Whimsical
Explorer
I prefer high level play. 12+.
But I recommend to the DM to read the first chapter of the Dungeon Master's Guide II, which included good advice on providing satisfaction to a mixed group of gamers. You may also try to "unsell" the game to the combat player, going into equisite detail on how the new game will be nothing like the old game and there may be several sessions where there would be no combat at all. He may choose to disinvite himself. Or if he stays but later whines you can always remind him that you warned him that this game may not be his cup of tea.
The first chapter of the DMG II was written by Robin D. Laws, and a lot of what he says there can also be found in the booklet mentioned in my sig below.
But I recommend to the DM to read the first chapter of the Dungeon Master's Guide II, which included good advice on providing satisfaction to a mixed group of gamers. You may also try to "unsell" the game to the combat player, going into equisite detail on how the new game will be nothing like the old game and there may be several sessions where there would be no combat at all. He may choose to disinvite himself. Or if he stays but later whines you can always remind him that you warned him that this game may not be his cup of tea.
The first chapter of the DMG II was written by Robin D. Laws, and a lot of what he says there can also be found in the booklet mentioned in my sig below.