Dragonblade275
First Post
It's an interesting idea, but how do you balance it so that it's fair to fighter and rogue types and not just beneficial to casters?Aegir said:I wonder... what about a feat that'd allow the character to count as (level +1) for purposes of meeting feat prerequisites?
There are some feats that are pretty useful to fighters that couldn't be gained in E6 because of BAB prerequisites. For instance, Improved Critical requires a BAB of +8. Could such a feat be used to obtain the virtual pre-requisites for feats like this?
I'm leary of this because it may result in unforseen complications down the line. I prefer the idea that higher level spells need to be cast in rituals or by groups of casters who can obtain a relatively higher caster level through the synergy of their efforts. Such rituals/groups could explain the existance of slightly more powerful magic items than could normally be created by sixth level casters, too.
I suppose I would definitely allow it if we used Ryan's four feat chain to count toward the virtual levels. That way, it would require four feats to make the equivalent of one virtual level for purposes of qualifying for feats. Then, I don't think anyone could say it was too easy. I think this is the best way to go.
Here's Ryan's feats. Keep in mind that I'm considering that the benefits of these feats would only be virtual for the purposes of qualifying for other feats. And, you would have to take ALL FOUR for each virtual level that you wanted your character to attain.
Repeat these four feats for Eighth Level Advancement and so on.rycanada said:XE6 is about having rules that allow characters to "pop the cap" at least up to 8th level power. So I was thinking about each level as a 4-part feat chain, like this:
Seventh-Level Advancement 1
Choose a class. You gain a hit die and your character level and class level raise as if you were one level higher in that class. You gain no other benefits of levelling in that class.
Special: The class a character uses for Seventh-Level Advancement 1 must be used for Seventh-Level Advancement 2, 3, and 4.
Seventh-Level Advancement 2
Prereq: Seventh-Level Advancement 1
For the class you chose for Seventh-Level Advancement 1, you gain any increased BAB and Saves as if you had taken a level in that class. You gain no other benefits of levelling in that class.
Special: The class a character uses for Seventh-Level Advancement 1 must be used for Seventh-Level Advancement 2, 3, and 4.
Seventh-Level Advancement 3
Prereq: Seventh-Level Advancement 2
For the class you chose for Seventh-Level Advancement 1, you gain any increased skill ranks and ranks available as if you had taken a level in that class. You gain no other benefits of levelling in that class.
Special: The class a character uses for Seventh-Level Advancement 1 must be used for Seventh-Level Advancement 2, 3, and 4.
Seventh-Level Advancement 4
Prereq: Seventh-Level Advancement 3
For the class you chose for Seventh-Level Advancement 1, you gain any benefit of taking a level in that class that you have not already received from Seventh-Level Advancement 1, 2, or 3. You gain no other benefits of levelling in that class.
Special: The class a character uses for Seventh-Level Advancement 1 must be used for Seventh-Level Advancement 2, 3, and 4.
This makes it possible for those bone templated liches who've been around forever to have a few extra powerful spells than the most mortals can obtain. All the more reason to fear such creatures.