Fullmetal Alchemist - Lure of the Flames (Recruiting)

Nali

First Post
Yikes. Okay, so I had a little bit of a connection problem once I got here. Turns out that only my fiance's computer could properly connect.

Good news is, I've got it mostly working, bad news is, I likely wont have time to write up the opening post until Sunday. Thus, game starts sunday.

Jkason - Again, opps! I hadn't meant to ignore you in that previous set. Your character is fine and I'll be happy to have him play. I'm just dull witted sometimes. =)

BB - Looks fine =)
 

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Ruiktheforgotten

First Post
alrighty did some quick mods and i should be done my character now :D


[sblock=Abilities]
Str/14/+2 4pts
dex/18/+4 8pts
Con/16/+3 6pts
Int/13/+1 3pts
Wis/14/+2 4pts
Cha/10/+0 0pts [/sblock]


[sblock=Combat]
attack melee 8+2=10 16pts
defence 10 20pts
Init 8 [/sblock]

[sblock=saves 20pts]
Tough +6/+9
Fort +8 8pts
Reflex +8 8pts
Will +4 4pts [/sblock]


[sblock=Powers/Devices 57pts]

Device: Sword Ranks5
Attack Strike Rank 8 (mighty)(Autofire(+1)) +12,Tough DC 25
Burst Strike Rank 8 area: Burst(5),Limited Reflex 21 Tough 26
Ranged Strike Rank 8,(Mighty), Extend Reach (30) Attack +12, Tough 25
Protection Ranks 3
Speed Rank 3=30mph
Deflect Rank 10
Leaping Rank 1
Spinning Rank 2
Super Senses Rank 5
Danger Sense 1
Distance Sense 1
Low Light Vision 1
Transmutation Rank (18) Inanimate Object,Touch(-1),Action(-1)
Unknown Power 26pts
[/sblock]



[sblock=Feats 14pts]
Evasionx2
Improved Init
Power Attack
Fearsome Pressencex2
Defensive Rollx2
Attack Focus(melee)x2
Move-by Attack
Uncanny Dodge(sight)
Uncanny Dodge(hearing)
All Out Attack [/sblock]

[sblock=Skills 52pts]
Acrobatics 8+4=12 8pts
Escape Artist 8+4=12 8pts
Notice 8+2=10 8pts
Knowledge(Western Alchemy) 5+1=6 5pts
Sense Motive 8+2=10 8pts
Knowledge(black History) 3+1=4 3pts [/sblock]

now the fluff behind joshua here is just that he is a alchemist that specializes in swordsmanship. his sword has alchemic circles engraved in it to perform certain actions like extend or just be a channel for alchemy (stab in a wall and extend wall,etc) and the fluff for the AOE attack is just supposed to be a run-by attack type deal (for good example watch king bradley walk through the briggs soldiers before killing the tank) so its limited to me having to use the run-by attack feat with it and its supposed to be short range (not sure if i translated that well plz let me know if i did the points wrong).
 
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Shayuri

First Post
Rurik, remember the Law of Equivalent Exchange. Your sword can be reshaped through alchemy, but it can't gain mass from it unless you have a source to work from. If it extends in length, it has to be reduced in other dimensions...I'm sure you can still make it work though. Just sort of kicking in a bit of setting flavor. :)

Here's my semifinal build (pending approval).

[sblock=The Wind Alchemist]Gail Bester "The Wind Alchemist"
PL 11
180 pts

Attributes: 26
Str 12 +1
Dex 18 +4
Con 12 +1
Int 16 +3
Wis 14 +2
Cha 14 +2

Combat/Saves: 47
Attack Bonus: +10 (+10 base)
Defense: 21 (10 + 6 base + 5 power) (13 w/out Dodge)
Toughness +6 (+1 w/out dodge)
Fort +7 (6pts)
Reflex +8 (4pts)
Will +7 (5 pts)

Skills (30) 15pts
Acrobatics +10 (6 ranks + 4 dex)
Concentration +5 (4 ranks + 1 con)
Drive +5 (1 rank + 4 dex)
Knowledge Alchemy +10 (7 ranks + 3 int)
Knowledge Military +5 (2 ranks + 3 int)
Language: Xing, 1 rank
Notice +7 (5 ranks + 2 wis)
Stealth +5 (1 rank + 4 dex)
Survival +5 (3 ranks + 2 wis)

