Fifth Sepulcher - Short Combat-adventure


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Halford

First Post
Eeek! Is there still a spot for your's truly? I actaully have my character done, I just haven't posted him or done his skill points...

Bran Marcian
Human Ranger 6/ Swashbuckler 1/ Dervish 5

Str 14 6pts
Dex 25 16pts (+ 3 levels + 4 Gloves of Dex)
Con 14 6pts
Int 14 6pts
Wis 10 2pts
Cha 8

Speed: 40ft. or 70ft. when hasted.

Initiative: + 7

Saves: 13/19/9 (includes bonus for cloak of resistance +3)

Feats:Combat Expertise 1st, Dodge 1st, TWF(R2), Mobility 3rd, ITWF(R6), Weapon Focus Scimitar 6th, Weapon Finesse(S1), Improved Critical Scimitar 9th, Spring Attack (D3), GTWF 12th

Attacks: 18/18/13/13/8/8 = 1d6+3(2 for offhand or 4 vs Arcane casters or anything with Arcane spell-like abilities) + 2d6 (vs. Evil) or +2d6 vs Arcane casters or anything with arcane spell-like abilities 15-20x2. Add +2 if taking a standard action, as TWF penalties are not applied.

Attacks: In Dervish Dance + Hasted + Blessed = 23/23/18/18/13/13/23 1d6+6(5 for offhandor 7 vs Arcane casters or anything with Arcane spell-like abilities) +2d6 (vs. Evil) or 2d6 vs Arcane casters or anything with arcane spell-like abilities 15-20x2. Add +2 if taking a standard action, as TWF penalties are not applied.


AC: Ideal = 26 (10 +7 Dex +3 Armor + 1 Ioun Stone + 1 Ring of Protection + 3 Dervish +1 Haste). + an additional +1 Dodge bonus against designated opponent. -1 if not hasted, -3 if not in Dervish Dance.

AC: Flatfooted = 15

AC: Touch = 23 + an additional +1 Dodge bonus against designated opponent. -1 if not hasted, -3 if not in Dervish Dance.


Skill Points = 116

Balance: 15 + 7 + 2 Synergy. Can take 10 due to Movement Mastery. = 34
Bluff: 7 – 1 = 6
Escape Artist: 15 + 7 + 6 (Vest of Escape) = 28
Jump: 15 + 2 + 2 Synergy + 4 Speed + 12 (additional speed bonus when hasted) Can take 10 due to Movement Mastery. = 33 or 45 when hasted.
Knowledge Dungeoneering: 1 + 2 = 3
Listen: 15 + 0 = 15
Perform Dance: 15 (3 taken cc) – 1 Can take 10 due to Movement Mastery. = 24
Tumble: 15 + 7 + 2 Synergy Can take 10 due to Movement Mastery. = 34. In any combat unless there is difficult terrain or he is moving through an actual enemies space Bran will be accelerated tumbling automatically making the DC due to Movement Mastery.

Boots of Speed 12,000gp
Gloves of Dex + 4 16,000gp
+1 Cold Iron Holy Scimitar Intelligent with Bless 3/day 22,315gp
+1 Mage Bane Scimitar (Complete Arcane) 8,315gp
Cloak of Resistance + 3 8,000gp
Golem Bane Scarab 2,500gp
Padded +2 4,155gp
Ring of Protection +1 2,000gp
Wand of Fell the Greatest Foes 25 charges 2,250gp
Ioun Stone +1 AC 5,000gp
Vest of Escape 5,200gp

Total = 87735
 
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Rayex

First Post
You, welcome to the game Halford.

So as soon as I get 2 more completed characters, we're full and will go ahead and start.
 

Jemal

Adventurer
WD - Average is max plus minimum divided by two, so d4=2.5, d6=3.5

YO, what up Halfie.. Ford.. Alf? hmm.. need to narrow down a nickname for you. I think I like Ford.. any objections?

So anybody got any suggestions for my single 5th lvl druid spell?
 

Halford

First Post
Ford's fine by me Jemal, lol. Now Halford the character is adifferent matter, a Bard has to protect his name!

Hmmm, Druid spell 5th level, lets see I'd probably go with the dangerously broken Owl's Insight. Not an offensive spell, but raising your wisdom by half your caster level for an hour and an insight bonus, crazy! What's the DC on your Flamestrike, 26?!

Or if you are more of a melee type theres Bite of the Weretiger, yikes thats a spell!

I've never played a Spirit Shaman, but I am guessing Owl's Insight is your best bet.
 

