Fifth Sepulcher - Short Combat-adventure

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
I should be able to do more work later today on my characteer.there may a few changes like what has been advised above to make.
 

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Rayex

First Post
A trickster would indeed be a good choice, and possibly quite fun to play, I hope. Anyway, things seems to be coming along nicely, and we soon have a full group ready to go kill stuff.
 

Jemal

Adventurer
Well, my character is pretty much done Number wise.
Now I have a problem, though. In all my tweaking and thinking "hey I wonder how a spirit shaman/sacred fist would work" I've still been unable to think of anything for his/her background/personality... I'm drawing a complete blank on it..
EEP.

I might revert back to the Monk/Horizon Walker (nameless one), as he at least I had some fluff for and knew how/what he is outside of numbers.

thoughts? I know it's combat based, but I have absolutely nothing for the sacred fist except numbers on a sheet. :( Which sucks, because I still love the idea of it.
 

Walking Dad

First Post
@Jemal: Maybe something like an order of the Natural Weapon (bad name, I know), that follows a stringent order, that only beings that fight with natural weapons to protect nature/whatever are pure enough to join. So he begins his empty handed path.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
here is what i have been chewing on. sorry it took so long. bad sunburn complicated by other health issues.

Ok here is a thought...how about :

rogue 2 fighter 2 sorcerer 6 prc: eldrich Knight 2 (favored class: sorcerer)

I blame the change on my ...health! yeah, my messed up sunburn! Yeah, yeah that's the ticket!

still yet another update:
GERARD HAMPTON
work in progress
Code:
[sblock=personal info]
[b]str[/b]   12  +1   4 pt  sorc6/rog2/ftr 2/
[b]dex[/b]   15  +2   8 pt   PRC: Eld. Knt 2
[b]con[/b]   14  +2   6 pt  hp:77    exp: 66,000
i[b]nt[/b]   15  +2   8 pt   bab:+8   grapp:+9
[b]wis[/b]   12  +1   4 pt  Init: +6
[b]chr[/b]   18  +4   8 pt
Level 4, 8 and 12 ability increase: 
+1 to charisma at each.
[/sblock]
[sblock=combat]
[b][u]COMBAT:[/b] [/u] 

[b]SAVES: base abil  misc  total[/b]
[u]Fort[/u]     8    +2    --    +10
[u]Reflex[/u]   3    +2    --    +5
[u]will[/u]     5    +1    --    +6

[b]ARMOR:[/b]chain mail, mitheral +3

[B][U]ARMOR CLASS;[/u][/b] 22
[B][U]TOUCH[/B][/U]         17 
[B][U]FLATFOOTED:[/B][/U]  20

[b]type[/b] light [b]bonus:[/b]+5 [b]max dex:[/b]+4 
[b]spell fail:[/b]20% [b]ACP: [/b]-2 
[b]Mv:[/b]   [b]wt[/b]20 lb
[u]chain mail, mithral +3[/u] 
armor bonus +5, dex +2, magic +3,
 ring of protection +2

[b]WEAPONSs:[/b]
[u][b]          att   dam     crit   range  type[/u][/b]
[u]Rapier[/u] +13/+8 d6 +3   15-20/X2   ---      P
[u]Lite X bow[/u] +11/+6 d8+1 19-20/x2   80       P 
[u]Dagger[/u]  +10/+5 d4 +2 19-20/x2 10 P/S 
[u]club[/u] +11/+6   d6+2   x2   ---    b
vs undead: +13/+8 d6+2d6+4
 
[b][u]Rapier:[/b][/u] +2, Keen
[b][u]x bow bolts:[/b][/u]mwk or magic +1
[b][u]dagger:[/b][/u] +1, 
spell storing: (disrupt undead, gtr +10d8 vs undead)
[b][u]club: [/b][/u] +1, disrupting, 
undead bane (dc14 or destroyed)

[/sblock]
[sblock=skills and feats]
[b][u]SKILLS AND FEATS:[/b][/u]

[b]FEATS:[/b]
Sneak attack (class)
Trap finding (class)
Evasion (class)

Improved Inititive (Human)
2 Weapon fighting (Char lev 1)
2 Weapon Defense (Char lev 3)
Weapon Finesse (Fighter lev 1)
somatic weaponry(fighter lev 2)cmp mag pg 47
Practiced Spellcaster(char lvl 6)cmp arcn pg 82
Acidic splatter (Char Lev 9) Comp mage pg 37
Weapon focus, rapier (eld knt lev 1) 
Quick Draw (Char Level 12 ) 

