones) feature altars to Corellon and Sehanine—and a few have bare altars where no sacrifice is offered, saving a place for Lolth when she is ultimately reconciled to the other gods of her family.
• Elves and eladrin were the same race until Llolth and the drow split them apart and somehow made the Feywild harder to access.

Known to characters trained in History only:

• Dragonborn are the descendants of an ancient empire called Arkhosia.
• Razortear: one of the last stands of the dragonborn, with more than ½ million tieflings laying siege to the dragonborn for more than 10 years. The tieflings dug a huge tunnel to win the battle.
• Elves and eladrin were the same race until Llolth and the drow split them apart and somehow made the Feywild harder to access.

Known to characters trained in Arcana only:

• The Spiral Tower is a wizard order devoted to Corellon.
• Major cities are sometimes linked with Teleportation circles.
• The Order of the Golden Wyvern is a loose association of spellcasters who use their talents in military pursuits.
• Teleportation Circles link major cities and are set up in libraries, mage guilds, temples and the like.
• The existence of the Far Realm is speculated at, but not proven.

Eladrin only:

• Eladrin cities include: Shinaelestra (shifts into the world at midnight, until dawn, in a glade in the howling forest), Jenn-Tourach (on a mountain-top, one day a year), the Towers of Avaellor (on isle, stays there all summer long)
• Eladrin empires include The Anauli Empire, the Realm of the Twin Queens & the Cendriane

Halflings only:

• Misty Isle (isle for halfling pirates always shrouded in mist)

Dragonborn only:

• Serpentus Rift: dragonborn city built in a rift, and on the sides, destroyed during the war against bael turath by a earthquake dragon [/sblock]

I should also point out that I've kept a few facts back as "DM only".
 



Ashrem Bayle

Explorer
Hmm... Let me go through the MM first. Then I'll post my findings.

You want to arrange those as well? That'd make for a better top post.
 

Mathew_Freeman

First Post
Ashrem Bayle said:
Hmm... Let me go through the MM first. Then I'll post my findings.

You want to arrange those as well? That'd make for a better top post.

Yeah, no problems - but I won't get to it until tomorrow as I'm just about to leave work.

You list them, I'll rearrange them. :)
 

Ashrem Bayle

Explorer
MM additions..


• Connections to the Far Realm may be found deep beneath the earth.
• Abominations are living weapons created during the war between the gods and primordials.
• Angels are manifestations of astral energy that serve the gods, both good and evil.
• Archons were created to serve the elemental Primordials as a military.
• Early dwarves were slaves to titans and giants. Those that did not escape became Azers.
• Grigwartha led a coven of witches that created the boneclaws.
• Cambions are half human/ half devil.
• Cyclopes are the willing servants of fomorians in the Feywild. They sometimes aid drow due to some ancient agreement between fomorians and drow called the “Declaration of Eschatos”.
• Dark Ones serve and live among Shadar Kai.
• Deathknights originate with Orcus.
• Demons are born of the Abyss and care only for destruction.
• The Abyss was formed when an unknown god tried to use a shard of pure evil to take over the entire universe. It drove him mad and he planted the shard in the depths of the Elemental Chaos. There it grew into the Abyss. (MM pg. 51)
• Baphomet (aka, the Horned King), Demogorgon, and Orcus were primordials corrupted by the Abyss.
• The mad god was defeated by the other gods and imprisoned him in a secret place. He became known as the Chained God or the Elder Elemental Eye.
• Ruled by Asmodeus, devils come from the Nine Hells and work to collect souls. They often serve evil gods.
• The Nine Hells exist within the Astral Sea as a blasted fiery world choked by black smoke. The different layers of hell can be reached by delving deeper into the world. (MM pg. 61)
• Red dragons have an ancient pact with Githyanki.
• Bahamut and Tiamat were formed when the dragon god, Io, was split in half by Erek-Hus, King of Terror. The two halves of Io became Bahamut and Tiamat and killed the King.
• Dragonspawn were created by cults loyal to Tiamat.
• Drow followed Llolth into the under ground. Females are dominant. They live in the underdark and raid the surface for needed supplies.
• Dwarves are native to fortress cities in the mountains.
• The City of Brass, in the Elemental Chaos, is home to the efreets.
• Eladrin are sometimes reffered to as High elves, sun elves, moon elves or star elves.
• Dorsain, the King of Ghouls, is an exarch of Orcus.
• Giants were created by the primordials.
• The githyanki and the githzerai were once a single race—the gith—enslaved by mind flayers, but they split into two races after winning their freedom. Whereas the githzerai fled to the Elemental Chaos and became introspective and monastic, the githyanki fled to the Astral Sea and became xenophobic and militaristic.
• Githyanki live on the remains of dead gods.
• Tu’narath is the largest githyanki city. It is built atop the body of a dead god adrift in the Astral Sea and ruled by Vlaakith, the githyanki lich queen, who has ruled supreme for over a thousand years. The githyanki revere the lich-queen as the stepmother of their race. To them, her word is truth. She has the reputation for slaying any who challenge her policy or power, devouring their life essences.
• Zerthadlun, an austere walled settlement with many open fields and markets, is the greatest and most widely known githzerai city—an oasis of calm in the otherwise tumultuous Elemental Chaos.
• Gnolls worship the demon lord, Yeenoghu (aka, the Beast of Butchery or Ruler of Ruin), and often work with demons.
• Gnomes live in homes burrowed beneath the roots of trees.
• Goblins, especially hobgoblins, worship bane.
• Bane has two exarchs named Maglubiyet, the Battle Lord, and Hruggek, the Master of Ambush, both of which are goblins.
• Hobgoblins once had an empire in which bugbears and goblins were their servants. This empire fell to internal strife and interference from otherworldly forces—perhaps the fey, whom many goblins hate.
• Given their brutal magical traditions, hobgoblins might have created their cousins in ancient times: Bugbears served as elite warriors, and goblins worked as scouts and infiltrators. The disintegration of hobgoblin power led to widespread and diverse sorts of goblin tribes.
• The first hydras sprang from the spilled blood of Bryakus, a terrible primordial who battled the gods in ancient times.
• Kyuss is an elder evil being, but nothing else is known.
• Mind Flayers came to the world from the Far Realm.
• According to some legends, rakshasas were spawned by demons that fled the Abyss and came to the natural world long ago.
• Shadar-Kai inhabit the Shadowfell and worship the Raven Queen.
• Vumerion was a legendary necromancer that had a tower called the Black Tower of Vumerion. This was the origins of the first Skull Lords.
• Warfgorged are created in Creation Forges.
• Yuan-ti worship Zehir, and have human followers.
 

