Henry
Autoexreginated
In my game breaking down a door, smashing a chest, or taking a rest triggers me rolling on the random encounters table. Long rest means I roll with "advantage" and take the worse encounter.
Next campaign I am adding rituals to the list of things that do so.
Great point. It's a good way to emphasize to the players the wisdom of thinking of the environment, and of weighing consequences -- as long as one of the possible results is "no encounter."