[u]Skill points[/u] 105

[b]SKILLS:[/b]             Ranks Abil  misc   total
Appraise (r) int      +1     +2   --     +3
Balence (r) dex       +1     +2   --     +3
Bluff (r,S) cha       +1     +4   --     +5
Climb (r) str         +2     +1   --      +3
Conctr (S) con        +8     +2   --     +10
Dciph Script (r) int  +2     +2   --     +4
Disable Dev (r) int   +9     +2   --     +11
Disguise (r) cha      +1     +4   --     +5
Esc Art (r) dex       +1     +2   --     +3
Gath info (r) cha     +5     +4   --     +9
Hide (r) dex          +6     +2   --     +8
Jump (r) str          +5     +1   --    +6
Know: Arcana (S) int  +5     +2   --     +7
Know: local (r) int   +2     +2   --     +4
Listen (r) wis        +8     +1   --     +9
Move silent (r) dex   +8     +2   --     +10
Open Locks (r) dex    +8     +2   --     +10
Ride (f) dex          +2     +2    -- +4
Search (r) int        +7     +2   --     +9
Sense Motive (r) wis  +2     +1   --     +3
Slight of Hand(r) dex +1     +2   --     +3
Spellcraft (S) int     +6    +2   +2     +10
Spot (r)wis            +7     +1   --     +8
Swim (r) str           +1     +1   --     +2
Tumble (r) dex         +4     +2   +2     +8
Use Mag Dev (r) cha    +1     +4   +2     +7
Use Rope (r) dex       +1     +2   --     +3
syn:
jum:  tumble
Know arcana: spellcraft
spellcraft: use mag dev

[b][u]LANGUAGES:[/b][/u] 
[/sblock]
[sblock=spells]
[b][u]SPELLS:(casts spells at +4 levls from
feat: praticed spell caster and 
eldrich knight lev 2 add +1)[/u] 
Casts as 11th level[/b]

[b]spells per day:     spells known:[/b]
lv 0: 6 + 0 (ch) = 6     7
lv 1: 6 + 1 (ch) = 7     5
lv 2: 6 + 1 (ch) = 7     3
lv 3: 4 + 1 (ch) = 5     2

[b]SPELL LIST:[/b]
[i]* denotes spell compendium[/i]

[u][b]0 level:[/u] 00000 0[/b] 
Acid Splash
Detect magic
Detect Poisen
Disrupt Undead
*Silent Portal
*Stick
*Launch bolt

[u][b]1st level:[/u] 00000 00[/b]
Expeditious retreat
Feather Fall
*low light vision
magic missle
Persistant Blade

[u][b]2nd level:[/u] 00000 00[/b]
Melf's acid arrow
bulls str
*Quick Potion

[u][b]3rd level:[/u] 00000[/b]
*Disrupt undead, Gtr
*Weapon of energy
[/sblock]
[sblock=eqpt]
[b][u]EQUIPMENT:[/b][/u]        [b]cost      weight[/b]
[i]** denotes magic item compendium[/i]

Chain mail, 
mitheral, +3        13,150      20 lb
Rapier,mw, +2 Keen   18,320       2 lb
club, +1, undead 
bane, disrupting      18,300
Xbow, lt        35.00    4.0
 bolts,mw X 50 (7 gp ea) 350       5.0
 bolts,+1 X 20(47 gp ea) 940      2.0
Dagger, +1, spell storing
(disrupt undead,gtr ATM) 8302       1.0
Backpack                2.00      2.0
Bedroll                 0.10      5.0
Flint/steel             1.0      ----
Grapple                 1.0       4.0
Rope, silk (100')      20.00      5.0
rataions x7             3.50      7.0
sunrods x6             14.00      6.0
spell comp pouch        5.00      2.0
thieve's tools, mw    100.00      2.0
whetstone               0.02      1.0
torch                   0.05      5.0 
explorer's oputfit      ---      ----

[b]SPECIAL ITEMS:[/b] 
[u]Amulet of aquatic salvation[/u](M68) 500 gp
Ring of protection +2       8000 gp
Ring of Sustance          2500 gp
Bag of holding typeII      5000 gp
wt 25 lbs, wt lim 500 lb, vol 70 ft cu
Boots of striding and springing   5500 gp

potions
healthful rest X2        100
blur X2                    600
cure serious X2         1500

spent so faar: 87,845.67 gp 

[u][i][b]Cash:[/b][/u][/i]    144gp   12sp    13cp
[/sblock]


[sblock=history/background]
generl notes for now:

Born to a prostitute near the docks, he was mostly raised by the madamm or the house...she always taught him how to be shrewed, but also a kindness that she showed to her girls. when his mother was working the streets on night, she run afoul of some dormitian slavers who were trying to take her on a more permanant basis, killing her when she resisted fiercely. the madamm heard of the incursion and sent her own possee after them with the words, "I'll teach them filthy slavers to keep their thievin' hands off my girls!"

this pretty much started an overnight war between dormitians and this one house...he escaped when the fight was brought to his 'home' and as the building burned, he was slipped out the windo to the streets to escape...as far as he knows, he alone survived....

living off the streets as a youngster means only one occupation: thievery. food snatching that led to pickpocketing and cutpurses which led to plain street thuggery. he found a gang that dealt in those things, but once again there was competition for territory and befor he knew it there was a war going on, where all of his gang were killed or assimilated save him...once again he alone escaped...

