Some counter points to grimslade
grimslade said:
Sunder is a mechanic to destroy a player's previous reward. Sunder destroys a thing the player worked to get. That is a bad thing.
Given the item assumptions of 3.5, magical weapons are not really that hard to obtain between the loot found in WoTC adventures, and item creation feats. I will concede that it is tactically a much worse situation than a Disarm for a player if they are unable to return to the town. However, I disagree about the scope of the problem. On top of that, Sundering magical items is very difficult for powerful items, as the Hardness increases with the bonus. Sundering a +1 item is easy. Sundering a +2 item with 20 extra Hardness is not so easy. Finally, as long as you assume that repairing a magical weapon is easier than replacing one, the problem is a short term one.
grimslade said:
Sunder destroys treasure or future rewards. That is a bad thing.
This point I would concede if opponents sundered their own gear. But given that it is generally up to the players to use Sunder against an opponent, and that players tend to focus on a given weapon, I have to disagree. If the Barbarian sunders an opponents +2 Waraxe, the Barbarian should not complain about it. And the Fighter wont complain at all if he is using a Greatsword that he has specialized in. I do not equip opponents with an eye to providing loot for my players.
grimslade said:
Sunder will be imposed on PCs more often than PCs will impose it on monsters. That is a bad thing.
Monsters that use Teeth and Claws generally do not have Improved Sunder. Opponents that do use Sunder generally use weapons themselves. Also, Poison, Pit Traps, Regeneration, and Damage Reduction are more often used against the players than they are used by the players. That does not make them a bad thing.
grimslade said:
Sunder is a Save or Die type effect for items. SoD are being eliminated from 4E. Why leave one in for items?
I thought Sunder worked against item HP, and did not provoke an Item Save.
grimslade said:
Disarm accomplishes a similar effect to sunder without the permanency of being destroyed.
I fully agree here.
There are trade offs between Sunder and Disarm. Disarm also has the following advantages:
- There are weapons that grant a bonus to Disarm
- Disarm removes a weapon on the first success. Sunder has to eat through item HP
- Disarm can be blocked with a Locked Gauntlet
- Disarm is an attack. Sunder is a Standard Action (ie: once per round)
Sunder on the other hand, has these benefits:
- A disarmed weapon can be picked up at the cost of an AoO. Sundered weapons generally cannot be repaired during combat
I do not really see the problem with Sunder being in the game. I do think the Disjunction spell is a real problem, however.
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