That depends on whether they have other fun stuff to do with their reactions.But, again, if it just costs a reaction does it become an automatic choice?
That depends on whether they have other fun stuff to do with their reactions.But, again, if it just costs a reaction does it become an automatic choice?
I feel like it doesn't hugely matter how you arrange the individual elements - you could have Bonus Action Flurry and Reaction Patient Defense/Step of the Wind, you could have Attack Flurry and then Bonus Patient Defense/Step of the Wind, etc. - as long as you're able to do one offensive and one defensive ability in a turn.What if the Flurry of Blows was not tied to the Attack action?
You could instead Flurry as a Bonus Action or as a Reaction that can triggers like an Opportunity Attack? Would two Unarmed Strikes as an OA be too powerful compared to Uncanny Frogs (I mean Dodge)?
I thought Rogues were always figuring out how to get off-turn reaction attacks for more Sneak Attack?Pretty much! And this would be significantly more powerful in the vast majority of situations.
No, but trying to illustrate how strong being able to use it just off a reaction would be. You can substitute "ogre" or whatever for "fighter or barbarian."
Not that it matters much since this is just us spitballing, anyway. The core idea is really cool - I love it. If it ever happened, then balance would have to be looked at.
Yup.I thought Rogues were always figuring out how to get off-turn reaction attacks for more Sneak Attack?
All my suggestions Flurry of Blows could be used on OAs.What if the Flurry of Blows was not tied to the Attack action?
You could instead Flurry as a Bonus Action or as a Reaction that can triggers like an Opportunity Attack? Would two Unarmed Strikes as an OA be too powerful compared to Uncanny Frogs (I mean Dodge)?
You could split the difference.
As a reaction, reduce damage equal to your Proficiency bonus. (Same as Heavy Armor Mastery)
1 DP to make it Proficiency + monk level. If it reduces damage to 0, you disarm / return fire.
I also still want some kind of reaction movement.
At high levels, you have a lot of DP, and shouldn't be relying on your "cantrips" very much.I think I like this, but I don't know about the scaling.
With Reaction -> Reduce damage by Prof, at low levels you are reducing 2 damage, which isn't bad as it could be 33% of the damage, but it doesn't feel good. But at high levels, reducing 6 damage from a flurry of attacks that deal 58 damage is just... kind of pathetic.
If the bladeward goes through the playtest unchanged, no ki cost. If it gets changed (what I hope), ki cost is justified.But, again, if it just costs a reaction does it become an automatic choice? i.e. not a choice at all? In most situations it will more or less equal cancelling one hit against the monk every turn. That's a pretty strong ability, and I think it would be too strong. I'd definitely be interested in seeing it play tested. I could be wrong.
Imagine you're a fighter or barbarian dueling a monk with this ability: the monk wins, pretty much automatically, at least until very high levels when the fighter can supernova. But at low levels, where the game is mostly played?
I think allowing flurry as a bonus action for 1 ki even after doing different stuff than attacking seems a good idea.What if the Flurry of Blows was not tied to the Attack action?
You could instead Flurry as a Bonus Action or as a Reaction that can triggers like an Opportunity Attack? Would two Unarmed Strikes as an OA be too powerful compared to Uncanny Frogs (I mean Dodge)?
Yes, I agree; though it wouldn’t help the monk much overall, it would be a nice little quality of life improvement.I think allowing flurry as a bonus action for 1 ki even after doing different stuff than attacking seems a good idea.