Brother MacLaren
Explorer
I have no idea if 4E is going to fix multiclassing. But what exactly needs fixing? What does and doesn't work in 3.5? Spellcasting, right? Ftr/Rog combos seem viable mixed any which way.
The Ftr1/WizX, primarily a wizard, is pretty well balanced in the core rules. For a player who values flexibility, this character's increased options and durability make up for the loss of one-half of a spell level.
The FtrX/Wiz1, primarily a fighter, is a very viable build under the core rules, losing relatively little and gaining quite a bit. The Will save, the familiar's bonuses, True Strike, Feather Fall, and the ability to use wands all remain useful even in armor.
The FtrX/WizX is probably the least viable in the core rules. The Eldritch Knight class is pretty much essential here, allowing a Ftr/Wiz who is one spell level behind a pure wizard and 3 BAB behind a pure fighter.
What are the solutions other than using EK?
You can't give 1/2 of the levels in other classes as effective wizard levels. The Ftr8/Wiz1 would then become MUCH more powerful than a Ftr9.
You could give 1/2 of the levels in other classes as caster level increase, but by itself it won't be enough for the FtrX/WizX -- EK will still be a better patch.
Perhaps you could add 1/2 of other classes to your caster class level (both CL and spells per day), up to a maximum of your current level in the casting class.
In that case, Ftr7/Wiz1 would cast as Wiz2, Ftr4/Wiz4 would cast as Wiz6, and Ftr2/Wiz7 would cast as Wiz8. Looks about right. Ftr6/Wiz6 would be similar to Ftr1/Wiz5/EK6, though a little more martial and less magical; Ftr4/Wiz8 would give you a closer match to the EK.
Clr6/Wiz6 would cast as Clr9 and Wiz9, just as would the Clr3/Wiz3/MT6.
At higher levels, the patch starts to fall behind the PrCs, but I think it works better at low levels (e.g. Ftr2/Wiz2) and equally well at mid levels.
Thoughts? I'm sort of sketching out a BECM-3.5 hybrid, and I'd like to keep 3.5's multiclassing rules... just want to patch up the weak spots.
The Ftr1/WizX, primarily a wizard, is pretty well balanced in the core rules. For a player who values flexibility, this character's increased options and durability make up for the loss of one-half of a spell level.
The FtrX/Wiz1, primarily a fighter, is a very viable build under the core rules, losing relatively little and gaining quite a bit. The Will save, the familiar's bonuses, True Strike, Feather Fall, and the ability to use wands all remain useful even in armor.
The FtrX/WizX is probably the least viable in the core rules. The Eldritch Knight class is pretty much essential here, allowing a Ftr/Wiz who is one spell level behind a pure wizard and 3 BAB behind a pure fighter.
What are the solutions other than using EK?
You can't give 1/2 of the levels in other classes as effective wizard levels. The Ftr8/Wiz1 would then become MUCH more powerful than a Ftr9.
You could give 1/2 of the levels in other classes as caster level increase, but by itself it won't be enough for the FtrX/WizX -- EK will still be a better patch.
Perhaps you could add 1/2 of other classes to your caster class level (both CL and spells per day), up to a maximum of your current level in the casting class.
In that case, Ftr7/Wiz1 would cast as Wiz2, Ftr4/Wiz4 would cast as Wiz6, and Ftr2/Wiz7 would cast as Wiz8. Looks about right. Ftr6/Wiz6 would be similar to Ftr1/Wiz5/EK6, though a little more martial and less magical; Ftr4/Wiz8 would give you a closer match to the EK.
Clr6/Wiz6 would cast as Clr9 and Wiz9, just as would the Clr3/Wiz3/MT6.
At higher levels, the patch starts to fall behind the PrCs, but I think it works better at low levels (e.g. Ftr2/Wiz2) and equally well at mid levels.
Thoughts? I'm sort of sketching out a BECM-3.5 hybrid, and I'd like to keep 3.5's multiclassing rules... just want to patch up the weak spots.