ClearlyTough69
Explorer
I think the darkvision mechanic works well, but is indeed too prevalent amongst player races. How about nerfing the darkvision of most races by reducing the range to 30 feet or even 15 feet?
I think the darkvision mechanic works well, but is indeed too prevalent amongst player races. How about nerfing the darkvision of most races by reducing the range to 30 feet or even 15 feet?
That's not completely accurate. People already learn the light cantrip with no alteration to how many cantrips anyone gets.
Sure, more often than not it will only be one character in the party that has it, but it is not at all a waste of a cantrip choice, even as one of the character's first 3 cantrips chosen. Because it has benefits that a torch or lantern doesn't have, like being able to toss your light-source down the hall without feeding heat to brown mold or breaking the light source, or drop it into water without it extinguishing, and generally not causing any smoke to obscure your vision or consuming your limit oxygen supply at a greater rate should you ever end up sealed in somewhere.
I agree completely, and I want to at least move elves (and half-elves) back to low-light vision myself.When I DM, one of the things I really like to establish is mood and setting for my players. I want to play up the dread and unknown when they venture into a dark, damp dungeon. I want them to almost hear the scraping of the flint and the crackling fire as they light their torch. I want them to see the light dance upon the cavern walls, or light an ancient underground tomb that hasn't seen light in hundreds of years. I want them to wonder what else lurks out in the darkness just beyond where their light reaches.
I also want their light spells to be meaningful and useful. I want magical potions of darkvision, or goggles of night, to be coveted items.
But the fact that most all the races have darkvision simply ruins things. Sure it makes it easier of DMs that want to forget about running lighting and vision rules anyway, but I want to run those rules. That's a big part of the ambiance of dungeon crawling, in the way I run my games.
Again, not completely accurate. You are phrasing how your group happens to do/have done things as if it is the only way any group can do/has done things.Eh, that's what Continual Flame is for.