I am sorry, I thought I was responding to the events in game here in the OOC thread where they belong. I replied in the wrong window.
As far as the Lore ability goes, I want to clarify what I am say and why I think the ruling that I don't know anything but generalities eviscerates the Lore (and bardic knowledge) abilties. (and why that is a bad thing)
Since Lore references the bardic knowledge ability, let my put up the relevant part here.
My view of that is that asking to roll on lore for someplace suitable for us to use as a base is well within the scope of lore. Since it allows for questions about noteworthy places, it implies a great storehouse of knowledge about such things. If he does not have a general knowledge to draw on about places in general (The general question of "Can I think of anyplace that was once an outpost of the Roman Enpire that still exists today?"), it likewise make no sense that he would have the knowledge to draw on specific knowledge (Such as "Do I know anything about London?") and thus Lore would be non-functional in regards to location. It is also implied that it would hold true to any knowledge given the reasoning for him not knowing about location.
I am not saying that it is not within the scope of the campaign for Lorgrane not to know such things considering he is mere hours old, but that particular ruling would seriously hamper his ability to act as the information guy in the group.
I hardly think that asking about an appropriate location is the same thing as "Roll to know the plot." I hardly see how knowing something that could be researched at a library in under a day is going to demystify the game.
I realize you don't have the entire world fleshed out (which is why I made the suggestion of the location) but we need information to act of our own volition, denying us that will only slow down the plot and make Lorgrane testy.
As far as the Lore ability goes, I want to clarify what I am say and why I think the ruling that I don't know anything but generalities eviscerates the Lore (and bardic knowledge) abilties. (and why that is a bad thing)
Since Lore references the bardic knowledge ability, let my put up the relevant part here.
SRD said:A bard may make a special bardic knowledge check with a bonus equal to his bard level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places.
My view of that is that asking to roll on lore for someplace suitable for us to use as a base is well within the scope of lore. Since it allows for questions about noteworthy places, it implies a great storehouse of knowledge about such things. If he does not have a general knowledge to draw on about places in general (The general question of "Can I think of anyplace that was once an outpost of the Roman Enpire that still exists today?"), it likewise make no sense that he would have the knowledge to draw on specific knowledge (Such as "Do I know anything about London?") and thus Lore would be non-functional in regards to location. It is also implied that it would hold true to any knowledge given the reasoning for him not knowing about location.
I am not saying that it is not within the scope of the campaign for Lorgrane not to know such things considering he is mere hours old, but that particular ruling would seriously hamper his ability to act as the information guy in the group.
I hardly think that asking about an appropriate location is the same thing as "Roll to know the plot." I hardly see how knowing something that could be researched at a library in under a day is going to demystify the game.
I realize you don't have the entire world fleshed out (which is why I made the suggestion of the location) but we need information to act of our own volition, denying us that will only slow down the plot and make Lorgrane testy.