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Dinosaurs, Anybody Got Any?


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Dire Human

First Post
Skimming through the Monster Manual:

Macetail Behemoth (Anklyosaurus)
Bloodspike Behemoth (Stegosaurus)
Feymire Crocodile (Deinosuchus)
Spiretop Drake (Any small pterosaur)
Guard Drake (Any small therapod)
Needlefang Drake Swarm (Compsognathus)
Rage Drake (Velociraptor)

As for homebrews, I got nothin'. Not a bad idea, though; I'll see if I can't whip something up tonight, just out of curiosity what they would look like.
 


Mesh Hong

First Post
Here are a couple of aberrant(ish) dinosaurs I used a while back. I think I used 1 adult and 3 young, they work very well together as a parent teaching its young to hunt.

Aberrant Rex Level 8 Elite Brute
Large aberrant beast (reptile) XP 700

Initiative +6 Senses Perception +5; darkvision
HP 216; Bloodied 108 (see Berserk Rampage)
AC 22; Fortitude 24, Reflex 20, Will 18
Immune sleep, poison;
Resist 10 acid; Vulnerable 5 cold
Saving Throws +2
Speed 6, Jump 4
Action Points 1

:bmelee: Ferocious Bite (standard; at-will)
Reach 2; attack +11 vs. AC; 2d6+5 damage

:melee: Tail Slap (standard; at-will)
Reach 2; attack +9 vs. Fortitude; 1d8+5 damage; on hit target is knocked
prone; on miss target is pushed 2 squares

:melee: Bite and Rake (standard; at-will)
Attack +11 vs. AC; 2d8 + 5 damage; on hit Aberrant Rex makes 2 claw
attacks at the same target; attack +9 vs. AC, 1d4+2 damage

:close: Berserk Rampage (immediate reaction, When Bloodied; encounter)
Burst 2; attack +7 vs. Reflex; 3d6 + 5 damage; Aberrant Rex flails round
lashing with tail and biting wildly

:close: Ferocious Roar (standard; encounter) ● Thunder
Close blast 5; attack +7 vs. Will; 2d6 + 5 thunder damage; on hit target is
immobilised (save ends)

Hard to Surround (immediate reaction, When enemy moves into flanking position)
Aberrant Rex can make a Tail Slap attack as a free immediate action when
an enemy moves in a flanking position

Alignment Unaligned
Str 20 (+9) Dex 14 (+6) Wis 12 (+5)
Con 18 (+8) Int 6 (+2) Cha 6 (+2)

20 ft tall tyrannosaurus Rex that has been shaped by the aberrant environment.

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Aberrant Rex (young) Level 6 Brute
Medium aberrant beast (reptile) XP 250

Initiative +5 Senses Perception +3; darkvision
HP 86; Bloodied 43
AC 18; Fortitude 19, Reflex 18, Will 15
Immune sleep, poison;
Resist 5 acid
Speed 6, Jump 4

:bmelee: Bite Attack (standard; at-will)
Attack +9 vs. AC; 1d10 + 4 damage

:melee: Bite and Drag (standard; at-will)
Attack +7 vs. Fortitude; 1d8 + 4 damage; on hit Rex shifts 2 squares
pulling target with them (target is not grabbed)

:melee: Feeding Frenzy (standard; encounter) (Target must be PRONE)
Attack +11 vs. AC; 3d6 + 4 damage; (attack bonus includes combat
advantage)

:melee: Tail Trip (standard; at-will)
Attack +7 vs. Reflex; 1d6 + 4 damage; on hit target is knocked prone; on
miss target is pushed 1 square

Learning to Hunt
Young Rex receives a +1 bonus to attack when within 5 squares of an
Adult Rex

Alignment Unaligned
Str 18 (+7) Dex 15 (+5) Wis 10 (+3)
Con 16 (+6) Int 6 (+1) Cha 6 (+1)

8 ft tall tyrannosaurus Rex that has been shaped by the aberrant environment.
 

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