Fifth Sepulcher - Short Combat-adventure


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Albedo

First Post
Ok, so right now I'm working on a Centaur Hulking Hurler, and pondering the pros and cons of tossing half dragon in there lol. If you have a preference, please let me know. Anyways, one question about the hurler, it has one ability that targets a square instead of a creature with a ranged attack, and coverts it to a reflex save, where if they fail they take full damage. It doesn't state whether or not they take half or none on a successful save, though the fact that they said 'full damage' seems to indicate to me they mean save for half. Any thoughts?
 

Albedo

First Post
Heres what I have so far with my character, though I don't have background or mundane item done yet.

[sblock=Gorion Quicksilver]
Age: ?
Height: 7'2"
Hair: Black with Silver Stripe along back
Eyes: Emerald
Alignment: CN
Diety: None
Gender: Male
Size: Large

2 Centaur (LA), 3 Half Dragon (LA), 4 Magical Beast (Racial HD), 1 Fighter, 2 Hulking Hurler

Str: 35 (16 Base + 1 Level + 16 Racial + 2 Enhancement)
Dex: 22 (16 Base + 4 Racial + 2 Enhancement)
Con: 24 (16 Base + 6 Racial + 2 Enahcnement)
Int: 14 (12 + 2 Racial Base)
Wis: 12 (10 Base + 2 Racial)
Cha: 10 (8 Base + 2 Racial)

BAB: +7
Fort: +3/+12
Ref: +7/+15
Will: +4/+7
HD: 7d10 (92 HP)
AC: 30 = Base 10 + 6 Dex + 8 Natural Armor + 7 Armor - 1 Size
Speed: 50ft/100ft Average
Languages: All but Druidic

Feats: Weapon Focus (Spear), Power Attack, Point Blank Shot, Brutal Throw

Skills: (68)
Spot: 7/+8
Listen: 7/+8
Survival: 7/+8
Tumble: 3/+9
Knowledge Geography: 1/+3
Knowlege Nature: 1/+3
Knowledge History: 1/+3
Knowledge Local: 1/+3
Knowledge The Planes: 1/+3
Speak Language: 15

Special Abilities: Darkvision 60ft, Immunity to Cold, Breath Weapon: Cone of Cold 30ft, Low Light Vision, Immunity to Sleep/Paralysis, Catch Weapon, Really Throw Anything, Two Handed Hurl Trick: Area Attack

Equipment:
Belt of Giant's Str +2 (4,000)
Mithril Chainshirt +3 (10,100)
Amulet of Natural Armor (2,000)
Ring of Deflection +1 (2,000)
Gloves of Dex +2/Storing (26,000)
+1 Returning Huge Shortspear (8,300)
+1 Returning Large Spear x2 (16,600)
Boots of Haste (12,000)
Ring of Sustenance (2,500)
Vest of Resistance +2 (4,000)
500gp
[/sblock]
 

Jemal

Adventurer
Allright, I think I've decided on the Spirit Shaman, just trying to fine-tune it now. Here's how he looks so far:
[sblock]
X
Human Male Spirit Shaman4/Monk2/SacredFist6
LN

STR: 20(+5) [8 points + 4 Enhancement + 1 LVL]
DEX: 18(+4) [6 points + 4 Enhancement]
CON: 12(+1) [2 points + 2 Enhancement]
INT: 10(+0) [2 points]
WIS: 22(+6) [10 points + 4 Enhancemnet + 2 Lvl]
CHA: 14(+2) [6 points]

HP: 84 (12d8+12)
AC: 28 (10 base + 4 Dex + 6 Wis + 2 Sacred Fist + 4 Armour + 2 Deflection)
Buffed AC: 33
Saves:
FORT: +15 (12 base + 1 Con + 2 Resist)
REF: +15 (9 base + 4 Dex + 2 Resist)
WILL: +17 (9 base + 6 Wis + 2 Resist)
Init: + (4 dex)
Speed: 50'

B.A.B: +10
Attacks: + 15, 2d8+5 damage
Full Attack: +15/10, 2d8+5 damage
Flurry of Blows: +13/+13/+8, 2d8+5 damage
Buffed Full Attack: +18/13, 2d8+8 damage
Buffed Flurry of Blows: +16/+16/+11, 2d8+8 damage

