So I was looking through the flaws and found 'Comfort Object' and 'Binge Drinker'.
I already have an idea for the item and would need permission to have one since I don't have the money for it, along with permission to use the flaw. I was thinking of taking an anti-personal grenade as my comfort object and would explain it in his history.
[sblock=Comfort Object]
You have developed a dependency for an object, environment, or person and you have difficulty sleeping without it.
Prerequisite: You must have endured a sleepless night without your Comfort Object.
Drawback: Any time you try to sleep without your Comfort Object, you must make a Will save (DC 10 + half your ECL) or be fatigued the next day due to a restless night. This fatigue stacks and may result in exhaustion if combined with another fatigue factor.
Benefit: Bonus Feat
Special: The Comfort Object should be something that CAN (and will) be taken away (Otherwise it's not a flaw).
Roleplaying Ideas: The Comfort Object can be anything you can justify including but not limited to, a doll, lucky underpants, a lover, the sleeping bag your grandma made you just before she died, etc. The Comfort Object could also be an enviornmental condition such as only being able to sleep in a fancy inn.[/sblock]
[sblock=Binge Drinker] Is that ale?! Oh, well, okay, just one....
Drawback: When your character is around and aware of alcohol your character must roll a will save (DC 16) to not drink. If you fail your will save, your character must drink one serving of alcohol. You may roll another will save to stop with an increased DC of +3 per serving of alcohol drank (stopping after your first serving has a DC 19, second serving has a DC of 22, so on).
Benefit: Bonus Feat
Special: Favoured Drink Variant: Select one type of alcohol as favoured. The initial DC is 19 for that drink. All other types of alcohol have DC 13. The DC to stop increases normally per drink.[/sblock]
Rork Brokenarrow is ready for the red pen.