Fifth Sepulcher - Short Combat-adventure


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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
so gerard's hit points would be:
1 r 6+con
2 r 3+1+con
3 s 2+1+con
4 s 3+1+con
5 s 2+1+con
6 r 4+1+con
7 s 3+1+con
8 s 2+1+con
9 r 3+1+con
10 s 3+1+con
11 r 4+1+con
12 s 2+1+con
con bonus = 24
hp =37
+1 per lev after 1st=11

equals for a total : 72

right?
 
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Rayex

First Post
Walking Dad said:
Any special rules regarding equipment? (max gold on one item, etc.)

Good question. I was thinking about this when making the first post, but decided against putting a limit to how much to spend on one item. After all, if you decide to blow 80k on one item, you'll probably be gimped in other areas.
 

Rayex

First Post
Roster at the moment:

Jemal: Human Male Spirit Shaman 4 / Monk 2 / SacredFist 6
Albedo: Centaur Half-Dragon Fighter 1 / Hulking Hurler 2.
Walking Dad: Gnome Bard 6 / Cleric 1 / Gnome Paragon 3 / Sublime Chord 2
Scott DeWar: Human Rogue 5 / Sorcerer 6
Halford: Human Ranger 6 / Swashbuckler 1 / Dervish 5

Will be an interesting party composition. Go ahead and get your characters finalized, and we'll start searching for this fair damsel in distress.
 

Albedo

First Post
Is there going to be a rogues gallery coming up?

Either way, here is a more finalized version of the character. HP have been changed, since I did average, not average+1.

[sblock=Gorion Quicksilver]
Age: ?
Height: 7'2"
Hair: Black with Silver Stripe along back
Eyes: Emerald
Alignment: CN
Diety: None
Gender: Male
Size: Large

2 Centaur (LA), 3 Half Dragon (LA), 4 Magical Beast (Racial HD), 1 Fighter, 2 Hulking Hurler

Str: 35 (16 Base + 1 Level + 16 Racial + 2 Enhancement)
Dex: 22 (16 Base + 4 Racial + 2 Enhancement)
Con: 24 (16 Base + 6 Racial + 2 Enahcnement)
Int: 14 (12 + 2 Racial Base)
Wis: 12 (10 Base + 2 Racial)
Cha: 10 (8 Base + 2 Racial)

BAB: +7
Fort: +3/+12
Ref: +7/+15
Will: +4/+7
HD: 7d10 (101 HP)
AC: 30 = Base 10 + 6 Dex + 8 Natural Armor + 7 Armor - 1 Size
Speed: 50ft/100ft Average
Languages: All but Druidic

Feats: Weapon Focus (Spear), Power Attack, Point Blank Shot, Brutal Throw

Skills: (68)
Spot: 7/+8
Listen: 7/+8
Survival: 7/+8
Tumble: 3/+9
Knowledge Geography: 1/+3
Knowlege Nature: 1/+3
Knowledge History: 1/+3
Knowledge Local: 1/+3
Knowledge The Planes: 1/+3
Speak Language: 15

Special Abilities: Darkvision 60ft, Immunity to Cold, Breath Weapon: Cone of Cold 30ft, Low Light Vision, Immunity to Sleep/Paralysis, Catch Weapon, Really Throw Anything, Two Handed Hurl Trick: Area Attack

Equipment:
Belt of Giant's Str +2 (4,000)
Mithril Chainshirt +3 (10,100)
Amulet of Natural Armor (2,000)
Ring of Deflection +1 (2,000)
Gloves of Dex +2/Storing (26,000)
+1 Returning Huge Shortspear (8,301)
+1 Returning Large Spear x2 (16,604)
Boots of Haste (12,000)
Ring of Sustenance (2,500)
Vest of Resistance +2 (4,000)
Backpack (2)
Rope (Silk) 200ft (40)
Everburning Torch (110)
Torch x10 (.1)
Waterskin (1)
Bell x4 (4)
Blanket (Winter) x2 (1)
Block and Tackle (5)
Bottle, Wine, Glass x5 (10)
Caltrops x10 (20)
Candles x80 (.8)
Chain 30 ft (90)
Crowbar (2)
Fishhook (.1)
Fishing Net (4)
Flint and Steel (1)
Grappling Hook (1)
Lantern, Bullseye (12)
Amazing Lock (150)
Shovel (2)
Tent (10)
29gp

Gorion stands just taller than an average centaur, and he is a strong, proud being, However, he looks decidedly different from others in his race. His fur is black, with a silver stripe through the middle, he sports a pair of dragon wings, and his hands and face are disfigured from slender and graceful to vicious natural weapons. His age and heritage are unknown, and he has been on the move for so long that he cannot remember who his parents were, or even why he has no home.

Gorion has always been seen as an abomination, much to his regret. A deep gentle soul on the inside, a monstrosity on the outside, he travels the world seeking acceptance. It is a goal that has alluded him thus far, for no matter how comfortable he may get in a place, peoples prejudices keep forcing him to move on. He has a knack for languages, learning more and more as he goes, as well as bits and pieces of history and knowledge from the vast world he has seen. But no matter how much stronger or wiser he gets in his travels, he seeks but one thing. A home to call his own.

