Warpiglet
Adventurer
I have seen complaints about 5e being too easy. I have also seen many threads about the need to optimize and many about the lack of a need to optimize (since the game is forgiving).
I have to say I am forming my own opinion about the matter but wondered if these differing opinions might be a function of optimizing via multiclassing, feats and so forth.
I have usually felt challenged early on with an occasional party member being knocked to 0. I have less experience with higher level play as our games fold and start anew. I hope to change that.
So which is it? The game is too easy, too hard or just right? And if it is too easy, is it a function of optimizing (which would be a voluntary thing...).
I have to say I am forming my own opinion about the matter but wondered if these differing opinions might be a function of optimizing via multiclassing, feats and so forth.
I have usually felt challenged early on with an occasional party member being knocked to 0. I have less experience with higher level play as our games fold and start anew. I hope to change that.
So which is it? The game is too easy, too hard or just right? And if it is too easy, is it a function of optimizing (which would be a voluntary thing...).