Character Equipment
Customizing and improving personal equipment takes time, credits, know-how, and skill points. The time per pip and credit cost per skill point spent on improving equipment is tied to the scale of the piece of equipment bring modified, as summarized below. These costs include parts and labor, and may be higher if specialized labor or intricate parts are rare.
The cost in skill points of increasing a die code for a piece of equipment is determined in the same way as for characters' skills. For example, increasing a blaster pistol's damage code from 4D to 4D+1 costs 4 skill points. Improving skills which have 0D codes costs 1 skill point per pip.
Skill points must be expended per die code improved. If a ship mounts multiple weapons, each damage and fire control die code must be improved separately.
Scale | Time per Pip | Credits per Skill Pt
Character / Creature | 1 day | 10
Speeder | 3 days | 100
Walker | 3 days | 500
Starfighter | 1 week | 500