[/sblock]
 
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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Rayex said:
Roster at the moment:
.... Scott DeWar: Human Rogue 5 / Sorcerer 6 Sorcerer 7 ....

correction above ^

[sblock=latest updaate]
GERARD HAMPTON
work in progress
Code:
[b]str[/b]   12   +1   4 pt   rogue 5/sorcerer 7     cl 12
[b]dex[/b]   15   +2   8 pt   hp:72    exp: 
[b]con[/b]   14   +2   6 pt   bab:+6   grapp:+7
i[b]nt[/b]   15   +2   8 pt   Init: +6
[b]wis[/b]   12   +1   4 pt  
[b]chr[/b]   18   +4   8 pt
Level 4, 8 and 12 ability increase: 
+1 to charisma at each.

[b][u]COMBAT:[/b] [/u] 

[b]SAVES:  base abil   misc  total[/b]
[u]Fort[/u]      3     +2     --      +5
[u]Reflex[/u]    6     +2     --      +8
[u]will[/u]      6     +1     --      +7

[b]ARMOR:[/b]chain mail, mitheral +3

[B][U]ARMOR CLASS;[/u][/b] 22
[B][U]TOUCH[/B][/U]         17 
[B][U]FLATFOOTED:[/B][/U]  20

[b]type[/b] light [b]bonus:[/b]+5 [b]max dex:[/b]+4 [b]sp fail:[/b]20% [b]ACP: [/b]-2 [b]Mv:[/b]   [b]wt[/b]20 lb
[u]chain mail, mithral +3[/u] 
armor bonus +5, dex +2, magic +3,
 ring of protection +2

[b]WEAPONSs:[/b]
[u][b]              att   dam     crit   range  type[/u][/b]
[u]Rapier +2 Keen[/u]           +9/+4   d6 +3   15-20/X2   ---      P
[u]Lite X bow[/u] +9   d8+1      19-20/x2   80       P
Ammo: 
[u]Dagger +1[/u]+8/+3   d4 +2   19-20/x2   10      P/S
spell storing (disrupt undead, gtr 10d8 vs undead)
[u]club[/u]+8/+3   d6+2     x2      ---      b
vs undead: +10/+5 d6+2d6+4
undead bane, disrupting (dc14 or destroyed)

[b][u]SKILLS AND FEATS:[/b][/u]

[b]FEATS:[/b]
Sneak attack (class)
Trap finding (class)
Evasion (class)

Improved Inititive (Human)
2 Weapon fighting (char lev 1)
Weapon Finesse (Char lev 3)
Practiced Spellcaster (char lvl 6)
2 Weapon Defense (Char Lev 9)
Craft wands (Char Level 12 )

[u]Skill points[/u] 147

[b]SKILLS:[/b]               Ranks Abil  misc    total
Appraise (r) int       +5     +2   --       +
Balence (r) dex        +5     +2   --       +
Bluff (r,S) cha        +5     +4   --       +
Climb (r) str          +4     +1   --       +
Conctr (S) con        +10     +2   --       +12
Dciph Script (r) int   +0     +2   --       +
Diplomacy (r) cha      +3     +4   --       +
Disable Dev (r) int   +10     +2   --       +
Disguise (r) cha       +0     +4   --       +
Esc Art (r) dex        +0     +2   --       +
Gath info (r) cha      +5     +4   --       +
Hide (r) dex          +10     +2   --       +
Jump (r) str           +8     +1   --       +
Know: Arcana (S) int   +5     +2   --       +
Know: local (r) int    +4    +2   --       +
Listen (r) wis        +10     +1   --       +
Move silent (r) dex   +10     +2   --       +
Open Locks (r) dex    +10     +2   --       +
Search (r) int        +10     +2   --       +
Sense Motive (r) wis   +5     +1   --       +
Slight of Hand (r) dex +0     +2   --       +
Spellcraft (S) int   +10     +2   --       +
Spot (r)wis           +10     +1   --       +
Swim (r) str           +0     +1   --       +
Tumble (r) dex         +8     +2   --       +
Use Mag Dev (r) cha    +0     +4   --       +
Use Rope (r) dex       +0     +2   --       +



[b][u]LANGUAGES:[/b][/u] 
[b][u]SPELLS:(casts spells at +4 levls from feat: praticed spell caster)[/u] 
Casts as 11th level[/b]

[b]spells per day:       spells known:[/b]
lv 0: 6 + 0 (cha) = 6     7
lv 1: 6 + 1 (cha) = 7     5
lv 2: 6 + 1 (cha) = 7     3
lv 3: 4 + 1 (cha) = 5     2

[b]SPELL LIST:[/b]
[i]* denotes spell compendium[/i]

[u][b]0 level:[/u] 00000 0[/b] 
Acid Splash
Detect magic
Detect Poisen
Disrupt Undead
*Silent Portal
*Stick
*Launch bolt

