Gauging Interest in a Dwimmermount adventure.

Imperialus

Explorer
Answers:
All characters start with 3d8 x 10 gold pieces. It's actually a rule that is a fairly significant pain in the butt to find in the LL ruleset. I always want to look for it in the equipment section, but it's actually in the character creation overview.

Ignore the listing in the rules saying a club is 3 GP. That's just dumb. It costs a gold piece.

Adamas, and old Thulian coins use a decimalized system. Termaxian, Eldrich, and other cultures do not. Generally speaking the more lawful a culture the more likely they are to have a simplified coinage system. This will mostly be an issue when you find old treasure.

Yes, I think I mentioned it before, but HP are maxed at first level.
 

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Leif

Adventurer
3d8X10
3gp, although extra gnarl can eventually raise this up to a full 50gp. 3gp for the dagger too.
Yep. :)
Sorry, BF, but shouldn't we oughta go with Imperialus's answers? They were mostly the same, but there's enough difference to matter.

Klyman Siller's starting gold: starting money (3d8=15), X10=150gp.

One more thing, how much damage does a dagger do? A Club? I'm guessing it's 1d4 dagger and 1d6 club, but is that right?
 
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Binder Fred

3 rings to bind them all!
Fair warning, folks: I'll be in the field for three weeks starting this friday, with part of that away from the internet altogether (probably starting around the 20th). Expect slower posting from me during that time.
 



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