I'm A Banana
Potassium-Rich
I'm kind of interested in the "rules fobs" that might get associated with each setting.
In Greyhawk, you have support for "morally grey" campaigns, perhaps a more "dungeon-crawl" feel.
In Dragonlance, you maybe take a more "narrative" perspective on the game, with the PC's being explicit protagonists in the story of the Lance.
In Birthright, you'll get robust domain management rules.
In Mystara, we're likely to see PC ascension to Immortal status as part of the rules (probably a good place for the Epic rules!).
Makes me wonder about other places and their associated rules.
Planescape is a good bet for organizations, guilds, politics, and reputation.
Ravenloft of course has horror, fear, madness, terror, corruption...
Spelljammer would be good with Mind Flayer/Githyanki/Githzerai plot and Psionics!
Dark Sun gives brutal wilderness survival support and a low-magic vibe.
Lots of potential!
In Greyhawk, you have support for "morally grey" campaigns, perhaps a more "dungeon-crawl" feel.
In Dragonlance, you maybe take a more "narrative" perspective on the game, with the PC's being explicit protagonists in the story of the Lance.
In Birthright, you'll get robust domain management rules.
In Mystara, we're likely to see PC ascension to Immortal status as part of the rules (probably a good place for the Epic rules!).
Makes me wonder about other places and their associated rules.
Planescape is a good bet for organizations, guilds, politics, and reputation.
Ravenloft of course has horror, fear, madness, terror, corruption...
Spelljammer would be good with Mind Flayer/Githyanki/Githzerai plot and Psionics!
Dark Sun gives brutal wilderness survival support and a low-magic vibe.
Lots of potential!