Dandu
First Post
How does that not make sense?a mercenary expected to go into dangerous situations makes less than a teamster
How does that not make sense?a mercenary expected to go into dangerous situations makes less than a teamster
How does that not make sense?
While they can be useful for on-the-spot prices, they're not all that helpful overall. For one, while the prices given are for long-term contracts, they don't describe what the NPC does when not hired by the PCs. Sure a clerk (for instance) makes 4 sp per day when hired for a specific task, but what about his day job? Second, those rules are somewhat contradictory. Porters, laborers, and maids make 1sp/day, the stated wage for untrained laborers, which works fine; however, a cook (definitely not untrained) makes the same wage, a mercenary expected to go into dangerous situations makes less than a teamster, and so forth.
How does that not make sense?
Yes, but teamsters are a union/guild which has influenced politicians to grant them exceptional benefits in exchange for being lazy good-for-nothings. That's why they get paid more.
I just don't understand how you can think the one-size-fits all, PC-centric PHB Profession skill can possibly be a better guide to creating a D&D economy (since we both agree there is no existing D&D economy immanent within the ruleset) than the relatively detailed, specific and diverse NPC hireling costs table.
I would treat the 1sp/day for a cook as for an untrained cook, more accurately they have about the same experience of cooking as any random housewife, good enough to cook for your mercenaries (I'm reminded of the guy in our unit who cooked slop for us on field training weekends with the Territorial Army). A cordon bleu chef would cost more.
The problem with trying to figure out D&D economics is that everyone *says* it's a pseudomedieval setting, but most campaigns and default settings don't actually have much in common with medieval Europe. A typical setting has elements of the Roman Empire (especially the Common language), the Renaissance, and the modern world. Yeah, you'll come across knights, but feudalism isn't common. So it's not surprising there isn't a logical economy to the game as it stands.
In the Upkeep variant rules of the DMG, it says that one of the Upkeep levels is about the daily wage of a commoner. Also, this has some basics. Dungeonomicon (3.5e Sourcebook)/Economicon - Dungeons and Dragons Wiki
Mercenaries never had Jimmy Hoffa.And mercenaries wouldn't charge more than that...why? Keep in mind that if anyone gets guild/union benefits, every skilled hireling (including mercenaries) should, so that cancels that out...also, this is what the PCs are paying for hirelings, and adventurers are notorious cheapskates who think nothing of throwing dozens of mercenaries at traps and other threats; "hazard pay" doesn't even begin to cover it.