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Drowquest [4e] Raiding the Road (Hiatus)

CaBaNa

First Post
Once again Djaar harries the Goblin Chief. Taking a hard look before striking for the Goblin Chief's weak armor points.


[sblock=OOC]
Move to far side of GC (stealth)

Minor Perception check

13 to hit AC for 5 damage (does not include condition modifiers)

I'm not sure I understand who I am on the map, hence the vague move action. Once I start to get into the swing of things and understand the character better I'll be more help to the group. This is the first time I have played either a Drow or a Rogue or a Sorcerer. Open to suggestions.;)



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Evilhalfling

Adventurer
Djaar[sblock]
you are represented by (Dr) and are at 95e70n on the map.
the goblin Chief (GC) just stepped away from you, but Vorgrym (V), a tempest fighter, may move to attack him before your initiative. Moving to flank with (V) may provoke from the goblin guard (g), unless someone kills it first.
[/sblock]
Tactics
[sblock]I would suggest if you can't get CA vs the chief, then kill the guard.(likely a minion)
Darkness will block all the other PCs, Darkfire would grant CA but is difficult to hit with due to the annoying purple fog. (-2 hit from your annoyance, -2 hit due to concealment)
[/sblock]
hope this helps
 

CaBaNa

First Post
[sblock=thanks]
Thanks, Djaar will do just that, if he can get CA vs the GC he will attack GC and take the OA, using sneak attack damage. In the event of GC being reduced to 0hp or fewer, non-lethal damage. If no CA vs GC, strike the guard, non-lethal damage.
[/sblock]
 

EvolutionKB

First Post
Sensing the tide in the battle is turning, Vorgrym moves to the side of the chief, hoping to set up a flank. The drow brings dagger around, catching the chiefs weapon as plunges his blade towards the chief's chest. The goblin is able to dodge out of the way at the last second though.

[sblock=Actions]Move to 85, 100. Use Footwork lure to attack. Miss. Roll Lookup
Mark the chief.[/sblock]

[sblock=Stats]
Initiative +3
Senses Darkvision; Passive Insight 12, Passive Perception 12
HP 16/27; Bloodied 13; Healing Surge 6 ; Surges Per Day 6/10
AC 18; Fort 15, Ref 14, Will 12
Speed 6
Action Points 1
:melee:Dual Strike(standard; at-will) ✦ Martial, Weapon
+8/+6 Main and Off-hand vs AC. 1d6+3/1d4+2 damage.
:melee:Footwork Lure (standard; at-will) ✦ Martial, Weapon
+8 vs AC; 1d6+6 damage and Vorgrym can shift one square and slide the target into the space Vorgrym left.
:melee:Distracting Spate(standard; encounter) ✦ Martial, Weapon
+8 vs AC. Hit: 2d6+9 and the target grants combat advantage to Vorgrym until the end of his next turn.
:melee:Lasting Threat (standard; daily) ✦ Reliable, Martial, Weapon)
+8vs AC; 3d6+6 and the target is marked until the end of the encounter or until Vorgrym is knocked unconscious. No mark can supercede this one.
Cloud of Darkness(minor; encounter)✦Close Burst 1
Effect: The burst creates a cloud of darkness that remains in place until the end of Vorgrym's next turn. The cloud blocks line of sight, squares within are totally obscured and creatures within are blinded until they exit. Vorgrym is immune to these effects.
Darkfire(minor; encounter) ✦Range 10; 1 creature
+6 vs Reflex; Until the end of Vorgrym's next turn all attacks against the target have combat advantage and the target can't benefit from concealment or invisibility[/sblock]
 

nerdytenor

First Post
Raelyn moves to join Drisdhaun (OOC: move one square north of Dris) to give him some encouragement. "Drisdhaun, you are better than these goblins. You will not fall to them!" (OOC: Majestic Word on Dris - he spends surge and heals an additional 4 hp). "That's right, you heard me!" Raelyn shouts, somewhat redundantly (OOC vicious mockery misses).

[sblock=Raelyn Stat Block]
Raelyn, Drow Bard 1
Init +1 Perception: 10 Insight: 10 DarkVision
AC 17 Fortitude 13 Reflex 13 Will 15
Hit Points: 21 / 28 Bloodied: 14
Healing Surge: 7 Surges per day: 9 / 10
Action Points: 1

At Will
Melee basic +4 vs ac; 1d8+1 damage
War song strike +7 vs ac; 1d8+4, allies who hit gain 3 tmp hp tsnt
Vicious mockery ranged 10 +4 vs will; 1d6+4 and -2 to attacks tent

Encounter Resources
Cloud of Darkness OR Darkfire
USED Hunter's Quarry
USED Majestic Word One
USED Majestic Word Two
USED Shout of Triumph
Words of Friendship
Use second wind
Use action point

Daily Resources
Stirring shout
[/sblock]
 

Evilhalfling

Adventurer
Vorgrym’s stab leaves himself open, and at the shaman’s urging the goblin chief returns the blow. The distracting illusions from the previous round, saves the tempest from a vicious wound.

The Drow’s mental and emotional assaults have no obvious consequences, but Drisdhaun looks better. Javlix neatly scales the dragon statue and grabs hold of the Shaman.
While Drisdhaun weakly attacks the last guard.
Djaar shifts into flanking the goblin chief, but his dagger strikes nothing but mist.

