I would like to see an ability point spread like this:
18-20= +2
17-13 =+1
12-7= 0
6-4= -1
3= -2
This way a a fighter with 20 Str is not so much mathematically better than another fighter with say 14 or 16 Str.
You make them feel different in the terms of the ability to do things.
We know ability score checks are going to be skills, to allow for a direct and more "my character does x" play style.
By simply adding ones ability score to the check roll ,and accounting for this in DC scores , a character with 18 Str would find a DC 22 climb up a rope in gym class to be a breeze, but an average range person with 12 Str would experience a climb that is not so assured or easy.
By using a method like this, a character with 18 Str will still 'feel' strong, and play strong, but not make those that do not have max Str feel as "No Need to Apply" signs are held up by their gaming group if the person wants to play a halfling fighter, or build something in a more varied less min/max way.
18-20= +2
17-13 =+1
12-7= 0
6-4= -1
3= -2
This way a a fighter with 20 Str is not so much mathematically better than another fighter with say 14 or 16 Str.
You make them feel different in the terms of the ability to do things.
We know ability score checks are going to be skills, to allow for a direct and more "my character does x" play style.
By simply adding ones ability score to the check roll ,and accounting for this in DC scores , a character with 18 Str would find a DC 22 climb up a rope in gym class to be a breeze, but an average range person with 12 Str would experience a climb that is not so assured or easy.
By using a method like this, a character with 18 Str will still 'feel' strong, and play strong, but not make those that do not have max Str feel as "No Need to Apply" signs are held up by their gaming group if the person wants to play a halfling fighter, or build something in a more varied less min/max way.
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