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Final Resting Place - (Closed)

Verbatim

Explorer
With you guys going against him proly not, but for the time being, I am going to keep my fingers that there will be a little bit of light that shines in this tunnel, or I am going to change the title from Final Resting Place to From the darkness comes the hope...
 

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DarkMaster

First Post
I do also think that Verbatim will make a good DM.

What you have to do for 500 XP ;)

Seriously I am anxious to start playing in your game. I will try to wrap up the FR specifics about the character I sent you before the end of the week.
 

hippocrachus

First Post
Idomeneus Deucalion
Lawful Neutral Male Human Fighter (1) Cleric (2)
Celebrates Helm
Age: 18
Height: 6'3”
Weight: 180lbs
Eyes: Green
Hair: Brown
Skin: Tan

STR: 16 (3)
DEX: 10 (0)
CON: 14 (2)
INT: 10 (0)
WIS: 16 (3)
CHA: 10 (0)

HP: 28
AC: 20
~Touch: 10
~Flat-Footed: 20

(7) Fortitude: 5 + 2
(2) Reflex: 0 + 0 + 2
(7) Will: 3 + 3 + 1

(4) Initiative: 0 + 4
BA: 2
~(5) Grapple: 2 + 3

Weapons
Bastard Sword +1 - 7 (1d10+4) 19x2 (+2 Confirm Critical)
Heavy Mace - 5 (1d8+3) x2

Skills
(-5) Climb(cc): 3 + 0 – 8
(6) Concentration: 2 + 2 + 2
(2) Diplomacy: 0 + 2 + 0
(5) Heal: 3 + 2 + 0
(-5) Jump(cc): 3 + 0 – 8
(5) Listen(cc): 3 + 2 + 0
(2) Ride: 0 + 2 + 0
(5) Spot(cc): 3 + 2 + 0
(-13) Swim: 3 + 0 – 16

Feats
Improved Initiative [First Level]
Lightning Reflexes [Human]
Discipline [Regional]
Exotic Weapon Proficiency (Bastard Sword) [Bonus Feat]
Weapon Focus (Bastard Sword) [Third Level]

Special Abilities
Weapon Proficient
Armor Proficient
Turn Undead

Languages
Common
Chondathan

Possessions
Masterwork Full Plate
~Type: Heavy
~AC Bonus: 8
~MAX DEX: 1
~Check Penalty: -5
~Speed: 20ft
~Weight: 50lbs
Masterwork Heavy Steel Shield
~AC Bonus: 2
~Check Penalty: -1
~Weight: 15lbs
Solanian Truesteel Bastard Sword +1
~Type: Slashing
~AB: 5 + 1 + 1
~Damage: 1d10+3+1
~Critical: 19x2
~Weight: 6lbs
Heavy Mace
~Type: Bludgeoning
~AB: 5
~Damage: 1d8+3
~Critical: 20x2
~Weight: 8lbs
Silver Holy Symbol of Helm (1lb)
Waterskin (4lbs)
Whetstone (1lb)
Traveler’s Outfit (5lbs)
Potion of Cure Light Wounds

Weight Carried: 85lbs (Medium Load = 20ft)
Light Load: 76lbs or <
Medium Load: 77lbs – 153lbs
Heavy Load: 154lbs – 220lbs
Lift Over Head: 220lbs
Lift Off Ground: 440lbs
Push or Drag: 1100lbs

Moneys
GP – 453
SP – 8
CP – 6

Heavy Warhorse
Studded Leather Barding (80lbs)
Military Saddle (30lbs)
Saddlebags (8lbs)
Bit & Briddle (1lb)
Bedroll (5lbs)
(2) Torches (2lbs)
Silk Rope (50ft) (5lbs)
Grappling Hook (4lbs)
Flint & Steel

Background


Journal


Personality


Description

I'll do spells, horse information, and other missing bits when I get home and have time to sit down and think about it.
Looking forward to playing with you guys and seeing Verbatim's DMing :)
Edit: Feat fingy added, Verbatim. I went ahead and added Idomeneus to the RG, just because I didn't want to post IC before he was in there. Hope you don't smite me...
 
