Article said:If I put 5th-level characters through 10 encounters of their level, they’ll gain enough experience to become 6th level. They’ll also gain four magic items above their level (one 6th, one 7th, one 8th, and one 9th), and total gold-equivalent treasure equal to double the value of a 5th-level magic item, or 2,000 gp. That’s the goal, and here’s how it works out in practice.
When I’m planning those 10 encounters, I look at the 5th-level treasure parcels in the DMG. That’s the treasure I’m going to give out, conveniently divided into ten chunks. The ochre jelly’s not guarding any of that treasure, but the dragon has (let’s say) three parcels.
Interesting. 4E's treasure parcelling system is the way I (and I'm willing to bet a good number of others) have been doing for some time with 3.5E, using the GP values of items and the wealth per level. (Though I tend to make judgment calls on whether or not the party really an influx of items, and lately my players aren't the most thorough lot.
Also, Disenchant Magic Item? All I can say is "In before the latest tidal wave of D&D is WoW!" posts.
Although I must say it kinda amuses me. I quit WoW once my D&D campaign started back up in earnest, and now its like a little piece of it followed me home...
Edit: What follows is an actual conversation I had with a friend as I was reading the article.
Me (reading Disenchant Magic Item): Seriously, if item creation and upgrading in 4E involves 'fragments' disenchanted from other magical items. I will hit the design team with the Prismatic Spray of Judo Chops, such that they will end up stunned, blinded and insane on another plane of existence.
Friend: Heheheh...
Me: (Scrolls down, notes 'residuum)
Me: MEAAAAAAAAAAAAAAAAARLS (/StarTrek)
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