I would love to have access to whatever special edition of Heroes of Horror the authors have, but mine doesn't include a natural armor progression.Mouseferatu said:Look at the powers she gains over her levels. The charnel touch, the natural armor bonus, the DR... By the time the DN "becomes" a lich, she's basically already one, except for not being undead.
except that the Dread Necromancer does not cast divine spells.Elemental said:Rebuking undead gives you access to divine feats--with the high Charisma of a Dread Necromancer, Divine Spell Power is usually a good, solid choice.
Bad Paper said:I would love to have access to whatever special edition of Heroes of Horror the authors have, but mine doesn't include a natural armor progression.
Elemental said:Spectral Hand is the best friend of a Dread Necromancer--it lets those deadly touch spells be delivered from long range.
Also, there are a few good spells for creatures immune to necromancy. Black Tentacles and Acid Fog, for example.
green slime said:Yes... Something called flavour.
Rystil Arden said:Methinks you should read Mass Harm a bit more carefully before you make that claim
lukelightning said:Hardy any class has flavor at epic levels. All they get are epic feats and some continued class abilities. And I would say that an epic dread necro slowly gaining demilich abilities amounts to flavor, the same way slowly becoming a lich over the first 20 levels is flavor
green slime said:But that ignores the fact that Demi-liches are basically very ancient, so ancient, their physical forms have all but withered away. Gaining 10 levels in a PrC even if epic, is hardly going to require eons. So that concept ignores the already existing flavour of Demi-Liches. IMNSHO, YMMV, etc,etc,etc.
Unfortunately, your claims are not correct. Pay attention to the bold parts:seans23 said:Ummm ok. It's a will save, not a fort save, and death ward doesn't help you, which are the only claims I made.
Harm said:Harm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm deals half this amount, but it cannot reduce the target’s hit points to less than 1.
If used on an undead creature, harm acts like heal.
Death Ward said:The subject is immune to all death spells, magical death effects, energy drain, and any negative energy effects.
This spell doesn’t remove negative levels that the subject has already gained, nor does it affect the saving throw necessary 24 hours after gaining a negative level.
Death ward does not protect against other sorts of attacks even if those attacks might be lethal.