Seeten said:
A human fighter can have combat expertise, improved trip, improved disarm, an entire feat chain of really nice tanking abilities with a 13 int. A Half-Orc has to drop a 15 in int just to learn the feats. Dunno about you, but those feats are pretty good.
So the half-orc has to spend 3 more points on Int than the human does. This isn't the tremendous disadvantage you're making it out to be, especially since the half-orc doesn't have to spend as many points on Str.
And that's only if he wants those particular feats. Not every fighter takes them. Far from it.
Seeten said:
Skills? They can matter. Sure.They are part of the whole. Half-Orcs dont get a bonus feat. They dont get bonus skill points, no bonus to saves, no bonus to skills, no crafting, no nothing. They get 2 strength, and thats it.
Humans don't get a bonus to saves or a bonus to skills either. Again, the difference is not nearly as huge as you're making it out to be.
Humans get: One bonus feat, one bonus skill point per level
Half-orcs get: +2 Str, -2 Int, -2 Cha, Darkvision
Sure, a bonus feat is a really nice thing to have at first level, but if you're playing a fighter, it's not that significant by 8th level or so. I'd say the bonus feat and the darkvision balance each other out, with the darkvision probably being a little bit better at lower levels and not as good at higher levels.
Which leaves humans with their +1 skill points per level versus the half-orcs stat modifiers. Like I said, for most classes, more skill points really aren't that much of a bonus. For a meele fighter, I'd rather have the +2 Strength, even with the Int and Cha penalty.
Seeten said:
Skills are just a FURTHER slap in the face of the half-orc, that and the fact that halflings are MORE intimidating.
Wrong. Halflings are Small, which gives them a -4 on Intimidate checks relative to half-orcs. Factoring in the Charisma penalty, that means that all other things being equal, they'll always have an Intimidate check 3 points better than a halfling's.