Still needing to eat, so he started honing his skills in a more refined form of thievery: cat burgler...case a joint, raid it, sell the stuff and then eat for the first time in a week! that is untill he cased the wrong joint...that of the home and temple of Ge' Chen, sorcerer of the dragon blood (rread: dragon heratage)

this kind old man actually caught the young lad sneaking in his home while he had just sat down to a quiet evening of rice and vedgies...he followed him about his house watching how he showed the greatest respect for every thing there, with the exception of the occasionallly snached eaaasy to sell trinket. as the young Gerard was redeaying his exit, the ancient master spoke up, asking him what he wanted with the items he had taken, he answered in the only thing that came to mind: the truth. with an audible gulp, he spoke of eating, bathing and maybe some new clothing.the kind old master was wise so he invited him to joing him for food at his table. While Gerard ate and talked, the wise old master listened and watched...the bow was showning strange, yet familiar actions...while only a lit candle was all that illuminated the room Gerard was able to see even in the dimmist of light available (lo light vision)

this was only possible by the talent of a scerer like himself. He explaind many thing to gerard about what he might have experienced and invited him to stay the night...with the promise that he will let him keep the trinkets taken if he would listen to master Chen in the morning with the audince of one other. the next morning found gerard hampton under warm blankes and a roof over his head. a cup of hot tea, wam bath water soap and clean clothing were in the room as well....the smell of breakfast was just starting to reach his nostrols and that is all it took for him to geet moving.

tea drank, body washed and clean clothing donned, he waks to the commen room to find master chen and one other (none other then Wyace himself). the old master spoke of in born energies that can be shaped and called forth, that he wanted to help him under stand them and to hone his abilities and at the cost of just learning.Gerard was hooked...friendships were made over time, and he actually saw the old master as his father...over the past year Gerard has now learned how to use those energies, but the old hatred was always just under the serface...the dormithian slavers would pay someday...

General information:

escaped the fires of his past and the cold of the lonley nights by the spell Endure elements

[/sblock]
 
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Rayex

First Post
I realized that here, as well as in my other game, I'd made a slight mistake about HP gain on levels. It was supposed to be 3/4 of max, not average+1. Sorry for the confusion about this, please update your characters accordingly!
 

Walking Dad

First Post
Perhaps you should change your initial post in regard of HPs?

I have big problem to finish up my character. Perhaps my heart isn't really on it. Would it be fine if I change my character concept to elf or half-elf hexblade?
I would like to use the dark companion class feature from PH2. It is on Crystal Keep. basically:
loose familiar= gain mobile de-buff effect in the shape of a panther (without stats)
 

Rayex

First Post
WD: Im ok with that, if it doesnt take 2 weeks to make it :p

Jemal & Scott: Any ETA on those characters? If they're done, please post'em in the RG thread.
 


Walking Dad

First Post
Starting level 12
Stats: 36 point buy.
HP: Max first level, then average+1 levels thereafter.
88,000 gold.
Sources: At the moment Im only in posession of Php, dmg, MM, MM3. Complete arcane, divine, warrior and adventurer.
Unearthed Arcana: Racial variants and class variants allowed.
Material from other sources might be OK if you supply the info I need.
[sblock=Hexblade]
str 16 +3 8 pt +1 4th level
dex 14 +2 6 pt
con 16 +3 8 pt +1 8th level
int 14 +2 6 pt
wis 08 -1 2 pt
chr 16 +3 8 pt +1 12th level

Feats:
H: Practised Spellcaster
1: Power Attack
3: Imp. Buckler Defense
6: Combat Expertise
9: Imp trip
12: Combat Reflexes

using a Guisarme

Spells Known:
(4) 1 - Backbiter, Charm Person, Entropic Shield, T.'s Hideous Laughter
(4) 2 - Alter Self, Glitterdust, Invisibility, Whirling Blade
(3) 3 - Hound of Doom, Slow, Dispel Magic

Skills (ranks only): 60 ranks
Bluff: 10
Concentration: 8
Diplomacy: 15
Intimidate: 15
Spellcraft: 5
Know Arcane: 5
UMD (cc): 1 (2)

Guisarme +2 8.309gp

Mithral Breastplate moderate fortification +2 20.200gp 15lbs
Ring of Protection + 3 18.000
Mithral Buckler +2 5.015gp

Vest of resistance + 4 16.000gp
Amulet of nat armor +2 8.000gp
Cloak of Charisma +2 4.000gp
Belt of Strength +2 4.000gp
83.524

Handy Haversack 2.000gp 12lbs
Bedroll 1sp 5lbs
Flint and Steel 1gp
Pouch, Belt 1gp 0.5lbs
Traveller's Outfit 1gp (5 lbs)
2x Waterskin 2gp 8lbs
3x Rations 3gp
Whetstone 2cp 1lbs
Sunrod (x4) 8gp 4lbs
Healing potion cure moderate (x8) 2.400gp
4.416,12

Remaining money: 59gp 8sp 8cp
[/sblock]
 
Last edited:

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