Dungeon Raiders: The Wolf's Den


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tuxgeo

Adventurer
[OOC: Do I get to say that I see that as a 16? The two d20 rolls were an 11 and a 10. Adding the higher 11 to Tock's STR modifier of 3 gives 14, and adding Bartleby's Guidance for 2 makes it 16.
. . . Aeiyan's "13" included his STR modifier of 2, which Tock's roll shouldn't include. (I think.)]
 

Li Shenron

Legend
It takes but a couple of shoves for Tock and Aeiyan to burst the wooden door open, the hinges of which get literally ripped from the wall. The door falls flat forward into the dusty floor, and the two heroes with it. After a few seconds, the cloud of dust settled, and you all see a fairly long empty corridor ending with a wall. There are two closed doors leading somewhere to your right, and one about half-way down the corridor, leading to the left instead. Despite the loud noise you just caused, you don't hear anything in return, and all you see moving is a few roaches scuttling away towards the dark end of the corridor.
 

tuxgeo

Adventurer
Aeiyan gets up from atop the remains of the door. He helps the man-machine to rise as well.

"Let's lift the remains of the door out of the way," he suggests. After he and Tock get off the fallen door, he lifts the latch side of the door and raises it, then leans the door against the opposite side of the hallway, exposing the key in the lock. He takes the key and holds it up.

"Maybe this key also fits other locks? If we're lucky? What wants it?" He offers the key to any of the others to keep. Then he goes to retrieve his torch that he had dropped in his mad dash to break the door. (If the torch went out, he relights it.)
 

Kobold Stew

Last Guy in the Airlock
Supporter
Bartleby will take the key. he holds it up to see if it was bent in the fracas, but it seems alright and he stws it away in case he can use it in the future.
 


Jimmy Disco T

First Post
Tock holds up his lantern and cautiously advances down the corridor, looking at each of the doors in turn - do they all look of similar sturdy construction? Do any of them have bars, or windows of some sort? What about locks?
 


Li Shenron

Legend
Tock holds up his lantern and cautiously advances down the corridor, looking at each of the doors in turn - do they all look of similar sturdy construction? Do any of them have bars, or windows of some sort? What about locks?

The doors look very similar to the one you just burst: they are fairly sturdy wooden doors with minor iron reinforcements. Two of them are closed, while the third is slightly open.
 

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