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Dhes

Explorer
Berronar Elvenbane
Male, Shield Dwarf, Fighter lvl3

Deity Moradin
neutral

Str: 18 (+4)
Dex: 11 (+0)
Con: 15 (+2)
Int: 10 (+0)
Wis: 10 (+0)
Cha: 10 (+0)

HP: 31
AC: AC 20, Touch 10, Flat 20
Init: +4
BAB: +3
Grap: +7
Speed 20 ft. (base 20, medium load)

Fort: +6 (+3 base, +2 ability, +0 Magic, +1 Misc.)
Ref: +1 (+1 base, +0 ability, +0 Magic, +0 Misc.)
Will: +1 (+1 base, +0 ability, +0 Magic, +0 Misc.)

+9 Melee, Warhammer, 1d8+5, x3


Appearance
Size: Medium
Height: 4'8” tall
Weight: 152 lbs
Age: 187 years
Hair: Unkempt long blond
Eyes: Light brown
Skin: Duty light tanned

Languages: Common, Dwarfen, Goblin

Skills
+4 Intimidate (+0, +4, +0)
+2 Knowledge (Religin) (+0, +2, +0)
+2 Perform (Sing) (+0, +2, +0)
+2 Survival (+0, +0, +2

Feats
-Improved Initiative (1st lvl)
-Weapon Focus (2nd lvl bonus)
-Power Attack (1st lvl bonus)
-Cleave (3rd lvl)

Regional Feat
-Survivor

[Racial Abilities
-Darkvision
-Stonecunning (+2 t search to notice stonework, sixth sense underground)
-Stability (+4 against. bull rush and tri)
-Poison resistant (+2 against poison)
-Magic resistant (+2 against spells and spell-like effects)
-Favorite enemy (Goblinoids)
-Dodge (+4 against giant type)
-Appraise (+2 with appraise stone metal items)
-Craft (+2 craft with stone and metalwork)
Appearance


Personality

Background

Equipment:
MW Full Plate with spikes (equipped, 60wt)
MW Shield, Heavy with spikes (equipped, 20wt)

Warhammer (equipped, 2.5wt)

Pack saddle (15wt)
Bedroll (5wt)
Ale (1gallon, jug) (8wt)
Water Skin (8wt)
Flint and steel (0wt)
Pick, mining (10wt)


Coins- Xpp, Xgp, Xsp, Xcp (wt)

Total weight carried – 82.5 lbs (Light Load)
Light load - 100 lbs or less
Medium load - 101-200 lbs
Heavy load - 201-300 lbs
Lift 114 lbs, lift and stagger 600 lbs
Drag 1500 lbs
 
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Verbatim

Explorer
Dhes and Hippocrachus: If you guys don't mind, please let me know when the feats were taken, just so I will have it all clear in my head. It is a little thing I know, but I just like to see the path that brought you to where you are at now.

Can't wait to see the history for you guys and please remember to include the heirloom item in the history when you write it up, as well as what brought you to Secomber and how long you have been there.

So, that leaves one definate, and one potential still out there..:)
 

Verbatim

Explorer
Dhes: Is that hammer you have listed in addition to the Mithril Hammer +1?

Manz: The last spot is yours if you want it, otherwise, we will go with a party of five to begin with. I sent you a mail offlist, so you can respond there on here on the boards..:)
 

DarkMaster

First Post
Nym HiddenMoon
Male, Moon Elf, Rogue2/wizard 1
Deity Hanali Celanil
Chaotic Good

Str: 10 (+0)
Dex: 18 (+4)
Con: 12 (+1)
Int: 16 (+3)
Wis: 12 (+1)
Cha: 8 (-1)

HP: 15 (6+3+3+3x1)
AC: AC 14, Touch 14, Flat 10
Init: +4
BAB: +1
Grap: +2
Speed 30 ft. (base 30, light load)

Fort: +3 (+0 base, +1 ability, +1 Magic, +1 Misc.)
Ref: +8 (+3 base, +0 ability, +1 Magic, +0 Misc.)
Will: +5 (+2 base, +1 ability, +1 Magic, +1 Misc.)
+2 save against Enchantement, +1 save against Energy drain and death effect


+6 or +4/+4 Melee, MW Daggers, 1d4, 19-20 x2
+6 or +4/+4 throw MW Dagger 1d4, 19-20 x2

Appearance
Size: Medium
Height: 5',4” tall
Weight: 125 lbs
Age: 115 years
Hair: Black, Shaved
Eyes: Green
Skin: light

