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(FULL)(AU)Tyrzra'eln

Paxus Asclepius

First Post
I've got a sibeccai mageblade/magister up on the Rogue's Gallery. Would you permit polearms other than the swordstaff, such as a glaive or halberd, to be an athame/staff focus?
 

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Argent Silvermage

First Post
Allow me to introduce Drakhart.
Mojh 3/ Majister 2

"I have no real expectations from my comrades. I simply wish to explore this world and new land. My hope is to start a colony for my people here and or make connections with Mojh that may be living here. I just hope there are none of the Dramojh here."
Drakhart.
 

NarlethDrider

First Post
Paxus Asclepius said:
I've got a sibeccai mageblade/magister up on the Rogue's Gallery. Would you permit polearms other than the swordstaff, such as a glaive or halberd, to be an athame/staff focus?

sure :)

Argent said:
Allow me to introduce Drakhart.
Mojh 3/ Majister 2

Hey, AS, you'll have to adjust your levels, you get one free racial level, then 3 more levels that can be racial &/or class :p
 

NarlethDrider

First Post
Dang multiple posts!

Anywho, I hope to have a map up this weekend so yall can get an idea of what u r getting into :D
 
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NarlethDrider

First Post
With a 'rush' to get to the 'new land', several modes of transportation are being used to get folks to the new continent----the luck of the draw has yall on a faen airship :D ---hope u dont get airsickness ;)
 
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Argent Silvermage

First Post
Drakhart

Drakhart
Mojh, 3rd-Level Mojh/1st-level Runethane
Medium Humanoid (Mojh)
Hit Dice: 3d8+3 +1d6+1 ( hp)
Initiative: +2
Speed: 40 ft.
Armor Class: 16 (+2 Dex, +4 natural armor), touch 12, flat-footed 14
Base Attack/Grapple: +3/+5
Attack: Sickle +5 melee (1d6+2/x2) or Lt. Crossbow +5 ranged (1d8/19-20/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath weapon, Bite, Spells.
Special Qualities: Darkvision 60 ft., Mojh traits
Saves: Fort +2, Ref +3, Will +7
Abilities: Str 14, Dex 14, Con 12, Int 21, Wis 14, Cha 14
Skills: Balance +4, Forgery +8, Knowledge Arcana +12, Knowledge Runes +14, Search +12, Spellcraft +12, Concentration +8, Knowledge Cartography +19, Disable Device +7, Decipher Script +7, and Survival +5.5.
Feats: Sense the Unseen, Bite, Attune to magic item, Fleet of Foot, Tough Hide.
Alignment: Neutral Good

Mojh Traits (Ex): Mojh possess the following racial traits.
— -2 Constitution, +2 Intelligence.
—Medium size.
—A Mojh’s base land speed is 30 feet.
—Darkvision out to 60 feet.
—Tail gives +2 to balance
—Natural Armor of +3
—+2 to Knowledge Runes and forgery
—Languages: Common, Draconic, Verrik, Faen, Giant,
—Breath Weapon: 4/day 3d6 Damage in a 30’ cone. DC: 14
—Detect Magic at will.
—Bite +4 to hit 1D6+2 damage

Runethane traits:
2 lesser Runes (Armor, Warding)
Erase Runes
Spells: Cantrips=2, 1st level=0
 


GPEKO

First Post
Since my character as +13 in craft(armorsmith) (+15 with skill memory) can I pay 1/3 of the price for my armor (a plate mail) as if she had crafted it herself ? I ask this since I'm already paying double the price because she's large (so it cost 3000 gp, 1000 gp if she crafts it).
 
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NarlethDrider

First Post
GPEKO said:
Since my character as +13 in craft(armorsmith) (+15 with skill memory) can I pay 1/3 of the price for my armor (a plate mail) as if she had crafted it herself ? I ask this since I'm already paying double the price because she's large (so it cost 3000 gp, 1000 gp if she crafts it).

sure---& such skills may provide the way for you character to earn a keep should they 'retire' from adventuring ;) work it into ye background :)
 
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