Jemal
Adventurer
Joker - I should be able to handle it, go ahead and post up a character.
Voda Vosa - My bad about the immortality, sry I forgot I'd said that, I'd meant just take Feature: immortality, and I'll deal with the specifics in game, it wont' be exactly like the immortality power, I want to have a bit more control over the duration dependant upon HOW you die (If you die).
Kerlan -
Alright, first thing : I'd prefer if the name wasn't so... directly Samus. No problems with appearance/powers being similar, but I prefer characters to be their OWN character, not just a copy of some other character, and it'll be very hard to distinguish 'Sam' when even the name is almost identical.
Stats : I understand the non-abilitys in STR, DEX, AGI being the 'completely paralyzed' thing without the suit, but I must ask why he's got 8 Fgt and awareness? That's a decidedly superhuman amount of combat skill, wisdom, and intuition.
Also why do the motors only give him the most basic adult level of maneuverability and strength? Even with his high-tech suit, Sam is just as strong as random janitor.
Battlesuit :
As far as the camouflage, you're probably looking at Concealment : Visual (rank 2), possibly with the Blending flaw (you 'blend' like a chameleon, but can't move faster than ground speed-1 while blending).
If you want all visual senses (Including special ones like Infravision, X-ray, etc) it'll be Concealment 4, costing 6 pts, 2 with blending.
For just normal sight it'll be Concealment 2, cost 1 pt. (w/o blending required)
for the rest of the suit :
Armor - I can see armor improving your Toughness with Protection, or even giving you enhanced Fort saves, but suits don't generally flat out improve stamina..
Translator - Comprehend is 2/rank, so your translator with 4 ranks (2 for language 2 for machines) would cost 8 points not 4.
Life support is an already listed Immunity for 10 points granting Immunity to Disease, poison, all environmental conditions, suffocation, starvation, and thirst.
Arm Cannon - Mostly good, just a couple comments about the force blade -
reach 2 extends your reach to 15 ft... Sam's essentially wielding a 10 foot + sword?
Secondly, I would suggest throwing one or two ranks of Improved Crit onto the blade to give it... well, a purpose. As it stands, it's just a shorter range version of your primary attack, with no reason to use it over the other except style. I'm all for making an attack b/c it's cool but you should also try to give each different attack it's own niche, so that there's a further reason beyond 'because it looks cool'.
a rank or two in Improved crit would give the sword a bit more 'deadly' feeling, increasing the chance for it to inflict a more lethal wound than the shot, which has the benefit of range.
So far, without the camouflage, the suit costs 134 points (Without any of the changes listed above). with the -1/5 for removable, that would get you a 26 discount, reducing the cost to 108, though this will likely change with the suit alterations.
Takedown (And this is a note to everybody)- This feat will be practically useless unless I happen to decide to add a summoner as one of your opponents. The Arena isn't about wading through minions, its about facing off with other champions just as powerful as yourselves... Actually, with the size of your team, you'll more often be facing STRONGER opponents to keep the teams balanced.
Skills - Your skills are pretty low for the power level - the skill cap is 18 (10 + PL) and your highest is +8 (this does not apply to combat skills).
offense :
You haven't actually bought any skill/ability that would give you a bonus to your arm cannon attacks. Ranged attacks are based off the Dexterity stat and Ranged Attack advantage. Improving specific attacks can be done through the Accurate power feat (An extra that can be added to an attack power) or by buying a specific skill... In this case, the skills "Energy cannon", "Rapid Fire", and "Flash Bomb". (Force bomb, being area, does not require an attack check)
Complications - Disability actually isn't a proper complication b/c you've already received the bonus points for having those null ability scores. If you loose the suit, you don't gain a hero point for being 'disabled'. If the disability affects you ASIDE from that, or if it somehow affects you when you have the suit on, THEN it would be worth a hero point.
As a final note, with Sam's low INT and Tech skills, who designed the suit for him?
Voda Vosa - My bad about the immortality, sry I forgot I'd said that, I'd meant just take Feature: immortality, and I'll deal with the specifics in game, it wont' be exactly like the immortality power, I want to have a bit more control over the duration dependant upon HOW you die (If you die).
Kerlan -
Alright, first thing : I'd prefer if the name wasn't so... directly Samus. No problems with appearance/powers being similar, but I prefer characters to be their OWN character, not just a copy of some other character, and it'll be very hard to distinguish 'Sam' when even the name is almost identical.
Stats : I understand the non-abilitys in STR, DEX, AGI being the 'completely paralyzed' thing without the suit, but I must ask why he's got 8 Fgt and awareness? That's a decidedly superhuman amount of combat skill, wisdom, and intuition.
Also why do the motors only give him the most basic adult level of maneuverability and strength? Even with his high-tech suit, Sam is just as strong as random janitor.
Battlesuit :
As far as the camouflage, you're probably looking at Concealment : Visual (rank 2), possibly with the Blending flaw (you 'blend' like a chameleon, but can't move faster than ground speed-1 while blending).
If you want all visual senses (Including special ones like Infravision, X-ray, etc) it'll be Concealment 4, costing 6 pts, 2 with blending.
For just normal sight it'll be Concealment 2, cost 1 pt. (w/o blending required)
for the rest of the suit :
Armor - I can see armor improving your Toughness with Protection, or even giving you enhanced Fort saves, but suits don't generally flat out improve stamina..
Translator - Comprehend is 2/rank, so your translator with 4 ranks (2 for language 2 for machines) would cost 8 points not 4.
Life support is an already listed Immunity for 10 points granting Immunity to Disease, poison, all environmental conditions, suffocation, starvation, and thirst.
Arm Cannon - Mostly good, just a couple comments about the force blade -
reach 2 extends your reach to 15 ft... Sam's essentially wielding a 10 foot + sword?
Secondly, I would suggest throwing one or two ranks of Improved Crit onto the blade to give it... well, a purpose. As it stands, it's just a shorter range version of your primary attack, with no reason to use it over the other except style. I'm all for making an attack b/c it's cool but you should also try to give each different attack it's own niche, so that there's a further reason beyond 'because it looks cool'.
a rank or two in Improved crit would give the sword a bit more 'deadly' feeling, increasing the chance for it to inflict a more lethal wound than the shot, which has the benefit of range.
So far, without the camouflage, the suit costs 134 points (Without any of the changes listed above). with the -1/5 for removable, that would get you a 26 discount, reducing the cost to 108, though this will likely change with the suit alterations.
Takedown (And this is a note to everybody)- This feat will be practically useless unless I happen to decide to add a summoner as one of your opponents. The Arena isn't about wading through minions, its about facing off with other champions just as powerful as yourselves... Actually, with the size of your team, you'll more often be facing STRONGER opponents to keep the teams balanced.
Skills - Your skills are pretty low for the power level - the skill cap is 18 (10 + PL) and your highest is +8 (this does not apply to combat skills).
offense :
You haven't actually bought any skill/ability that would give you a bonus to your arm cannon attacks. Ranged attacks are based off the Dexterity stat and Ranged Attack advantage. Improving specific attacks can be done through the Accurate power feat (An extra that can be added to an attack power) or by buying a specific skill... In this case, the skills "Energy cannon", "Rapid Fire", and "Flash Bomb". (Force bomb, being area, does not require an attack check)
Complications - Disability actually isn't a proper complication b/c you've already received the bonus points for having those null ability scores. If you loose the suit, you don't gain a hero point for being 'disabled'. If the disability affects you ASIDE from that, or if it somehow affects you when you have the suit on, THEN it would be worth a hero point.
As a final note, with Sam's low INT and Tech skills, who designed the suit for him?