EDIT: Ok.... I guess I'm not going to get out this what I'm looking for with ranged... so I think I'm going to work on melee flier that will use fly by attack in the air and spring attack on the ground as a backup...
I think to use the full LA of Paragon I think melee is the way to go, but combined with flight I think will be enough of a difference not to be cookie-cutter and still be very effective.
I am working on building the character myself, however I don't have access to all the books or the knowledge I need for what feats really to take to maximize my build... if you could help me with that once I post what I do have for a build so far you'd be able to help me with that right Jemal?
[sblock=What I Got So Far]Name: Pithramir the "Valkyrie"
Race: Paragon [+16 LA] Winged [+2 LA] Human
Class: Scout 20/Monk 1/??? 1
Alignment: NG
ECL: 40
Gender: Male
Height/Weight: 6'1"/210 lbs.
Hair/Eyes: Bright Blue/Silver
Str: 55 +22 (18 Pts, +15 Paragon, +5 Inherent, +5 Level, +12 Enhancement)
Dex: 42 +16 (18 Pts, +15 Paragon, +5 Inherent, +4 Template
Con: 50 +20 (18 Pts, +15 Paragon, +5 Inherent, +12 Enhancement)
Int: 25 +7 (10 Pts, +15 Paragon,
Wis: 44 +17 (16 Pts. +15 Paragon, +5 Inherent, +2 Template, +6 Enhancement)
Cha: 35 +12 (10 Pts, +15 Paragon, +5 Inherent
Points Unspent: 0
BAB: +16/+11/+6 [+15/+10/+5 Base, +1 Epic Progressing]
HP: 160[Scout]+8[Monk]+???+440[Con Mod]+264[Paragon]
AC: 82 (10 Base, +16 Dex, +17 Wis, +12 Insight, +12 Luck, +5 Natural, +10 Deflection)
Init: +19 (+16 Dex, +3 Scout)
Speed: 30(50 Fly, Perfect) [90(150 Fly, Perfect)]
Saves:
Fort: +49 (6 Base, +20 Con, +10 Paragon, +3 Scout, +10 Enhancement)
Refl: +48 (12 Base, +16 Dex, +10 Paragon, +10 Enhancement)
Will: +43 (6 Base, +17 Wis, +10 Paragon, +10 Enhancement)
Attacks:
+7 Keen Impaling Adamantine Ghost Strike Longspear +73 (+16 BAB, +22 Str, +25 Paragon, +7 Weapon, +1 WF, +2 MWM] to hit / 1d8+33[1.5xStr]+7[Weapon]+1[WM]+2[MWM]+20[Paragon] (+7d6 dmg w/ Skirmish) dmg 19-20/X3 Crit
Racial/Special Abilities:
Paragon:
*A paragon creature always has maximum hit points. Paragon creatures also gain an additional 12 hit points per HD.
*A paragon creature’s speed triples, for all movement types.
*Paragon creatures gain a +12 insight bonus to AC and a +12 luck bonus to AC. They also gain a +5 natural armor bonus
*A paragon creature makes all its attacks with a +25 luck bonus on the attack roll.
*A paragon creature gains a +20 luck bonus on damage rolls for all melee and thrown ranged attacks.
*A paragon creature’s special attacks, if any, all gain a +13 insight bonus, if applicable. The +13 insight bonus may only be applied to a given special ability once.
*Fire and cold resistance 10.
*Damage reduction 15/epic.
*Spell resistance equal to the paragon creature’s HD+26 [48].
*Fast healing 20.
*A paragon creature’s natural weapons are treated as epic for the purpose of overcoming damage reduction.
*The paragon creature gains a +10 insight bonus on all its saving throws.
*All ability scores are 15 points higher than those of the base creature.
*The paragon creature gains a +10 competence bonus on all its skill checks.
* Feats: Same as the base creature, plus one bonus feat.
Winged:
* +4 Dex, +2 Wis, Land Speed +20 ft, Perfect Manuv.
Scout:
*Skirmish (+5d6, +5 AC)
*Blindsight 30 ft.
*Battle Fort. +3 (+3 Fort Checks, +3 Init)
*Freedom of Movement
*Hide in Plain Sight
*Camouflage
*Flawless stride
*Fast Movement
*Uncanny Dodge
*Trapfinding
Monk:
*Ac Bonus (Wis to AC when wearing light or no armor)
*Flurry of Blows
*Unarmed Strike
Skills: 1st (8+7)x4 2nd-20th (8+7)x19, 21st (4+7), 22nd (???)
Feats:
Human: Dodge [+1 Dodge Bns to AC Against Selected Foes]
Monk 1st: Stunning Fist
1st: Mobility [+4 dodge bns to AC against AoO when you move out of threatened area]
3rd: Weapon Focus (Spear) [+1 Attk w/ Spears]
Scout 4th: Short Haft
6th: Wingover [Can make dramtic change of direction in a move, you loose 10 feet of movement for every change of direction]
Scout 8th: Spring Attack [Move-Attk-Move]
9th:
12th: Weapon Spec. (Spear) [+2 Dmg w/ Spears]
Scout 12th: Melee Weapon Mastery (Piercing) [+2 Attk, +2 Dmg w/ Piercing]
15th: Improved Skirmish [+2d6 dmg, +2 AC if moved more than 20 feet from start]
Scout 16th: Bounding Assault [Pick two foes, No AoO's, Make two attks (second at -5) with Spring Attack]
18th:
Scout 20th:
21st[Epic]:
Paragon Bonus:
Equipment:
Magical Items: 1,037,695 gold left
Tomes/Manuals:
*Str +5 137,500 gp
*Dex +5 137,500 gp
*Con +5 137,500 gp
*Wis +5 137,500 gp
*Cha +5 137,500 gp
+7 Keen [+1] Impaling [+1] Adamantine Ghost Strike [+1] Longspear 2,000,305 gp
Wraps (Cloak) of Epic Resistance +10 1,000,000 gp
Ring of Epic Protection +10 and Universal Energy Immunity 5,160,000 gp
Torc (Periapt) of Wis +6 36,000 gp
Belt of Epic Strength and Con +12 3,600,000 gp
Winged Helm (Helm) of Teleportation and Comp. Langs and Read Magic 81,300 gp[/sblock]