Sample Outland Rangers
Outland Rangers; Delia Slemonia’s Northern Patrol
Delia Slemonia has been patrolling as an Outland Ranger for over 100 years now. She has worked in both the Northern and Southern patrols and has trained many of the present Outland Rangers. Delia is very skilled and has twice turned down the post as leader of the Outland Rangers. Delia doesn’t care for city life and prefers to stay in the field as much as possible, she is on almost constant patrol and returns only to re-supply and report. Delia is very fond of the silkfishers as they are most of the few elves in town, she has overcome her distaste for half-elves as there are so few elves around and half elves are preferable company to Dwarves, which seem to be everywhere. She can often be found visiting with the silkfishers and has stopped several poaching rings along the lakeshore. Presently Delia is part of the Northern Patrol as she felt it was more conducive to her new partners training than the South. She is not big on solving domestic disputes and has little time for the prattling of the farmers and herders so she lets her partner deal with them, normally she prefers the southern patrol to avoid dealing with the common folk. Delia has been around long enough that she can freely choose which patrol to take and often decides where to be according to her pupil at the time. Bolius Chier (Captain of the Watch) was one of her pupils a long time ago and she still maintains a friendship with him.
Delia’s current partner/student is Aeron Malius a Paladin of (insert favorite/local God of Justice or Law here) and the third son to Lord Malius a minor noble. Delia is fond of young Aeron and took it upon herself to keep him alive while he learned the ways of the wild. Delia gave Aeron his boots and cloak of elvenkind so he would not clank around so much and is attempting to teach him tracking and wilderness lore. She figures he would not last a week in the swamp but he may become a good Outland Ranger in the North. Some of the other Rangers think that Delia may be a little too fond of the handsome young man; she has spent over a year training with him and still says he is not ready to be on his own yet. Delia has enough clout within the Rangers that nobody openly questions her on this but most believe Aeron Malius is more than ready to patrol on his own.
Aeron Malius joined the Outland Rangers due to his fierce loyalty to the people of Mor’s End. He is completely dedicated to his work and the only thing he doesn’t like is that being in the field keeps him away from the church for long stretches of time. Aeron loves serving the people and often drags Delia into local disputes and disturbances. He takes his role as judge to heart and always tries to be fair and honest with those who seek a judgment from him. Delia sits back and rolls her eyes at him but she knows that this is part of the job and at least they aren’t bothering her anymore. Aeron’s popularity with the common folk has turned out to be a big help to their job on a couple of occasions where tips from locals have lead them to local bandits and poachers. Aeron is not really a student anymore, although he still has not gotten the hang of tracking, he has proved himself time and again in his work and he has a bright future ahead in the Outland Rangers. Aeron doesn’t mind Delia staying his partner even though his training is all but complete; they have become good friends and work well together. It appears that they will stay partners for some time to come and that is fine with both of them.
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Delia Slemonia: Female Elf, Rgr5/Wiz2/Arc2; HD 5d10+5 (Ranger), 2d4+2 (Wizard), 2d8+2 (Arcane Archer); hp 68; Init + 5; Spd 30; AC 21; Atk + 9 base melee, + 13 base ranged; +15 (1d8, Longbow, composite, Masterwork); +10 (1d8+2, +1 Longsword); +10 (1d4+1, Dagger, Masterwork); SQ: Elven traits (Ex), Immunity: Sleep (Ex), Low-light vision (Ex); Class Features: Ranger: Shield proficiency, Medium armor proficiency, Light armor proficiency, Martial weapon proficiency: all, Simple weapon proficiency, Improved Two-Weapon Fighting, Favored Enemies (2), Track, Spells, Favored Enemy: Humanoid (Goblinoid), Favored Enemy: Humanoid (Orc); Wizard: Spell Mastery, Spellbooks, Spells, Wizard weapon proficiencies, Scribe Scroll, Summon Familiar; Arcane Archer: Enchant Arrow +1, Imbue arrow; Racial Features: +2 Will bonus to Enchantment spells; AL CG; SV Fort + 8, Ref + 9, Will + 4; STR 12, DEX 20, CON 12, INT 16, WIS 11, CHA 14.
