Payne begins fiddling with the trap on the lock. She tries to aim a wire pick delicately into the release mechanism, but has difficulty placing it. She tries, and tries again, getting more and more tense as she continues to play with the lock. Finally, her fingers slip, and she ends up releasing a noxious gas into the room.
Payne is, however, nimble enough to jump away and avoid inhaling the fumes. Lokin and Kongu are not so talented; standing right behind the rogue with shield and torch, they each are hurt. Kol, Kyle and Zurd, being farther back, are less affected.
In their haste to turn away from the harmful gas, Lokin and Kongu don't keep the torch lit. The room is now dark again. There is a speck of light coming from the ceiling vents, but not enough to see more than a few feet in front of you.
Payne is, however, nimble enough to jump away and avoid inhaling the fumes. Lokin and Kongu are not so talented; standing right behind the rogue with shield and torch, they each are hurt. Kol, Kyle and Zurd, being farther back, are less affected.
In their haste to turn away from the harmful gas, Lokin and Kongu don't keep the torch lit. The room is now dark again. There is a speck of light coming from the ceiling vents, but not enough to see more than a few feet in front of you.
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