[Defunct] A Dark and Stormy Night

Walking Dad

First Post
Here is my try so far:

[sblock=Xenon]

Male Xeph Soulknife

Alignment: NG
Size: M
Type: Humanoid
Base Speed: (30ft) 40ft (Speed of Thought)
Space: 5ft
Reach: 5ft.

Str: 10 (+0)
Dex: 17 (+3)
Con: 14 (+2)
Int: 10 (+0)
Wis: 13 (+1)
Cha: 8 (-1)


HP: 12 [1d10 + 2con]

AC: 14 [10base + 3dex + 1shield] / 13 / 11
Armor bonus: +4

Saves:
Fortitude: +2 (0base + 2con)
Reflex: +5 (2base + 3dexf)
Will: +3 (2base + 1wis)
+1 racial bonus on saving throws against powers, spells, and spell-like effects.

Init: +3 [3dex]

Base attack bonus: 0

Attack:
Mindblade: +1 [0base + 0str +1WF], 1d6dmg, Threat 19-20/x2

Skills:
Skill points: 16
Max Skill Ranks: 4
Autohypnosis: +5 (4 ranks + 1 Wis)
Concentration: +6 (4 ranks + 2 Con)
Jump: +1 (1 ranks + 0 Str)
Spot: +4 (3 ranks + 1 Wis)
Tumble: +7 (4 ranks + 3 Dex)


Feats:
Bonus - Weapon Focus (mind blade), Wild Talent.
Lvl 1 - Speed of Thought.

Languages:
Common
Xeph

Equipment: (450gp)
Dagger [2gp]
Chain Shirt, MW [250gp]
Backpack [1gp]
Potion of Cure Light Wounds x3 [150gp]
light shield [3gp]

Explorer's Outfit
Backpack (2lbs, 2gp), Bedroll (5lbs, 0.1gp), 10 candles (0.1gp),
flint and steel (1gp), 2 waterskin (2gp), 2 dagger (4 gp)
small steel mirror (0.5lbs, 10gp), Grappling Hook (4 lbs., 1gp)
100 Silk Rope (10 lbs., 20gp)

3gp 8sp


Proficiencies:
Simple Weapons
Mindblade
Light Armor
Shields


Class Features:
Mind blade
Weapon Focus (mind blade)
Wild Talent

Race Features:
Darkvision out to 60 feet.
Naturally Psionic: Xephs gain 1 bonus power point at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
Burst (Su): Three times per day, a xeph can put on a burst of speed to increase her speed by 10 feet, plus 10 feet per four character levels beyond 1st, to a maximum increase of 30 feet at 9th character level and higher. These bursts of speed are considered a competence bonus to the xeph’s base speed. A burst of speed lasts 3 rounds.[/sblock]
 
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Mark Chance

Boingy! Boingy!
Looks good so far at first glance. Don't forget to modify ability scores for race where applicable. I'll fine-tooth-comb a bit later. Right now, I'm going to eat some microwave mac-and-cheese and watch more of Brisco County on DVD.

:D
 

BAM! [/emeril]

---

[sblock=Tetsuko]Testuko - Elan Kineticist 1
EXP: 750

Alignment: CG
Size: M
Type: Abberation
Base Speed: 30ft
Space: 5ft
Reach: 5ft

Str: 08 (-1)
Dex: 10 (+0)
Con: 14 (+2)
Int: 15 (+2)
Wis: 13 (+1)
Cha: 10 (+0)

HP: 6 [1d4 + 2 Con]
PP: 7 [2 Base + 2 Racial + 2 Feat (Psionic Talent) + 1 for high Int]

AC: 10 [10 Base] / 10 / 10
Armor bonus: +3 (Studded Leather Armor, Masterwork)

Saves:
Fortitude: +2 (0 Base + 2 Con)
Reflex: +0 (0 Base + 0 Dex)
Will: +3 (2 Base + 1 Wis)

Init: +0

Base attack bonus: +0

Attack:
Quarterstaff: -1 [0 Base - 1 Str], 1d6-1, Threat 20/x2, Bludgeoning
Dagger: -1 [0 Base - 1 Str], 1d4-1, Threat 19-20/x2, Piercing or Slashing

