Scott - That's a pathfinder thing, in 3.5 int boosting items do neither of those things. That would cost extra if you'd like it as an ad-hoc thing, or perhaps something it could gain as it 'powers up'.
Edit - Actually, the second half could be done by making it an Intelligent item, and giving the item knowledge skills. This would be fairly interesting, an intelligence born of the Power, and a plot device I could use.)
[sblock=intelligent item]
Intelligent Items are allowed (In fact, I encourage at least one in the party), but with the following caveats:
Any intelligent item will have: 18 in one mental stat, 16 in another, 14 in the third; 3 lesser powers, 1 or 2 greater powers; 120 ft. darkvision, blindsense, and hearing, Speech, Telepathy with wielder; AND a special purpose. Base price of +10,000GP + powers. You will NOT have to pay the special power cost (But see below).
Also, if it's your weapon, it can be a special material (Adamantine, Cold iron, etc) as a free upgrade.
Player picks the Lesser/Greater powers and stat distribution. (Alignment will be same as Character)
DM picks the personality, Languages, and special purpose/power UNLESS the character made the item with the appropriate Item Creation Feat. (Don't worry I wont screw you over.). We'll decide between us who roleplays the item.
How about the headband was forged out of the last of Iridex's humanity when the power destroyed his empire and transformed him into the archlich?
You could take two lesser powers as knowledges (Planar, Arcane), whatever greater power you want, and I'd give it a Special purpose trying to prevent the same catastrophe from happening again, and I'll figure out a unique special power for it. The total would add 20,000GP plus whatever cost of the greater power you choose.
What u think?[/sblock]
Kinem - Excellent, I like one of them being warlocky, we'll say that was the one you defeated while taking back Kadrath.
BF - I'm great with it being from a 'ninja/darkness' one, but I'd suggest making it the one from the Eternal Empire to suit the ninja-ness.
1. Does it have a distinctive feel, either when using it yourself, it being used *on* you or just used by another in the vicinity? Can you tell when it's being used instead of magic, for example?
2. Can it do anything arcane or divine magics can't, or is it more like a huge power source that can be shaped however the user wants?
1. If you were attuned to it you could tell the difference, and divination's react different to it, but it doesn't have any 'passive' feel to it.
Anyone with spellcraft would be able to tell the difference between a standard spell and one enhanced with the Power.
2. You guys aren't quite sure yet, your knowledge of it is still very limited. This is as much about finding out WHAT it is as how to get it.
Though you're certain it's capable of much more than standard arcane/divine powers.
Not really a question, more of an suggestion/brain storming with my fellow players, but what if we were seeking the Power for more specific reasons than just to attempt to keep it out of the wrong hands (a worthy goal in and of itself, granted)? We could go Global Catastrophe with "ONLY the POWER can saaave us!" </TV evangelist voice>. Ur could go for a "Ultimate Law is Ultimate Good" approach, but with so many chaotics/freedom-lovers in the party, that probably won't work... Is there anything that we could want that *only* ultimate power would give us?
Actually I'd rather not give you a "We MUST get the power" push b/c I was hoping part of the campaign would revolve around the differing views of whether the Power should be used, or guarded/possibly destroyed so it CAN'T be used.
So far we've got a Headband and Cage from the lich, the Fell Amulet from the Warlock Dragoon, the Staff and Glasses from the Storm Dragoon, and the ring from the Ninja Dragoon.