[u][b]1st level:[/u] 00000 00[/b]
Expeditious retreat
Feather Fall
*low light vision
magic missle
Persistant Blade

[u][b]2nd level:[/u] 00000 00[/b]
Melf's acid arrow
bulls str
*Quick Potion

[u][b]3rd level:[/u] 00000[/b]
*Disrupt undead, Gtr
*Weapon of energy

[b][u]EQUIPMENT:[/b][/u]        [b]cost      weight[/b]
[i]** denotes magic item compendium[/i]

Chain mail, 
mitheral, +3        13,150      20 lb
Rapier,mw, +2 Keen   18,320       2 lb
club, +1, undead 
bane, disrupting      18,300
Xbow, lt        35.00    4.0
 bolts,mw X 50 (7 gp ea) 350       5.0
 bolts,+1 X 20(47 gp ea) 940      2.0
Dagger, +1, spell storing
(disrupt undead,gtr ATM) 8302       1.0
Backpack                2.00      2.0
Bedroll                 0.10      5.0
Flint/steel             1.0      ----
Grapple                 1.0       4.0
Rope, silk (100')      20.00      5.0
rataions x7             3.50      7.0
sunrods x6             14.00      6.0
spell comp pouch        5.00      2.0
thieve's tools, mw    100.00      2.0
whetstone               0.02      1.0
torch                   0.05      5.0 
explorer's oputfit      ---      ----

[b]SPECIAL ITEMS:[/b] 
[u]Amulet of aquatic salvation[/u](M68) 500 gp
Ring of protection +2     8000 gp
Ring of Sustance        2500 gp
Bag of holding typeII    5000 gp
wt 25 lbs, wt lim 500 lb, vol 70 ft cu
Boots of striding and springing     5500 gp

potions
healthful rest X2         100
blur X2                       600
cure serious X2         1500

spent so faar: 87,845.67 gp 

[u][i][b]Cash:[/b][/u][/i]    144gp   12sp    13cp


[sblock=history/background]
generl notes for now:

Born to a prostitute near the docks, he was mostly raised by the madamm or the house...she always taught him how to be shrewed, but also a kindness that she showed to her girls. when his mother was working the streets on night, she run afoul of some dormitian slavers who were trying to take her on a more permanant basis, killing her when she resisted fiercely. the madamm heard of the incursion and sent her own possee after them with the words, "I'll teach them filthy slavers to keep their thievin' hands off my girls!"

this pretty much started an overnight war between dormitians and this one house...he escaped when the fight was brought to his 'home' and as the building burned, he was slipped out the windo to the streets to escape...as far as he knows, he alone survived....

living off the streets as a youngster means only one occupation: thievery. food snatching that led to pickpocketing and cutpurses which led to plain street thuggery. he found a gang that dealt in those things, but once again there was competition for territory and befor he knew it there was a war going on, where all of his gang were killed or assimilated save him...once again he alone escaped...

Still needing to eat, so he started honing his skills in a more refined form of thievery: cat burgler...case a joint, raid it, sell the stuff and then eat for the first time in a week! that is untill he cased the wrong joint...that of the home and temple of Ge' Chen, sorcerer of the dragon blood (rread: dragon heratage)

this kind old man actually caught the young lad sneaking in his home while he had just sat down to a quiet evening of rice and vedgies...he followed him about his house watching how he showed the greatest respect for every thing there, with the exception of the occasionallly snached eaaasy to sell trinket. as the young Gerard was redeaying his exit, the ancient master spoke up, asking him what he wanted with the items he had taken, he answered in the only thing that came to mind: the truth. with an audible gulp, he spoke of eating, bathing and maybe some new clothing.the kind old master was wise so he invited him to joing him for food at his table. While Gerard ate and talked, the wise old master listened and watched...the bow was showning strange, yet familiar actions...while only a lit candle was all that illuminated the room Gerard was able to see even in the dimmist of light available (lo light vision)

this was only possible by the talent of a scerer like himself. He explaind many thing to gerard about what he might have experienced and invited him to stay the night...with the promise that he will let him keep the trinkets taken if he would listen to master Chen in the morning with the audince of one other. the next morning found gerard hampton under warm blankes and a roof over his head. a cup of hot tea, wam bath water soap and clean clothing were in the room as well....the smell of breakfast was just starting to reach his nostrols and that is all it took for him to geet moving.

tea drank, body washed and clean clothing donned, he waks to the commen room to find master chen and one other (none other then Wyace himself). the old master spoke of in born energies that can be shaped and called forth, that he wanted to help him under stand them and to hone his abilities and at the cost of just learning.Gerard was hooked...friendships were made over time, and he actually saw the old master as his father...over the past year Gerard has now learned how to use those energies, but the old hatred was always just under the serface...the dormithian slavers would pay someday...

General information:

escaped the fires of his past and the cold of the lonley nights by the spell Endure elements

[/sblock][/sblock]
 
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