That's fair enough. I just saw "this is meant to be like the FRPG" which had significant crunch and was like "no, no, no. There's nowhere near that much crunch!"The amount of crunch is beside the point. It's the style of the thing. The Sword Coast Adventurer's Guide is more in the *style* of the PGtF and FRPG than the FRCS or FRCG. It's intended more for players. Yes, it might not have enough stuff in it for some people's tastes, but that doesn't mean it's not essentially a player's guide, rather than a campaign setting book.