Developer Mike Mearls tweeted that the class feature Unarmored Defense (barbarian, monk) and the spell Barkskin are compatible with Wild Shape forms (as methods of determining character AC). Barkskin sets the AC to be no lower than 16, but it uses concentration and is not compatible with barbarian rages. It is completely compatible with a monk features. Wild Shape forms use beast's Strength, Dexterity and Constitution, but the Intelligence, Wisdom and Charisma scores are unchanged from the normal scores of the character. The Barbarian Unarmored Defense, being 10+Dexterity modifier+Constitution modifier, is not that desirable for use in Wild Shape as most beasts have no more than 16 in either of these areas. The Monk Unarmored Defense, being 10+Dexterity modifier+Wisdom modifier, is another story! It is reasonable that a Monk/Druid multiclass could have a Wisdom score at 20 (+5) by 9th level and their Unarmored Defense AC is almost certainly superior to any beasts Natural Armor+Dexterity modifier.
Currently, the Wild Shape area on the Start page only uses the Natural Armor method for setting the Beast AC, with the override area allowing adjustment of this value (+/- 1-3 or or whatever is typed). I would like the option to use the character's Unarmored Defense AC or Spell-granted AC instead. This can currently be achieved by determining the difference between the Natural Armor AC and the Unarmored Defense AC and adjusting according, but that is somewhat cumbersome. I would like to have the option in the Wild Shape area, of using the default Natural Armor AC, or the Unarmored Defense AC (based on the beast's stats, of course), or the Spell-granted AC (Barkskin or others).
Currently, the Wild Shape area on the Start page only uses the Natural Armor method for setting the Beast AC, with the override area allowing adjustment of this value (+/- 1-3 or or whatever is typed). I would like the option to use the character's Unarmored Defense AC or Spell-granted AC instead. This can currently be achieved by determining the difference between the Natural Armor AC and the Unarmored Defense AC and adjusting according, but that is somewhat cumbersome. I would like to have the option in the Wild Shape area, of using the default Natural Armor AC, or the Unarmored Defense AC (based on the beast's stats, of course), or the Spell-granted AC (Barkskin or others).
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