schporto said:
Can folks point me to a link about how play works (or describe it) in "Victory by any Means', and 'Burning Empires'.
Well, Burning Empires is a science fiction RPG on its own. A previous version of the World Burner used to be available for download (for Burning Wheel, the slightly older fantasy RPG).
Basically the world burning is done by going through a series of choices (you can see them here on the
worksheet.
One of the steps involve deciding six characters important for the main story*, three for the side the PCs are on, and three for the opposition. All PCs must have a connection** to at least one of them, and at least one of their connections must be with one of the characters on the opposed side. At least one of the important characters must be a PC.
Another step is to decide what factions will be important in the conflict.
All the steps give values for the human and alien dispositions during the three phases of the conflict (infiltration, usurpation and invasion). So if, for instance, the initial attitude towards the aliens is Ignorant the Vaylen disposition is increased by six in all the phases, and all human characters start with the Ignorant (about Vaylen) character trait.
After all the steps are done there is a round of going through all the players (including the GM) and asking them if they feel like they have contributed something. If not somthing is changed until all feel they have contributed.
Then everybody starts making characters, and the GM gets to make the main characters that are not PCs as homework. (That is most of the prep time the GM needs for the whole campaign, by the way.)
* In BE the story is by default the alien ("Vaylen") invasion of the world in question.
** A game mechanical one, at that.