You make your way through the natural stone cave. The only noteworthy feature of them is that they are comfortably warm.
[sblock=Bell and Martelai]These are the caves you saw in your visions.[/sblock]
While the path is long and winding, it never splits off into multiple passage ways. Eventually the tunnel opens up into a large chamber. The walls, and a decent amount of the floor, are covered with a viscous orange liquid. You also see clusters of pods along the walls.
[sblock=Perception 20]You can make out movement behind the translucent membrane of the pods. There are a lot of very small things in there.[/sblock]
You see a number of horrific creatures within. There are the spider-like things you dealt with beneath the cabin, in both the "small and plentiful" and "large and vicious" varieties. But what catches your eye is the thing dangling from a stalactite. It looks like a massive, writhing maggot with a plethora of little hooked legs that have latched onto the ichor-covered stone. There are also a couple ex-smugglers, who as things go really aren't that horrific.
The maggot looks up at you and hisses loudly.
[sblock=Veruzak]The pull is very strong here. Also, your nose is bleeding.[/sblock]
[sblock=Status]Initiative:
Bell (25/25)
Kendrick (31/31)
Veruzak (15/20)
Catein (26/27)
Broodlord
Hiveguard
Husk 50
Husk 81
Swarm 15
Swarm 97
Atlas (25/26)
Martelai (28/28, Concealed)[/sblock]
[sblock=Monster Info]Broodlord:
AC 18 | Fort 16 | Reflex 14 | Will 17
HP: 76. Resist 5 Psychic
MBA: None.
Mental Feedback: Any adjacent creature who hits the Broodlord with an attack takes 3 psychic damage.
Immobile: The Broodlord cannot move or be moved. Ever.
Hiveguard:
AC 15 | Fort 12 | Reflex 13 | Will 11
HP: 47
MBA: +6 vs AC, 1d10+2 damage.
Swarm:
AC 18 | Fort 14 | Reflex 15 | Will 12
HP: 37. Immune: Psychic. Half damage from melee and range attacks. Vulnerable 10 against close and area attacks
MBA: +6 vs Reflex, 1d8+3 damage, and the target is immobilized until the start of the swarm's next turn.
Swarm Aura: Any enemy who starts adjacent to the swarm is attacked with a MBA.
Husk:
AC 15 | Fort 13 | Reflex 11 | Will 11
HP: Minion. Gains +2 to all defenses if there are two other husks w/in 5 squares.
MBA: +6 vs AC, 4 damage.[/sblock]
[sblock=Map Info]The disgusting ponds of goo have no effect. They are too shallow and not sticky enough to hinder you in any way.[/sblock]