Mathew_Freeman

First Post
Here's my revised version, adding in info from the MM.

[sblock] • Deities. The PHB (pg.20) lists the commonly worshipped gods.
• Languages. The PHB (pg.25) lists the commonly spoken languages.
• Eladrin come from the Feywild, and their settlements can be found both here and there.
• Halflings favor river travel.
• Humans were created by an unknown god. Humans are the most common race. Humans were the dominant force in the Empire of Nerath. Nerath has since shattered into dozens of smaller territories and humans are no longer unified.
• Tieflings descended from human nobles who had made deals with devils. Their empire (Bael Turath) subjugated half the world. War with the dragonborn empire of Arkhosia destroyed both empires. (Nerath rose from the ashes?)
• Wayside shrines built on trade rodes are dedicated to the worship of Avandra, Melora and Sehanine
• A temple in the D&D world doesn’t hold scheduled worship services. Rather, the temple is always open and constantly busy. Priests perform the daily rites the gods require, each at a separate altar. Worshipers bring children, ailing family members, and livestock in for the priests’ blessings, and they bring their own prayers and sacrifices to ask the gods’ favor. Worshipers and petitioners stand or kneel in large open spaces. On holy days, crowds press in to fill every available space, sometimes for the entire length of the day. These are as much social events as religious ones, and the words of the rites can be drowned out in the hubbub of conversation.
• Other organizations have a religious foundation, too. Knightly orders dedicated to Bahamut or Bane, colleges devoted to Ioun, civic organizations that honor Erathis, travelers’ aid societies dedicated to Avandra, and craft guilds that invoke Moradin’s name all wield influence in the cities and larger towns of the world.
• Every large city has some sort of “mages guild”.
• Knightly orders are formed with noble patronage and are often charged to travel the land.
• The world is sometimes called “The First Work”.
• The Feywild is a wild, untamed, reflection of “the world”.
• The Shadowfell is a dark, sinister, reflection of “the world”.
• Asmodeus killed another god.
• Corellon blinded on of Gruumsh’s eyes.
• The Nentir Vale is a northern region. It exists on the remains of the empire of Nerath. Fallcrest and Winterhaven both reside within the Vale.
• Ruled by Asmodeus, devils come from the Nine Hells and work to collect souls. They often serve evil gods.
• Dwarves are native to fortress cities in the mountains.
• Eladrin are sometimes reffered to as High elves, sun elves, moon elves or star elves.
• Gnomes live in homes burrowed beneath the roots of trees.
• Goblins, especially hobgoblins, worship Bane.

