The Goblin King
First Post
How about this:
Should L4W use the assumed D&D setting?
a.No.
b.Yes.
c.Yes. But create our own starting vale.
Should L4W use the assumed D&D setting?
a.No.
b.Yes.
c.Yes. But create our own starting vale.
If this is a problem, why not build a setting that doesn't have a map, or where you don't need to worry, as much, about maintenance.Given that in our experience with LEW & LEB, active judges are in shortest supply, we might try a simpler approach with L4W. Players are rarely a problem. DMs, even seem fairly pletniful. But finding judges willing to create maps, update rules logs, analyze & vote wisely on suggestions, etc, is difficult.
I wonder if it would be worth taking steps to keep this next world low-maintenance.
Or you could chop the zones up. One (or several) zones are involved in a war, but they don't touch the other zones.Yeah. I'm thinking we could get experienced GMs to run some mutually-agreed upon metaplots, to keep things interesting, and individual GMs could run their own metaplots.
Or build a system where the community doesn't have to pick and choose ideas.It's somewhat difficult to split up the ideas into polls, as they're very interrelated. I tried to keep the polls unbiased and all inclusive, so now I'll voice some opinions.
Regarding world building, it should be up to the community. We've got some great thinkers, and some neat ideas, and I do have opinions. But ultimately I think the community should choose.
If you've got a setting that incorporates a lot of zones then players can make up their own little mini-zone where their character hails from. They can add to the backstory without worrying too much about how it would impact reality.Anyway, I'd just like to see the community do more and the judges do less. Not just from an administrative perspective, but also from a "building a functioning world together" perspective.