cavalier973
Hero
OK, it's not "real" OD&D (Sorry), but it's as close as I can get:
S&W: The White Box
The Game
The Rogues' Gallery
Some rules revisions:
1. The first six people to sign up will be the protaganists. Anyone else will be considered "henchmen", who can hire themselves to the protaganists. If a protaganist dies, then one of the henchman can take his place.
2. Weapon Damage for all weapons will be 1d6. For two-handed weapons and longbows, roll 2d6, but take the higher roll of the two (not both added together).
3. Ability Scores are determined by rolling 3d6 for each ability, in this order: Strength, Intelligence, Wisdom, Constitution, Dexterity, Charisma. No rolling 4d6 and dropping the lowest, no readjusting points to a prime ability. What you roll is what you get.
4. Use the Ascending Armor rules
S&W: The White Box
The Game
The Rogues' Gallery
Some rules revisions:
1. The first six people to sign up will be the protaganists. Anyone else will be considered "henchmen", who can hire themselves to the protaganists. If a protaganist dies, then one of the henchman can take his place.
2. Weapon Damage for all weapons will be 1d6. For two-handed weapons and longbows, roll 2d6, but take the higher roll of the two (not both added together).
3. Ability Scores are determined by rolling 3d6 for each ability, in this order: Strength, Intelligence, Wisdom, Constitution, Dexterity, Charisma. No rolling 4d6 and dropping the lowest, no readjusting points to a prime ability. What you roll is what you get.
4. Use the Ascending Armor rules
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