Known to characters trained in the Religion skill only:

• Primordials were the god-like masters of the chaotic elements that existed at the dawn of time. They forged the world from “Elemental Chaos”
• The gods sought to control the primordial’s creation, and there was a war. The gods won and the primordials were killed or banished to the Astral Sea.
• Exarchs are the messengers of the gods.
• The Temple of the Celestial Mountain is dedicated to the worship of Bahamut, Moridan, and Kord.
• The Temple of the Bright City is dedicated to the worship of Pelor, Erathis and Ioun.
• The Temple of the Fates is dedicated to the worship of Avandra, Ioun, and the Raven Queen.
• Eladrin temples (and some elven ones) feature altars to Corellon and Sehanine—and a few have bare altars where no sacrifice is offered, saving a place for Lolth when she is ultimately reconciled to the other gods of her family.
• Elves and eladrin were the same race until Llolth and the drow split them apart and somehow made the Feywild harder to access.
• Abominations are living weapons created during the war between the gods and primordials.
• Angels are manifestations of astral energy that serve the gods, both good and evil.
• The Abyss was formed when an unknown god tried to use a shard of pure evil to take over the entire universe. It drove him mad and he planted the shard in the depths of the Elemental Chaos. There it grew into the Abyss. (MM pg. 51)
• Baphomet (aka, the Horned King), Demogorgon, and Orcus were primordials corrupted by the Abyss.
• The mad god was defeated by the other gods and imprisoned him in a secret place. He became known as the Chained God or the Elder Elemental Eye.
• The Nine Hells exist within the Astral Sea as a blasted fiery world choked by black smoke. The different layers of hell can be reached by delving deeper into the world. (MM pg. 61)
• Bahamut and Tiamat were formed when the dragon god, Io, was split in half by Erek-Hus, King of Terror. The two halves of Io became Bahamut and Tiamat and killed the King.
• Giants were created by the primordials.
• Gnolls worship the demon lord, Yeenoghu (aka, the Beast of Butchery or Ruler of Ruin), and often work with demons.
• Bane has two exarchs named Maglubiyet, the Battle Lord, and Hruggek, the Master of Ambush, both of which are goblins.
• Yuan-ti worship Zehir, and have human followers.
• Kyuss is an elder evil being, but nothing else is known.
• Archons were created to serve the elemental Primordials as a military.
• Cambions are half human/ half devil.
• Shadar-Kai inhabit the Shadowfell and worship the Raven Queen.

Known to characters trained in History only:

• Dragonborn are the descendants of an ancient empire called Arkhosia.
• Razortear: one of the last stands of the dragonborn, with more than ½ million tieflings laying siege to the dragonborn for more than 10 years. The tieflings dug a huge tunnel to win the battle.
• Elves and eladrin were the same race until Llolth and the drow split them apart and somehow made the Feywild harder to access.
• Hobgoblins once had an empire in which bugbears and goblins were their servants. This empire fell to internal strife and interference from otherworldly forces—perhaps the fey, whom many goblins hate.
• Vumerion was a legendary necromancer that had a tower called the Black Tower of Vumerion. This was the origins of the first Skull Lords.

Known to characters trained in Arcana only:

• The Spiral Tower is a wizard order devoted to Corellon.
• Major cities are sometimes linked with Teleportation circles.
• The Order of the Golden Wyvern is a loose association of spellcasters who use their talents in military pursuits.
• Teleportation Circles link major cities and are set up in libraries, mage guilds, temples and the like.
• The existence of the Far Realm is speculated at, but not proven.
• Connections to the Far Realm may be found deep beneath the earth.
• Demons are born of the Abyss and care only for destruction.
• Baphomet (aka, the Horned King), Demogorgon, and Orcus were primordials corrupted by the Abyss.
• Mind Flayers came to the world from the Far Realm.
• According to some legends, rakshasas were spawned by demons that fled the Abyss and came to the natural world long ago.
• Shadar-Kai inhabit the Shadowfell and worship the Raven Queen.

Eladrin only:

• Eladrin cities include: Shinaelestra (shifts into the world at midnight, until dawn, in a glade in the howling forest), Jenn-Tourach (on a mountain-top, one day a year), the Towers of Avaellor (on isle, stays there all summer long)
• Eladrin empires include The Anauli Empire, the Realm of the Twin Queens & the Cendriane

Halflings only:

• Misty Isle (isle for halfling pirates always shrouded in mist)

Dragonborn only:

• Serpentus Rift: dragonborn city built in a rift, and on the sides, destroyed during the war against bael turath by a earthquake dragon

Dwarves only:

• Early dwarves were slaves to titans and giants. Those that did not escape became Azers. [/sblock]

I'm not sure in what category the following information should go - at the moment I'm listing it as DM only, as I don't have a full list of the PC skills to hand. If anyone can find a useful skill to group some of this under I'd be very grateful.
 



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