Powers:
Manifester Level: 1
DC: 10 + power level + 2 Int

Far Hand
Force Screen
Mind Thrust

Skills:
Skill points: 16
Max Skill Ranks: 4
Autohypnosis: +5 (4 Ranks + 1 Wis)
Concentration: +6 (4 Ranks + 2 Con)
Knowledge (Psionics): +6 (4 Ranks + 2 Int)
Psicraft: +6 (4 Ranks + 2 Int)

Feats:
Level 1 - Psionic Talent (+2 Power Points)
Level 1 Psion Bonus Feat - Overchannel (Increase Manifester Level by 1, take 1d8 damage)

Languages:
Common
Draconic
Elven

Equipment:
Quarterstaff
Dagger
Studded Leather Armor, Masterwork
Traveler's Outfit
Backpack
Waterskin
Flint and Steel
Pouch, Belt
Rations, Trail x2
Torch x3
Sunrod x2
Horse, Light
Bit and Bridle
Saddle, Riding
Saddlebags
Potion of Cure Light Wounds x3
21gp 7cp

Proficiencies:
Club, Dagger, Crossbow (Light and Heavy), Quarterstaff, Shortspear

Class Features:
Discipline (Pshychokinesis)
Bonus Feat

Race Features:
Resistance (Su): As immediate action, spend 1 PP to gain +4 to saving throws until beginning of next action.
Resilience (Su): As immediate action, reduce incoming damage on self by 2 points per PP spent.
Repletion (Su): Can spend 1 PP to emliminate need to eat or drink for 24 hours.[/sblock]
 
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Graybeard

Explorer
Norim Lunek Human Fighter level 2 XP=1163

[sblock=Norim]

STR 15 BAB +2 Grapple +3 HP 21
DEX 13 FORT +4 (2+2)
CON 14 REF +1 (0+1)
INT 12 WILL -1 (0-1)
WIS 8 Init: +1
CHA 10

AC: 10+2 (shield) +1 DEX +2 dodge (BAB house rule) = 15

Feats: Weapon Focus: Longsword
Alertness
Power Attack
Cleave

Attacks:

Longsword +5 1d8+2 19-20x2
Dagger +4 1d4+2 19-20x2
Lt. Crossbow +3 1d8 19-20x2

Skills: skill points=20 (16 @ 1st level +4 2nd lvl)

total ability ranks misc
Climb +3 2 4 -3
Craft
Woodcarving +2 1 1
Cooking +2 1 1
Handle Animal +2 0 2
Intimidate +4 0 4
Jump +2 2 3 -3
Knowledge
Geography +2 1 2cc
Listen +1 -1 0 +2
Ride +2 1 1
Spot +1 -1 0 +2
Survival +0 -1 2cc

Carrying: light 66 med 133 heavy 200 lift off 200
over head 400 push/drag 1000

Equipment:
Longsword 15g
Lt. Crossbow 35g
bolts (20) 2g
Dagger 2g
MW Chain Shirt 250g
Backpack 2g
Flask 3c
Flint/Steel 1g
Mirror 10g
Mug 2c
Pouch, belt 1g
Rations (2) 1g
Sack 1s
Torch (2) 2c
Waterskin 1g
Bread 2c
Cheese 1s

[/sblock]
 
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Mark Chance

Boingy! Boingy!
If we can get characters finalized over the weekend, we can start Sunday evening or Monday. I'll get around to creating the RG thread sometime before then.
 

Walking Dad

First Post
How trap heavy will the adventure be?

We got nobody with trapfinding. Xenon could start as a rogue and take soulknife levels later.
 

Mark Chance

Boingy! Boingy!
Walking Dad said:
How trap heavy will the adventure be?

We got nobody with trapfinding. Xenon could start as a rogue and take soulknife levels later.

No character class or class feature is necessary for the adventure. Now, that doesn't mean there might not be a trap or two, but the absence of a trapfinder will not lead to certain death or ruin chances of success.
 




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