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Lichtenhart

First Post
Pretending to struggle against his bindings as they hit Sylinda, Saint Norin looks at the guards threateningly and utters in celestial: "You sowed wind, but now the time of harvest has come, and the storm you'll reap will strike true."
 

doghead

thotd
*Sylinda swallows the urge to strike back. Even with her hands bound she suspects that she could "engineer" a good smack or two in the teeth. But now is not the time or place ... she thinks as she twists around to cover her face, and hide the flashing fury in her eyes. More than anything, its the inhuman lack of emotion that outrages her. Violence born of anger, fear, rage, she can understand. But perhaps its all too human ... .

*She remains curled up, her back and shoulders to the blows until the man has clearly finished.*
 

Jarval

Explorer
*Nessa looks on in horror as the guard beats Sylinda. She stays silent for fear of inflicting more pain on herself or her companions, but quickly studies Sylinda to judge her condition. Slightly consoled by the temporary nature of the wounds, she settles back against the side of the cart, a look of depression on her face.*
 

Isida Kep'Tukari

Adventurer
Supporter
"I go by Killraven," Sebastion says, with a casual flick of his black-armored wrist. "And we'll be going now. These ones aren't going to be cheap, and we have much to discuss with the Baroness."

*The captain gives a twitch of his lips and motions for you to wait, going into the guardhouse. A few tense minutes pass as the guards talk amongst themselves, appraising the "new meat" on the wagon. Finally the captain emerges, an odd smile on his face.*

"Go right ahead. Continue straight on through the town until you get to the manor, the guards there will let you in. The Baroness is eager to see all of you," he says with a bow, and waves you ahead.

*Traveling into the Baroness' lands is like traveling into a small pieces of some twisted hell. Fields of grain are tended by skeleton peasents, ghouls and ghasts linger in empty fields, stripping the flesh from the bones of human and animal alike, and occasional flickers of things not-quite-seen has most of the party convinced there is more than one ghost here.*

*The town is even worse, sparkling clean and run by carefully wrapped mummies. Deep black curtains tells you that those creatures that hate sunlight probably lair in what were once living quarters for the working families.*

*At the gates to the Baroness manor, you see the wrought iron gates are decorated with scenes of suffering, necromancy, and death, a flagrent display of all that is evil and vile. Something else tugs at Sylinda, and after a moment, she realizes what it is. The little sounds of birds, rabbits, and other wild creatures are entirely gone. The forest around the manor is quiet as a tomb. The trees around the manor are twisted and dark, gothic in their splendor. Vines crawl over everything, giving it an air of decay. The plants seem sickly and dying, and fungus grows abundantly on the dead and dying plants everywhere.*

*The guards at the gate looked human at first glance, but a second reveals them to be some kind of carefully preserved undead. They wave you through the gates, unlocking them with an elaborate key in its massive lock. You have to twist through the haunted woods, passing a few artificially created groves that once may have been fine gardens, but now contain dead mockeries of life. Black roses with leafless stems, dead vines with dessicated, blood-red fruit, and purple-black grass with serrated edges now reign there.*

*The manor is one of the older ones, obviously made to be a very defensible keep. Its walls are high and thick, and well patrolled. One of the guards, for once a normal-seeming human, comes down to guide you around the keep to some kind of holding pen. People of various races exist here; you really couldn't call it living with chains around their necks, fused to stones to prevent them from ever leaving.*

"You can stop here. The Slavemaster will be out in a little bit to evaluate your wares. If you want to do any patching up, now would be a good time," the guard says, indifferent to the weak moans that come from behind him.
 

Jarval

Explorer
*Nessa looks thoughtfully over the side of the cart. Part of her is horrified at the perversion of nature all around them, while another part is fascinated with the magic required for such a feat.*

Boccob! The power needed to raise this many undead... I've never seen anything like this on the Prime before...
 

Lyssia watches with an air of indifference, while inside her stomach turns at the pure vileness of what was being done and that ONCE she would have applauded such things. She looks from time to time over her 'captives' to make sure they are 'secure' before returinging to scan the area.


Behind the facade of her old namesake, she wonders if the Baroness had heard of the infamous Nightswallow, the elven/demon assassin of her clan.
 

doghead

thotd
Sylinda Bard5 Swanmay7

Slavemaster? Are we even going to see the baroness?

*Sylinda shrinks away from Lyssia as she approaches, allowing her to whisper to her companion from beneath her tangled hair. There is not much time to talk, but she pretends to avoid Lyssia attentions to drag out things a bit.*

"I don't like the idea of being chained. I can wildshape into something smaller to escape, but the others? Assuming that there is no enchantment on the chains as well. And are we even going to see the Baroness? Perhaps now is the time to improvise," Sylinda adds with a quick grin and a glance in Sebastian's direction.

ooc: do the chains appear to be anything other than mundane ones?
 

doghead said:
Slavemaster? Are we even going to see the baroness?

*Sylinda shrinks away from Lyssia as she approaches, allowing her to whisper to her companion from beneath her tangled hair. There is not much time to talk, but she pretends to avoid Lyssia attentions to drag out things a bit.*

"I don't like the idea of being chained. I can wildshape into something smaller to escape, but the others? Assuming that there is no enchantment on the chains as well. And are we even going to see the Baroness? Perhaps now is the time to improvise," Sylinda adds with a quick grin and a glance in Sebastian's direction.

ooc: do the chains appear to be anything other than mundane ones?
Lyssia smirks and grabs the girl, clearly 'displining her' as she seems to grab the woman and shake her (though not as hard as she looks) and leans over to whisper in her ear.

"Quaver when I'm done, I just threatend to scalp you if you misbehave, and the others will find that there is a key in Sebhestian's boot, if he needs to be free quick enough."
 

Isida Kep'Tukari

Adventurer
Supporter
*The chains appear to be mundane, if sturdy and well-made. Looking around, it seems as if the Slavemaster, a tall man in black robes, is coming from the manor. You only have a few minutes before he arrives.*
 

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