Jemal

Adventurer
Hmm.. Owls insight might be nice, but I think I've got another one:

[sblock=Yet Another Update]
X
Human Male Spirit Shaman4/Monk2/SacredFist6
LN

STR: 20(+5) [8 points + 4 Enhancement + 1 LVL]
DEX: 18(+4) [6 points + 4 Enhancement]
CON: 12(+1) [2 points + 2 Enhancement]
INT: 10(+0) [2 points]
WIS: 24(+7) [16 points + 4 Enhancemnet + 2 Lvl]
CHA: 10(+0) [0 points]

HP: 84 (12d8+12)
AC: 28 (10 base + 4 Dex + 6 Wis + 2 Sacred Fist + 4 Armour + 2 Deflection)
Buffed AC: 33
Saves:
FORT: +15 (12 base + 1 Con + 2 Resist)
REF: +15 (9 base + 4 Dex + 2 Resist)
WILL: +17 (9 base + 6 Wis + 2 Resist)
Init: + (4 dex)
Speed: 50'

B.A.B: +10
Attacks: + 15, 2d8+5 damage
Full Attack: +15/10, 2d8+5 damage
Flurry of Blows: +13/+13/+8, 2d8+5 damage
Buffed Full Attack: +18/13, 2d8+8 damage
Buffed Flurry of Blows: +16/+16/+11, 2d8+8 damage

Skills: [75 points]
Knowledge:Religion(+8/8), Concentration(+15/10), Tumble(+16/12), Spellcraft(+15/15), Spot(+23/15), Survival(+21/15), Listen(+8)

Feats(6): Combat Casting, Spontaneous Healer(6/day), Improved Natural Attack(Unarmed), Practiced Spellcaster, Empower Spell, Intuitive Attack

Class Abilities:
Spirit Shaman: Spellcasting (Lvl 9), Spirit Guide: Crow(Alertness), Wild Empathy[+5], Chastise Spirits, Detect Spirits, Blessing of Spirits(Protection from Spirits)
Monk/Sacred Fist: Unarmed Strike, Stunning Fist, Combat Reflexes, Evasion, Sacred Flames 1/day, Blindsense 10', +20 Speed, +2 AC


Spellcasting (CL: 12)
Level (Per day) - Retrieved - List
LVL 0 (6) - 3 - Create Water, Detect Magic, Light
LVL 1 (8) - 3 - Cure Light Wounds, Entangle, Obscuring Mist
LVL 2 (8) - 3 - Resist Energy, Barkskin, Summon Swarm
LVL 3 (7) - 2 - Greater Magic Fang, Vigor(22 rounds) [Cure Moderate Wounds]
LVL 4 (5) - 1 - Flame Strike (Ref DC 20) [Cure Serious Wounds]
LVL 5 (3) - 1 - Empowered Poison (Fort DC 22) [Cure Critical Wounds]

Spells in [] can be swapped for spontaneously (6 spells/day)
Buffs: Greater Magic Fang(+3; 12 hrs), Barkskin(+5; 2 hrs), Resist Energy(resist 10; 2 hrs)

Equipment: (88,000)
Vest of Con + 2 (4,000)
Amulet of Wis + 4 (16,000)
Belt of Str + 4 (16,000)
Gloves of Dex + 4 (16,000)
Cloak of Resistance + 2 (4,000)
Bracers of Armour + 4 (16,000)
ROP + 2 (8,000)
Bag of Holding I (2,500)
5,500
[/sblock]
 

Halford

First Post
I am a little confused about HP.

Avergae+1, would this be...

d4=3
d6=4
d8=5
d10=6
d12=7

or

d4=3.5
d6=4.5
d8=5.5
d10=6.5
d12=7.5

I assume you mean the former Rayex, or am I just way off?

BTW Jemal, I don't suppose you could be tempted into preparing another Barkskin could you? Pretty please?
 
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Halford

First Post
Incidently I would rethink that spell choice Jemal, the first post reveals that we will probably be faceing the Undead - for whom Con damage has long since ceased to be a problem.

A + 6 bonus to your touch AC on the other hand...

Whoops, good point + 3.

Hmmm, well it falls into standard Druid buff territory but the Bite of the Weretiger is nasty...
 
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Jemal

Adventurer
Good point on the poison, though Owls Insight will only be granting a +3 bonus. Half caster level to Wis, with my CL 12 is +6 wis.. for a +3 mod.
Hmm, was looking forward to a nice high level disabling/offensive spell rather than going for the standard buff-druid.
 

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