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Dex vs. AC

muffin_of_chaos

First Post
Sorry, obvious question that I must ask:

When a power is a melee attack that says that the to-hit roll is "Dex vs. AC," does that mean that one makes a standard melee attack roll and substitutes dexterity for strength? Or is it just a dexterity roll?

I missed the answer somehow.
 

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Cirex

First Post
You use the dexterity type of attack, like if using a ranged weapon or a melee weapon with "weapon finesse"*.

*I know it doesn't exist at 4e, just trying to explain myself.
 

baberg

First Post
As I understand it, you would roll d20, add your Dexterity modifier (not Dexterity score) and if the result is greater than your target's AC then you hit.

EDIT: As somebody below has corrected, you also add 1/2 your level rounded down as always
 
Last edited:



muffin_of_chaos

First Post
Heh, I'm getting two different answers.

I think Cirex is right because otherwise there'd be no point in weapon proficiencies for a Rogue, eh?

I think they need to make it less vague.
 

Scalding

First Post
I think you should also add the weapon's accuracy modifier as appropriate. A sword might have an accuracy modifier of +3, for example.

So that's 1d20 + 1/2 character level + dex mod + weapon accuracy.
 

muffin_of_chaos said:
I think they need to make it less vague.
I would imagine that the correct method of making attack rolls might, just might get a mention in the PHB and therefore would be perfectly clear. Instead of what people are guessing/interpolating/interpreting from a few excerpts:p
But all attack rolls have a unified mechanic, based on one of the six ability scores. So far it is thought to be
PHB Lite said:
(1D20+) Underlying Ability Modifier + 1/2 Level
and as all DnD stuff you need to add any relevant modifiers such as feats, situation, etc.
I think Cirex is right because otherwise there'd be no point in weapon proficiencies for a Rogue, eh?
When you are proficient in a weapon you get to add a bonus to your attack roll of +1 to +3 (depending on the weapon).
Hope that helps, have read through the Pre-release rules compilation and that answers a lot of questions.
 



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