Skills: Concentration + 5, Craft Bowmaking + 6, Hide + 24, Intuit Direction + 8, Knowledge (arcana) + 6, Knowledge (nature) +6, Listen +8, Move Silently +22, Ride +6, Search +8, Spellcraft + 6, Spot + 14, Swim + 3, Use Rope + 8, Wilderness Lore + 12.
Feats: Improved Critical: Longbow, composite, Point Blank Shot, Precise Shot, Scribe Scroll, Track, Weapon Focus: Longbow, composite.
Possessions:
Weapons: +1 Longsword; Longbow, composite, Masterwork; Dagger, Masterwork.
Armor: Mithral Shirt.
Goods: Bowmaker's tools, Masterwork; Spell component pouch; Spellbook, wizard's; Warhorse, light; Saddle, riding; Saddlebags; Horse, light; Saddle, pack.
Magic: Wondrous: Cloak of elvenkind; Wondrous: Boots of elvenkind; Wondrous: Quiver of Ehlonna; Ring: Protection +2.
Spells Known (Wiz 4/3): 0 - Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage, Repair Minor Damage, Resistance; 1st - Charm Person, Grease, Magic Missile, Magic Weapon, Obscuring Mist, Sleep, Summon Monster I, True Strike.
Spells Prepared (Wiz 4/3):
Familiar: Animal, Owl: CR 1; Tiny Animal; HD 1d8 (Animal); hp 29; Init + 3; Spd 30; AC 16; Atk +8 base melee, +13 base ranged; +13 (1d2-2, Claws); AL LG; SV Fort +0, Ref +3, Will +2; STR 6, DEX 17, CON 10, INT 1, WIS 14, CHA 10.
Skills: Hide + 11, Listen + 14, Move Silently + 20, Spot + 6.
Feats: Weapon Finesse.
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Aeron Malius: Male Human Pal4; HD 4d10+8 (Paladin) ; hp 37; Init + 1; Spd 20; AC 19; Atk + 7 base melee, + 5 base ranged; +8 ( 1d8+3, Longsword, Masterwork ); +8 ( 1d4+3, Dagger, Masterwork ); +5 ( 1d10, Crossbow, heavy ); Class Features: Paladin: Medium armor proficiency, Divine Grace, Lay on hands, Divine Health, Detect Evil, Light armor proficiency, Heavy armor proficiency, Shield proficiency, Simple weapon proficiency, Martial weapon proficiency: all, Extra turning, Code of Conduct, Associates, Smite Evil, Aura of Courage, Remove Disease (1x/week), Turn undead, Spells; AL LG; SV Fort + 10, Ref + 6, Will + 7; STR 16, DEX 13, CON 14, INT 12, WIS 14, CHA 18.
Skills: Concentration + 3, Diplomacy + 8, Handle Animal + 5, Heal + 4, Hide + 7, Knowledge (religion) + 4, Move Silently + 6, Ride + 6, Spot + 4, Wilderness Lore + 4.
Feats: Combat Reflexes, Endurance, Power Attack.
Possessions:
Weapons: Dagger, Masterwork; Longsword, Masterwork; Crossbow, heavy.
Armor: Banded mail, Masterwork.
Shields: Shield, large, steel, Masterwork.
Goods: Warhorse, light; Saddle, military; Saddlebags.
Magic: Wondrous: Cloak of elvenkind; Wondrous: Boots of elvenkind.
Spells Known (Pal --/1): 1st - Bless, Bless Water, Bless Weapon, Clear Mind, Create Water, Cure Light Wounds, Detect Poison, Detect Undead, Divine Favor, Divine Sacrifice, Endure Elements, Find Temple, Magic Weapon, One Mind I, Protection from Evil, Read Magic, Resistance, Second Wind, Sense Heretic, Sticky Saddle, Virtue, Word of Binding.
Spells Prepared (Pal --/1):