Buffs: Greater Magic Fang(+3), Barkskin(+5), Resist Energy


Skills: [X points]
Knowledge:Religion(+/8), Concentration(+14/10), Tumble(+15/12), Spellcraft(+15/15), Spot(+23/15), Survival(+21/15),

Feats(6): Combat Casting, Combat Reflexes, Spontaneous Healer(Wis/day), Improved Natural Attack(Unarmed), Practiced Spellcaster, 1 more

Class Abilities:
Spellcasting (as LVL 9 Spirit Shaman)
Unarmed Strike, Stunning Fist, Combat Reflexes, Evasion, Sacred Flames 1/day, Blindsense 10', +20 Speed, +2 AC
Spirit Guide : Crow
Wild Empathy[+7], Chastise Spirits, Detect Spirits, Blessing of Spirits(Protection from Spirits)

Spellcasting (CL: 12)
Level (Per day) - Retrieved - List
LVL 0 (6) - 3 - Create Water, Detect Magic, Light
LVL 1 (8) - 3 - Cure Light Wounds, Entangle, Obscuring Mist
LVL 2 (8) - 3 - Resist Energy, Barkskin, Summon Swarm
LVL 3 (7) - 2 - Poison, Greater Magic Fang
LVL 4 (5) - 1 - Flame Strike
LVL 5 (3) - 1 - ?


Equipment: (88,000)
Vest of Con + 2 (4,000)
Amulet of Wis + 4 (16,000)
Belt of Str + 4 (16,000)
Gloves of Dex + 4 (16,000)
Cloak of Resistance + 2 (4,000)
Bracers of Armour + 4 (16,000)
ROP + 2 (8,000)
Bag of Holding I (2,500)
5,500
[/sblock]
 

Rayex

First Post
So far all looks good. I'll be taking a closer look on the actual sheets tomorrow though, getting late over here.

As for the Hulking Hurler... Im fine with the concept, however I think being that size might introduce some challenges.
 

Albedo

First Post
I'm large, but ranged, so I don't have to obstruct the other party members who want to melee in small tunnels.
 

Rayex

First Post
Ok, lets check the roster so far.

#1 Jemal with a spirit shaman
#2 Albedo with a Hulking Hurler

That leats 2-3 spots. Both WD and Scott have semi-done characters, and a few others have only posted a concept..

As soon as we've got 4 or 5 people, we'll get this going.
 

Walking Dad

First Post
Work in progress:

attachment.php


Gnome CG

Bard 6 / Cleric 1 (cloistered) (Olidammara: Luck & Celerity) / Gnome Paragon 3 / Sublime Chord 2

str 12 +1 6 pt (-2 racial)
dex 14 +2 6 pt
con 16 +3 6 pt (+2 racial)
int 14 +2 6 pt
wis 12 +1 4 pt
chr 17 +3 8 pt (+2 paragon) 20 +5

Level Advancement:
4, 8 and 12 + 1 on Cha

Feats:
1 Trivial Knowledge
3 Dodge
6 Titan Fighting
9 Obscure Lore
12 Ironskin Chant
 
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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
GERARD HAMPTON
work in progress
Code:
[b]str[/b]   12   +1   4 pt   rogue 5/sorcerer 7     cl 12
[b]dex[/b]   15   +2   8 pt   hp:72    exp: 
[b]con[/b]   14   +2   6 pt   bab:+6   grapp:+7
i[b]nt[/b]   15   +2   8 pt   Init: +6
[b]wis[/b]   12   +1   4 pt  
[b]chr[/b]   18   +4   8 pt
Level 4, 8 and 12 ability increase: 
+1 to charisma at each.