The Goblin Chief yells up to the Shaman, Pull the cloud over to you!
He stabs Vorgrym then tries to retreat, shiftting and dashing to between the high dias and the statue (far enough to get cover from Raaelyn, Nashquiri and Drisdhaun.) As he moves he takes his eyes off Vorgrym, and receives a vicious wound. The flesh around the wound begins to blacken.

The goblin shaman shrieks and begins to beat Javlix with his rod, attempting to dislodge him from the statue. The shaman gets a lucky blow in and the Ranger’s eye swells up. But he has only enough attention to keep the cloud stationary, as he squirms in Javlix’s grasp. The spider chatters angrily as it fails to clear its vision.

The guard wounds Drisdhaun again, and your goblin guide dashes back over and tries to wack the guard, failing again.

OOC: [sblock] GC’s OA ac16@Vor.
Javlix Climb 11+7=18; Grab 13+3=16 ; Saereth sv 1
Dris 5+6-4 = ac7@g
Goblin Chief AC21 (8dmg) uses AP.
OA from Vor CRIT 18 damage
Shaman CRIT – 7 damage, Escape 12 (fail), minor- maintain cloud
Goblin guard (g) AC 18@Dris (4damage) gg @AC 9
[/sblock]

Status: running low on healing, lots of bloodied combatants
[sblock]
(everyone west of yellow line has cover vs Chief.)
Goblin Chief @-72hp (marked, bloodied)
Shaman @full hp (grabbed)
Goblin guide @-20hp (bloodied)
Raelyn @-7hp
Vorgrym@-18hp +3 THP (bloodied)
Drisdhaun@-11hp
Djaar @-5hp
Javlix @-15hp (bloodied)
Saereth @-10hp (blind)
[/sblock]
 

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DEFCON 1

Legend
Supporter
As the welt on his eye begins to swell, Javliex utters a curse under his breath. "That was the wrong thing to do, cretin!" He whistles once, and ushers Saereth a few steps to its right (Minor action to shift spider to 95,70) then with a yell, he grabs the goblin with both hands and tries to throw him off the statue... sending the goblin crashing down into the goblin chief directly below them. (Standard action: Move a grabbed target plus Athletics stunt: STR vs Fort to move a grabbed target, sending shaman into square 90,65 landing onto goblin chief for falling damage and/or knocking one/both goblins prone / Athletics stunt check for Javilex to remain holding onto statue and not fall with him)

If the shaman does indeed go flying off the statue and crashing down into the chief below him, Javliex quickly climbs down behind both of them. (Move action to 90,60)
 

CaBaNa

First Post
Djaar moves again against the Chief. Stalking toward the most advantageous attack position before striking.

Reflecting as he moves how this is always how his battles ended, him covered in blood, wounded and barely moving, but his opponent laying motionless. Djaar flashes back, moments during suicide missions, hearing his superiors give the orders, expecting no return.

Clearing his mind, Djaar strikes the Goblin Chief, making every effort to twist his blade toward the inferior beings heart.

[sblock=OOC]
Djaar,
move to flank with Javilex, I don't know where Javilex will be positioned yet.

Standard Piercing Strike on GC 20 to hit reflex for 8 damage (22 to hit with CA and add 5 sneak attack damage)



[/sblock]
 

EvolutionKB

First Post
Vorgrym moves out of the damning mist and confronts the goblin chieftan again. "Why do you run? Are you afraid yet?" The drow thrusts once again with his short sword, and grabs ahold of the goblin's shirt.
The chief evades his clumsy attack and slips from his grasp.

[sblock=Actions]Move to 95, 65 and use footwork lure. Miss again. Roll Lookup
Mark the chief
[/sblock]


[sblock=Stats]
Initiative +3
Senses Darkvision; Passive Insight 12, Passive Perception 12
HP 9/27 3THP; Bloodied 13; Healing Surge 6 ; Surges Per Day 6/10
AC 18; Fort 15, Ref 14, Will 12
Speed 6
Action Points 1
:melee:Dual Strike(standard; at-will) ✦ Martial, Weapon
+8/+6 Main and Off-hand vs AC. 1d6+3/1d4+2 damage.
:melee:Footwork Lure (standard; at-will) ✦ Martial, Weapon
+8 vs AC; 1d6+6 damage and Vorgrym can shift one square and slide the target into the space Vorgrym left.
:melee:Distracting Spate(standard; encounter) ✦ Martial, Weapon
+8 vs AC. Hit: 2d6+9 and the target grants combat advantage to Vorgrym until the end of his next turn.
:melee:Lasting Threat (standard; daily) ✦ Reliable, Martial, Weapon)
+8vs AC; 3d6+6 and the target is marked until the end of the encounter or until Vorgrym is knocked unconscious. No mark can supercede this one.
Cloud of Darkness(minor; encounter)✦Close Burst 1
Effect: The burst creates a cloud of darkness that remains in place until the end of Vorgrym's next turn. The cloud blocks line of sight, squares within are totally obscured and creatures within are blinded until they exit. Vorgrym is immune to these effects.
Darkfire(minor; encounter) ✦Range 10; 1 creature
+6 vs Reflex; Until the end of Vorgrym's next turn all attacks against the target have combat advantage and the target can't benefit from concealment or invisibility
[/sblock]
 


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