buzz
Adventurer
I'd agree. An "adversary" is part-and-parcel of a game; you need to be competing against something (be it a person [i.e., a "game"] or the game itself [i.e., a "puzzle"]).Treebore said:Maye we should call the truly bad adversarial DM's the "slaughter DM's" instead.
I think the typical "killer" DM isn't so much an adversary as they are a cheating bastard. IME, they usually achieve their ends* by manipulating the game in unfair ways. "Ah, but the fireball actually burned the straps that hold your platemail on, so your AC is really only 13! C'mon, that's what would realistically happen!"
But, merely throwing difficult circumstances my way that tests my strategic acumen... them there's good D&D, son.
* Self-esteem at the expense of others, wish-fufillment, or whatever the heck else. I've never understood the behavior.