I know the stock response is supposed to be, "What is this, Dungeons and Dragons TCG? I have kids to feed!" But I am actually tempted. Since the DM owns and controls the cards, it wouldn't be an arms race like Magic. And when I ran Gamma World, the Alpha Mutations were definitely the player favorite. I think introducing the fortune cards would actually spice up the game.
The problem is the price. Eight cards for four dollars is unacceptable. You'd need to buy around five packs to have enough variety for six players. And Wizards obviously intends to capitalize on micropayment addiction a la Farmville. If the price is going to fall into book territory, I'd rather just get a book.
I think I'm just going to wait a few weeks until Wizards discontinues the cards and my FLGS is desperate to get rid of them.
The problem is the price. Eight cards for four dollars is unacceptable. You'd need to buy around five packs to have enough variety for six players. And Wizards obviously intends to capitalize on micropayment addiction a la Farmville. If the price is going to fall into book territory, I'd rather just get a book.
I think I'm just going to wait a few weeks until Wizards discontinues the cards and my FLGS is desperate to get rid of them.