TGD@work said:
That was the general idea but I don't have CC2 and haven't found any good free application (so far). I'll have a look at AutoRealm (if possible)
Also it seems my computer problems @home are there to stay. I need a backup for this ministership. If said problems persist too long that person might need to take over from me.
Any volunteers? (approval by Krug required)
Conaill said:Looks pretty nice, TGD! How well does it do at drawing street plans?
PS: I still think the main trade route should go south of the river downstream of Mor's End. Otherwise there's not much reason for that important river crossing the city grew around...
You still need a road south along the lake for those who cannot afford the price of ship passage.Conaill said:How about this instead...
It makes the swamp area larger, which I think makes more sense (the whole SE edge of the lake may be swampland, which provides for plenty of nasties which can form a threat to Mor's End and Kul Moren), it incorporates the ship trade (we did say Mor's End has a lot of ships passing through as well, right?), and it makes Mor's End an important river crossing on the North-to-East trade route.
TGD@work said:
You still need a road south along the lake for those who cannot afford the price of ship passage.