[b][u]COMBAT:[/b] [/u] 

[b]SAVES:  base abil   misc  total[/b]
[u]Fort[/u]      3     +2     --      +5
[u]Reflex[/u]    6     +2     --      +8
[u]will[/u]      6     +1     --      +7

[b]ARMOR:[/b]chain mail, mitheral +3

[B][U]ARMOR CLASS;[/u][/b]   22
[B][U]TOUCH[/B][/U]          17 
[B][U]FLATFOOTED:[/B][/U]    20

[b]type[/b]light           [b]bonus:[/b]+5 [b]max dex:[/b]+4 [b]sp fail:[/b]20% [b]ACP: [/b]-2 [b]Mv:[/b]   [b]wt[/b]20 lb
[u]chain mail, mithral +3[/u] 
armor bonus +5, dex +2, magic +3,
 ring of protection +2

[b]WEAPONSs:[/b]
[u][b]              att   dam     crit   range  type[/u][/b]
[u]Rapier +2 Keen[/u]           +9/+4   d6 +3   15-20/X2   ---      P
[u]Lite Cross bow[/u]   +9   d8+1      19-20/x2   80       P
Ammo: 
[u]Dagger[/u]           +8/+3   d4 +2   19-20/x2   10      P/S
[u]club[/u]       +8/+3   d6+2     x2      ---      b
vs undead: +10/+5 d6+2d6+4
undead bane , disrupting (dc 14 or destroyed

[b][u]SKILLS AND FEATS:[/b][/u]

[b]FEATS:[/b]
Sneak attack (class)
Trap finding (class)
Evasion (class)
Practiced Spellcaster (exch for summ familiar (class))
Improved Inititive (Human)
2 Weapon fighting (char lev 1)
Weapon Finesse (Char lev 3)
2 Weapon Defense (Char Lev 9)
Craft Wonderous Item (Char Level 12 )

[u]Skill points[/u] 60

[b]SKILLS:[/b]                  Ranks Abil  misc    total
Appraise (r) int          +5     +2   --       +
Balence (r) dex           +5     +2   --       +
Bluff (r,S) cha           +5     +4   --       +
Climb (r) str             +4     +1   --       +
Conctr (S) con            +10     +2   --       +
Dciph Script (r) int      +0     +2   --       +
Diplomacy (r) cha         +3     +4   --       +
Disable Dev (r) int       +10     +2   --       +
Disguise (r) cha          +0     +4   --       +
Esc Art (r) dex           +0     +2   --       +
Gath info (r) cha         +5     +4   --       +
Hide (r) dex              +10     +2   --       +
Jump (r) str              +8     +1   --       +
Know: Arcana (S) int      +5     +2   --       +
Know: local (r) int       +4    +2   --       +
Listen (r) wis            +10     +1   --       +
Move silent (r) dex       +10     +2   --       +
Open Locks (r) dex        +10     +2   --       +
Search (r) int            +10     +2   --       +
Sense Motive (r) wis      +5     +1   --       +
Slight of Hand (r) dex    +0     +2   --       +
Spellcraft (S) int       +10     +2   --       +
Spot (r)wis               +10     +1   --       +
Swim (r) str              +0     +1   --       +
Tumble (r) dex            +8     +2   --       +
Use Mag Dev (r) cha       +0     +4   --       +
Use Rope (r) dex          +0     +2   --       +



[b][u]LANGUAGES:[/b][/u] 
[b][u]SPELLS:(casts spells at up to +4 levs from feat: praticed spell caster)[/u] 
Casts as 11th level)[/b]

[b]spells per day:       spells known:[/b]
lv 0: 6 + 0 (cha) = 6     7
lv 1: 6 + 1 (cha) = 7     5
lv 2: 6 + 1 (cha) = 7     3
lv 3: 4 + 1 (cha) = 5     2

[b]SPELL LIST:[/b]
[i]* denotes spell compendium[/i]

[u][b]0 level:[/u][/b]
Acid Splash
Detect magic
Detect Poisen
Disrupt Undead
*Silent Portal
*Stick
*Launch bolt

[u][b]1st level:[/u][/b]
Expeditious retreat
Feather Fall
*low light vision
magic missle
Persistant Blade

[u][b]2nd level:[/u][/b]

[u][b]3rd level:[/u][/b]

[b][u]EQUIPMENT:[/b][/u]        [b]cost      weight[/b]
[i]** denotes magic item compendium[/i]