Feats 12
Acrobatic Bluff 1
Attractive 1
Uncanny Dodge (hearing) 1
Defensive Roll 5
Equipment (10pts) 2
Move-by Action 1
Ranged Pin 1

Powers
Amestrian Alchemy +10 (Transformation, Full round, Touch; 3pts/lvl), 30pp
Xing Alkhestry +10 (Healing, Distracting; 1pp/rnk) 10pp
Detect Qi +2 (Ranged; 1pp/rnk), 2pp

Tessen - "Iron War Fans"
Device +9 (Easily Lost, Usable only by trained in wind alchemy/tessenjutsu; 3pp/lvl +1, 45/45pts) 28pp
- Air Control +12 (2pts/lvl +5), 29pp
AP Trip +12 (Burst Area, Knockback; 2pts/lvl), 1pp
AP Blast +8 (Autofire; 3pts/lvl), 1pp
AP Suffocate +8, 3pts/lvl, 1pp
AP Deflect +12 (Slow projectile, Move Action; 2pts/lvl), 1pp
AP Tornado (3pts/lvl), 1pp
--- Obscure +8 (Visual/Audio, Link to Env Control, Duration: Concentration; 2pp/lvl)
--- Environmental Control +8 (Hamper Movement to 1/4, Link to Obscure, Dureation: Concentration; 1pp/lvl)
- Strike +2 (PF Mighty; 1pp/rnk +1), 3pp
- Shield +5 (1pp/rnk), 5pp
- Leap +4, (1pt/lvl), 4pp
- Flight +4 (Gliding, Duration: Concentration; 1pt/2lvl), 2pp
- Super Movement: Slow Fall (2pts/lvl); 2pp

Secret 10pp

Attributes 26, Combat/Saves 47, Skills 15, Feats 12, Powers 70, Secret 10, Total 180[/sblock]

[sblock=Background]As a very recent recruit during the dark times that marked the ending of Fuhrer Bradley's regime, Gail is a valuable commodity in the new Amestrian military. Old enough to have some experience, but young enough to be free of the corruption that had crept into the military's career soldiers and commanders. Smart, coordinated, and with a natural gift for alchemy, she passed her State Alchemist exam just in time for a plum assignment.

In the interests of preparing for the cultural impact of free trade with Xing, and as a gesture of peace and goodwill, the new Fuhrer Mustang negotiated a limited 'exchange' program where a few Amestrian alchemists would go to Xing to both teach and learn, and a few Xinguese specialists in Alkehestry would come to Central to do the same. The program went well, and yielded at least one unexpected benefit.

Gail has returned just in time for her knowledge of Xing and the desert, which she's crossed twice now, to aid the investigation of the mysterious problems along the Xing trade route. So poor Gail was sent out again no sooner than she'd set foot on the cobbled streets of Central to report.[/sblock]
 
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Jemal

Adventurer
heading to work now, but did you see any problems with my character Nali?

And Shayuri - Maybe its a very heavy sword with a big, thick handle?
 

Shayuri

First Post
Jemal, very possible, yep. I wasn't criticizing his idea as much as bringing up something he should keep in mind when designing the flavor of it, to keep it in line with the setting's conventions.

Big thick, heavy sword that can reshape itself into a long skinny sword is very doable. I could even see stuff like plunging the sword's point into the ground and using the circle to cause the ground to reshape into long pointy spikes. He could be called 'The Impaling Alchemist' or something. :)
 

Nali

First Post
Alright, just a heads up for folks who are sure are getting impatient. Enworld wasn't connecting at all last night, so I held off until today to work up my post, its currently in production and should go up some time this evening. =)

Its up!
 
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Nali

First Post
You know, that is a very good idea. =.=;

I'll post one up before bed this evening. Also, as a heads up, your character is fine, realized at work that I hadn't commented on that. >.>
 

Nali

First Post
Appologies to everyone who may or may not be waiting impatiently. My internet here is not as stable as I'd like... It keeps crashing, and I'm having the sort of luck that when it is up, Enworld is down.

Regardless, it looks stable, so I'll be doing an update tonight, yay.
 

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