Inconsequenti-AL
Breaks Games
No penalties for multiclassing. Humans and Half elves gain +1 skill point per level in the base class they have the most levels in and their first prestige class.
Cross class skills cost 1/point, but the maximum ranks are the same as usual.
Raise Dead type magic is not found on anyones spell lists. It's exceedingly rare direct intervention by a deity or uber arcane magic. Instead we use WFRP style fate points. PCs start with 2, earn more during play. Some NPCs have them too. Spend one to miraculously escape death.
Use a feat that's a bit like practiced spellcaster, but it boosts animal companion and paladin mount powers. Boosts them up to your HD, instead of capping at +4.
None of these fix anything 'broken', but are flavour changes that the players and I think make the game more fun. We've talked them over.
Cross class skills cost 1/point, but the maximum ranks are the same as usual.
Raise Dead type magic is not found on anyones spell lists. It's exceedingly rare direct intervention by a deity or uber arcane magic. Instead we use WFRP style fate points. PCs start with 2, earn more during play. Some NPCs have them too. Spend one to miraculously escape death.
Use a feat that's a bit like practiced spellcaster, but it boosts animal companion and paladin mount powers. Boosts them up to your HD, instead of capping at +4.
None of these fix anything 'broken', but are flavour changes that the players and I think make the game more fun. We've talked them over.