Chain mail, 
mitheral, +3             13,150      20 lb
Rapier,mw, +2 Keen           18,320       2 lb
club, +1, undead 
bane, disrupting              18,300
Xbow, lt
 bolts,mw X 50 (7 gp ea)    350       5.0
 bolts,+1 X 20(47 gp ea) 940      2.0
Dagger, +1, spell storing
(disrupt undead,gtr ATM)  8302       1.0
Backpack              2.00       2.0
Bedroll               0.10       5.0
Flint/steel           1.0       ----
Grapple               1.0        4.0
Rope, silk (100')    20.00       5.0
rataions x7           3.50       7.0
sunrods x6           14.00       6.0
spell comp pouch      5.00       2.0
thieve's tools, mw  100.00       2.0
whetstone             0.02       1.0
torch                 0.05       5.0 
explorer's oputfit    ---       ----

[b]SPECIAL ITEMS:[/b] 
[u]Amulet of aquatic salvation[/u](M68) 500 gp
Ring of protection +2                         8000 gp
Ring of Sustance                                2500 gp
Bag of holding type                           5000 gp
wt 25 lbs, wt lim 500 lb, vol 70 ft cu
Boots of striding and springing             5500 gp



potions
healthful rest X2                            100
blur X2                                         600
cure serious X2                            1500

spent so faar: 87,810.67 gp 

[u][i][b]Cash:[/b][/u][/i]    189gp   12sp    13cp


[sblock=history/background]
generl notes for now:

Born to a prostitute near the docks, he was mostly raised by the madamm or the house...she always taught him how to be shrewed, but also a kindness that she showed to her girls. when his mother was working the streets on night, she run afoul of some dormitian slavers who were trying to take her on a more permanant basis, killing her when she resisted fiercely. the madamm heard of the incursion and sent her own possee after them with the words, "I'll teach them filthy slavers to keep their thievin' hands off my girls!"

this pretty much started an overnight war between dormitians and this one house...he escaped when the fight was brought to his 'home' and as the building burned, he was slipped out the windo to the streets to escape...as far as he knows, he alone survived....

living off the streets as a youngster means only one occupation: thievery. food snatching that led to pickpocketing and cutpurses which led to plain street thuggery. he found a gang that dealt in those things, but once again there was competition for territory and befor he knew it there was a war going on, where all of his gang were killed or assimilated save him...once again he alone escaped...

Still needing to eat, so he started honing his skills in a more refined form of thievery: cat burgler...case a joint, raid it, sell the stuff and then eat for the first time in a week! that is untill he cased the wrong joint...that of the home and temple of Ge' Chen, sorcerer of the dragon blood (rread: dragon heratage)

this kind old man actually caught the young lad sneaking in his home while he had just sat down to a quiet evening of rice and vedgies...he followed him about his house watching how he showed the greatest respect for every thing there, with the exception of the occasionallly snached eaaasy to sell trinket. as the young Gerard was redeaying his exit, the ancient master spoke up, asking him what he wanted with the items he had taken, he answered in the only thing that came to mind: the truth. with an audible gulp, he spoke of eating, bathing and maybe some new clothing.the kind old master was wise so he invited him to joing him for food at his table. While Gerard ate and talked, the wise old master listened and watched...the bow was showning strange, yet familiar actions...while only a lit candle was all that illuminated the room Gerard was able to see even in the dimmist of light available (lo light vision)

this was only possible by the talent of a scerer like himself. He explaind many thing to gerard about what he might have experienced and invited him to stay the night...with the promise that he will let him keep the trinkets taken if he would listen to master Chen in the morning with the audince of one other. the next morning found gerard hampton under warm blankes and a roof over his head. a cup of hot tea, wam bath water soap and clean clothing were in the room as well....the smell of breakfast was just starting to reach his nostrols and that is all it took for him to geet moving.

tea drank, body washed and clean clothing donned, he waks to the commen room to find master chen and one other (none other then Wyace himself). the old master spoke of in born energies that can be shaped and called forth, that he wanted to help him under stand them and to hone his abilities and at the cost of jsut learning.Gerard was hooke...friiendships were made over time, and he actually saw the old master as his faather...over the past year Gerard has now learned how to use those energies, but the old hatred was always just under the serface...the dormithian slavers would pay someday...


General information:

learned dormithian so as to plan his revenge against the slavers who killed his mother,

learned trade from being near the docks and living on the streets,

Caven learned from the street life and from the old master both as ways to warn others phisically.

escaped the fires of his past and the cold of the lonley nights by the spell Endure elements

[/sblock]
 
Last edited:

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