Languages: Chondathan, Elven, Auran, Sylvan, Illuskan

Skills
Balance +11(5 rank+4dex+2syn)
Concentration +3(2ranks+1 con)
Decipher script +4 (1 rank+3int)
Disable device +8/+10* (5 ranks+3 int)
Hide +9 (5 ranks+4dex)
Jump +7 (5 ranks+2 syn)
Knowledge Arcana +4(1 rank+3 int)
Knowledge Local +8 (1 rank+3int)
Listen +8/+10** (5 rank+1wis+2elf)
Move Silently +9/+12** (5 rank+4dex)
Open Lock +9/+11* (5rank+4dex)
Spellcraft +4 (1rank+3int)
Spot +8/+10** (5 ranks+1wis+2 elf)
Tumble +11(5ranks+4dex+2syn)
Search +10 (5ranks+3int+2elf)
*with MW thieves tools
**with Familiar
Feats
Regional Feat
Strong Soul

two weapon combat (1st level)
Weapon Finesse(3rd)
Scribe scroll (1st level Wizard)

[Racial Abilities
-Low light vision
-+2 spot, listen, search
-Imunity to sleep and +2 save against Enchantments
-Racial weapon profiencies
-ability to detect secret doors.

[Class Ability
-trap finding
-sneak attack +1d6
-evasion
-Generalist Wizardry (1st level elven sub level)
-Summon Familiar
-Spell casting 4/2 none studied yet
Appearance

Personality

Background

Equipment:
2 mw dagger 604
2 dagger 4
Traveller's outfit
MW thieves tool 100
wand of mage armor (50 charges)750
Cloack of resistance +1 1000
Familiar 100
Cure Light wound potion 50
92gp


Spell book. Contains all 0th level spell
1st level: Instant Search (CAdv), critical strike (CAdv), Expeditious retreat, Reduce person, Guided Shot (CAdv), Unseen servant, Grease
Coins- Xpp, Xgp, Xsp, Xcp (wt)

Total weight carried – lbs (Light Load)

Familiar
CAT Tyvus
Tiny Animal
Hit Dice: 3hd (7 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 15 (+2 size, +2 Dex+1 familiar), touch 14, flat-footed 13
Base Attack/Grapple: +1/–11
Attack: Claw +5 melee (1d2–4)
Full Attack: 2 claws +5 melee (1d2–4) and bite +0 melee (1d3–4)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent,alertness, improved evasion, share spells, empathic link
Saves: Fort +2, Ref +5, Will +3
Abilities: Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 7
Skills: Balance +10, Climb +6, Hide +14*, Jump +10, Listen +3, Move Silently +6, Spot +3
Balance +15(5 rank+2dex+8racial)
Climb +6(6 ranks+2dex)
Concentration +2(2ranks)
Decipher script -1 (1 rank-2int)
Disable device +3 (5 ranks-2 int)
Hide +15 (5 ranks+2dex+8racial)
Jump +17 (5 ranks+2dex+2 syn+8racial)
Knowledge Arcana -1(1 rank-2 int)
Knowledge Local -1 (1 rank-2int)
Listen +5 (5 rank)
Move Silently +11 (5 rank+2dex+4racial)
Open Lock +7 (5rank+2dex)
Spellcraft -1 (1rank-2int)
Spot +5 (5 ranks)
Tumble +9(5ranks+2dex+2syn)
Search +3 (5ranks-2int)

Feats: Weapon Finesse
Environment: Temperate plains
Organization: Domesticated or solitary
Challenge Rating: 1/4
Advancement: —
Level Adjustment: —
The statistics presented here describe a common housecat.
Combat
Cats prefer to sneak up on their prey.
Skills: Cats have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Cats have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.


More to come later
 
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Verbatim

Explorer
DarkMaster: Checking my math, I think your hps are off. You would have 9 at first, 4 at second and 3 at third for 16 total. Each time you get a metamagic feat you would get a free hp so I will even throw in Scribe Scroll as one that counts on that, but even then the total would just be 17.

If I am missing something, please let me know amigo..:)

Dhes: By my math, you jipped yourself a hp. 12 +10 +10=32.

Isida: You are at 8 also by my math. 5(6-1) +3(4-1). I think you will have to invest in some Con gear soon..:)
 
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